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Messages - DionBraan

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31
Suggestions & Requests / Re: Bot Pathmarks
« on: July 06, 2012, 06:29:57 AM »
OH i ce good idea
/support
how ever as far as i know BL could not make paths
i seen it on several games, like Zombiecraft mod for Minecraft
a example of what i mean with pathfinding: http://gamesitb.com/pathgraham.pdf

32
Suggestions & Requests / Re: Tumble Bottle
« on: July 06, 2012, 06:20:01 AM »
there is a weapon called the Vial, it plays that sound when it hits a player but badly player doesnt tumbles.
you can make player tumble with Munk's server pack, and if  you use the command good it looks good

33
Suggestions & Requests / Re: Bot Pathmarks
« on: July 06, 2012, 06:16:53 AM »
what do you want what ever it is to do?
i try to explain: it is a zone brick wich sends out a kind of invisable laser,.. if it hits a zone brick without a brick being there it will be a "Path", bots can use paths to walk to a player.
As long there are no one of that like bricks, if you got a idea like a event you can show me if want, but i dont know any way to do that.

34
Suggestions & Requests / Re: Bot Pathmarks
« on: July 06, 2012, 06:10:45 AM »
Zone bricks?
No, zonebricks can sense where a player is but they cant let a bot follow the player

Bot events.

no, that makes a issue that bots go walk to walls if you are behind it

i mean that a bot easly can walk without the wall issue and that it follows even from a long range to all directions a player is

35
Suggestions & Requests / Bot Pathmarks
« on: July 06, 2012, 05:15:50 AM »
The idea is a brick wich is invisable, it actually is like a node, it senses if another of that brick is close to it without a brick being in middle of them.
So a brick that can sense players or bots, at best it would be if you can pick what it must detect.
That would add a feature to make better RPG's with bots, or Zombie games, Or even a cops and robbers with bots as dogs.

36
Suggestions & Requests / Re: Gasmask Event
« on: June 22, 2012, 03:01:51 PM »
this was being worked on.. i wonder what happened...



try putting this in your console then using VCE.
registerSpecialVar(GameConnection, "hasGasmask", "%this.gasMask");
i did, anything supposed to happen?

37
Suggestions & Requests / Gasmask Event
« on: June 22, 2012, 12:29:50 PM »
A event that checks if you got aware14's gasmask on, if possible the wanted features are:

Input Events:

On Gasmask On
On Gasmask Off


Output Event: CheckGasmask

can be used for making chemical or radioactive zones in maps.

38
Suggestions & Requests / Re: Blockland Sound Changer
« on: June 21, 2012, 07:44:56 AM »
User Content Alpha does this.
Okay, i Will try it and lock it as long as i try.. i hope you are right

39
Suggestions & Requests / Re: Blockland Sound Changer
« on: June 20, 2012, 11:52:19 PM »
I see what your saying.

I'm pretty sure this is possible because all of the default sounds are located in base/data/sound
It is possible, but one problem: when i tried it myself blockland replaces that automaticly so it might be harder then we are thinking now.
But if it works you should be able to make half life 2 soundpacks or something like that.

40
Suggestions & Requests / Re: Blockland Sound Changer
« on: June 20, 2012, 11:48:19 AM »
hmm, pretty cool but, by "sound packs" do you mean you can make a sound pack, or just sounds?
i mean that you can create a folder with sounds what will replace the default sounds, and if you activate it it will play that sounds on the server but when it is disabled it stays playing default sounds.

41
Suggestions & Requests / Blockland Sound Changer
« on: June 20, 2012, 11:33:26 AM »
The idea is a mod where you can replace sounds by choosing a sound pack.
It will change the chosen sound and if possible you will be able to choose sound packs.
Wanted features:

Gui: where you can enable sound packs and replace sounds
Keybinds: To let the Gui show up.
Example: A example for a sound pack so you are possible to know how to make the sound packs.

42
Suggestions & Requests / Re: Event Revolver
« on: June 11, 2012, 11:35:19 PM »
I'm not sure what part ofis difficult to understand
I mean you can have events for the reload of the gun, just like the guns in CnS firearms.

43
Suggestions & Requests / Event Revolver
« on: June 10, 2012, 11:58:50 AM »
Just like the CnS firearms. a Revolver that cant automaticly have bullets and must click a brick with a event to get ammo.

45
Suggestions & Requests / Script_Sanity
« on: May 17, 2012, 02:49:44 AM »
The idea came from the game: Amnesia
It would be handy for a lot of kinds of servers, if possible with events: setsanity, addsanity, togglescary
The idea itself is that if you look to any brick/player/vehicle  with that event on. your sanity will drain.
And without sanity your health will drain, And if possible that you gain sanity by seeing anything else for enough time.

Thanks for reading this, i hope you support the idea

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