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Modification Help / Checking what map is in use
« on: February 24, 2008, 07:15:06 PM »
Right, I'm making a mod that will only work on a particular map, is there a way I can check what map the server uses?
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new Explosion(){
scale = "4 4 4";
position = %pos;
datablock = "HeatRocketExplosion";
};
datablock ParticleData(asplodeExplosionParticle)
{
dragCoefficient = 5;
gravityCoefficient = -0.2;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 1300;
lifetimeVarianceMS = 200;
textureName = "add-ons/particles/exp1";
spinSpeed = 4.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.9 0.8 0.3 0.5";
colors[1] = "0.9 0.6 0.2 0.8";
colors[2] = "0.3 0.4 0.5 0.3";
sizes[0] = 1.0;
sizes[1] = 3.0;
sizes[2] = 5.0;
useInvAlpha = false;
};
datablock ParticleEmitterData(asplodeExplosionEmitter)
{
ejectionPeriodMS = 21;
periodVarianceMS = 0;
ejectionVelocity = 7;
velocityVariance = 0.5;
ejectionOffset = 0.2;
thetaMin = 85;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 320;
overrideAdvance = false;
particles = "asplodeExplosionParticle";
};
datablock ParticleData(asplodesparkExplosionParticle)
{
dragCoefficient = 0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.5;
constantAcceleration = 0.9;
lifetimeMS = 500;
lifetimeVarianceMS = 200;
textureName = "add-ons/particles/exp1spark";
spinSpeed = 0.1;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.9 0.7 0.3 0.7";
colors[1] = "0.9 0.4 0.2 0.7";
colors[2] = "0.3 0.5 0.5 0.4";
sizes[0] = 0.8;
sizes[1] = 0.7;
sizes[2] = 0.5;
useInvAlpha = false;
};
datablock ParticleEmitterData(asplodesparkExplosionEmitter)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 8.6;
velocityVariance = 8.5;
ejectionOffset = 0.1;
thetaMin = 45;
thetaMax = 90;
phiReferenceVel = 1;
phiVariance = 300;
overrideAdvance = false;
particles = "asplodesparkExplosionParticle";
};
datablock ExplosionData(HeatRocketExplosion)
{
//explosionShape = "";
explosionShape = "./shapes/explosionSphere1.dts";
soundProfile = rocketExplodeSound;
lifeTimeMS = 550;
particleEmitter = asplodesparkExplosionEmitter;
particleDensity = 155;
particleRadius = 0.1;
emitter[0] = asplodeExplosionEmitter;
emitter[1] = asplodesparkExplosionEmitter;
emitter[2] = asplodeDebrisTrailEmitter;
faceViewer = false;
explosionScale = "1 1 1";
shakeCamera = true;
camShakeFreq = "10.0 11.0 10.0";
camShakeAmp = "3.0 10.0 3.0";
camShakeDuration = 0.5;
camShakeRadius = 20.0;
// Dynamic light
lightStartRadius = 5;
lightEndRadius = 20;
lightStartColor = "1 1 0 1";
lightEndColor = "0 0 0 0";
damageRadius = 3;
radiusDamage = 100;
impulseRadius = 6;
impulseForce = 4000;
};
datablock ParticleData(asplodeDebrisTrailParticle)
{
dragCoefficient = 3.0;
windCoefficient = 0.0;
gravityCoefficient = -0.3;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1400;
lifetimeVarianceMS = 150;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "add-ons/particles/cloud";
//animTexName = "~/data/particles/cloud";
// Interpolation variables
colors[0] = "0.2 0.1 0.0 0.2";
colors[1] = "0.2 0.1 0.0 0.2";
colors[2] = "0.2 0.1 0.0 0.1";
sizes[0] = 2.0;
sizes[1] = 4.0;
sizes[2] = 5.0;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 7.0;
};
datablock ParticleEmitterData(asplodeDebrisTrailEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 4.9;
velocityVariance = 4.8;
ejectionOffset = 1.0;
thetaMin = 40;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "asplodeDebrisTrailParticle";
uiName = "asplode Debris Trail";
emitterNode = FifthEmitterNode;
};