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Messages - Spartan300

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61
Gallery / Re: Looking for Emergent Gameplay
« on: October 21, 2007, 10:37:33 AM »
Not to disappoint you or anything, but Badspot needs something with more quality and effort put into it, good spelling is a plus, too.

62
Suggestions & Requests / Re: System that reduces bumping.
« on: October 19, 2007, 03:33:40 PM »
There should be a system,that goes somehow like this:

1.When you start a new topic,there`s option that lets you put time on it(in days).
2.If that topic won`t get any replies in set time,it automatically locks the topic.
3.Automatically locked topics can be unlocked by topic started.

I think that would stop noobies bumping old topics to almost nothing.

Bad idea.
Why ?
Because:
  • Some threads deserve to be bumped without having the author unlock it
  • If someone bumps a thread with something like " :cookie:" Than you might as well just ban them

63
Off Topic / Re: Lunia
« on: October 19, 2007, 02:51:20 PM »
k, if you want to take over the guild tell me.


64
Suggestions & Requests / Re: System that reduces bumping.
« on: October 19, 2007, 02:49:15 PM »
There should be a system,that goes somehow like this:

1.When you start a new topic,there`s option that lets you put time on it(in days).
2.If that topic won`t get any replies in set time,it automatically locks the topic.
3.Automatically locked topics can be unlocked by topic started.

I think that would stop noobies bumping old topics to almost nothing.

Bad idea.

65
Modification Help / Re: Transparent?
« on: October 19, 2007, 07:30:35 AM »
Is it or did he... hextuple post just to show that off?

67
General Discussion / Re: wierd glitch
« on: October 19, 2007, 07:27:02 AM »
That's Torques poor collision, not much you can do about it as far as I know.
it only happened that one time, when i spawned the vehicle against the window and it got stuck in the wood around window. i was hammering the vehicle and it eventually broke lose and went flying like 100ft and went really high, then it got stuck like that when it hit the ground
Ok...
My point remains valid.

68
Mapping Help / Re: Torque Constructor Problem...
« on: October 18, 2007, 10:10:38 PM »
Use quark, trust me... currently Torque Constructor is very unstable in the since of .dif making.

quark looks uber/over confusing.
but its much easier to use
(and less laggy, you also dont have to close it to run blockland)
Actually, from my experience of using all programs, here is what I got.

Quark:
Works well and gets the job done, many different options also.
those many dif options make it confusing though, and it is not as easy to add textures.

Torque Constructor:
Well, really great program, got nothing against it.

Hammer.
Also really great, kinda takes long to get it to export a .dif though, and wouldn't be able to add much things to your torque map such as lights,
(The only lighting and such it offers are for the Source engine games.)

If you are a  beginner I would definitely advice Torque Constructor.

69
Modification Help / Re: Transparent?
« on: October 18, 2007, 10:04:43 PM »
To get transparency in paint.net just highlight what you need and hit the delete button on your keyboard.
That, or use the eraser tool.
You will know that something is transparent when it shows you a checkered grid.
Don't forget to save as a .png

70
General Discussion / Re: wierd glitch
« on: October 18, 2007, 09:38:06 PM »
That's Torques poor collision, not much you can do about it as far as I know.

71
Gallery / Re: African Housing
« on: October 17, 2007, 08:02:55 PM »
  I AM NOT AMUSED!!!!!!!!! >:(
I'm no here to amuse you.


72
Suggestions & Requests / Re: tv's in blockland
« on: October 17, 2007, 07:53:36 PM »
Having a print brick switch between two or three 'frames' for an animation?
Has already been done.

To my knowledge, your thinking of a color changer.
I remember someone releasing an addon where you would type in a slash cmd and it would make a grid out of 1x1 bricks for you, you paint em, than type in another command, and you can paint the other frame, and so on to make an animation.
I haven't tested this myself, but by the description, this is what it does.

73
General Discussion / Re: Whens the next update? Badspot plz tell us
« on: October 17, 2007, 07:28:53 PM »
It's better to get bug fixes first, than start bombing the game with new features and items and such.
Just like Gmod, and it seems to be effective.

74
General Discussion / Re: Blockhead status no longer exists?
« on: October 17, 2007, 04:04:39 PM »
Edited image of Badspot xD

75
Modification Help / Re: Free modeling program
« on: October 17, 2007, 02:51:23 PM »

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