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Topics - Aloshi

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31
Modification Help / Saving certain things
« on: May 06, 2007, 02:23:21 PM »
Is it possible to have BL save certain properties of bricks? Because it's annoying when you spend a while adding special things from a mod, but then have to readd them when you restart/reload. It'd be useful if we could add our own properties to save. Is it possible to add this with everything DSO'd and all?

32
Help / Authentification Failed
« on: May 02, 2007, 04:28:54 PM »
Every time I start a server I get this message and can't host. Why?

33
Modification Help / Placing a trigger around an object
« on: April 08, 2007, 07:57:00 PM »
How can I place a trigger around an object? Since bricks don't have oncollision, I want to make a trigger so I know when a client touches it. I know how to spawn the trigger around the brick etc, but I want to make the trigger as wide as the brick. How can I do it (if I can)?

34
Modification Help / How can I color a vehicle?
« on: April 05, 2007, 04:07:39 PM »
Well, I know how to color a player and a brick, but I want to color a vehicle. I tried setskinname and SetTempColor, but they didn't work...what do I use and does it need to be a specific color (Ex. colors in colorset) or a color ID?

35
So I have a vehicle and I want to do something special when you press space (Or another button, as long as it's server-side (Ex. clients don't need to type in a long console command)). Is this possible, and if it is how can I do it?

36
Modification Help / Adding pictures into messagealls
« on: March 25, 2007, 06:29:18 PM »
How can I add a picture into a messageall (Ex. like it does when you are shot and killed by a weapon)? I'm making something that doesn't kill the same way as a weapon, and I want to add a death picture to make it look nice.

37
Modification Help / Killing then respawning a brick...
« on: March 24, 2007, 09:10:25 PM »
How can I kill a brick, then have it respawn? This has been driving me crazy for the past hour...I tried
Code: [Select]
%targetObject.hide(true);
%targetObject.schedule(5000, "hide", false);
but it doesn't recognize the command. :|

38
Modification Help / My vehicle freezes the game
« on: March 24, 2007, 11:43:40 AM »
Alrights, so I have a model about the size of an RC car, it's own wheel modes, etc. I changed things around so it handels well, but after crashing into something or going airborn it usually crashes the game (By that I mean it makes BL completely freeze)! Anything I can change to fix this?
Do I ned to upload the model and/or script for people to look through?

Note: I am using the vehicle by %client.setcontrolobject(%car); - it doesn't seem to freeze the game when I ride it by getting into it...

39
Modification Help / String not setting?
« on: March 17, 2007, 06:41:30 PM »
Okay, I have a GUI, and when you open it (by a command) it's supposed to check certain variables set from other scripts. Ex...in another script, it has $eggs  = 1; at the top. In my GUI's opening function, it checks if $eggs == 1 and does stuff if it is or is not. Well, it works fine, but when you run a dedicated server it doesn't seem to be set! (It's set in a different file though, but it should be enabled)

If you need an example, it's my AloGUI. Any help? This is completely confusing me.

40
Modification Help / Decollisioner!
« on: March 16, 2007, 11:30:26 AM »
Shoot a brick, it becomes walk-throughable, shoot it again and it becomes normal. Use /ToggleDecollisioner to change it from anyone can use it to only admins. Works great.



Sorry, but it uses the bow model. Whats a decollisioner supposed to look like anyways?

Please give a cookie if you like it. :D

Update: Added trust levels. Super admins can use it on anything with or without trust.

Poll-type-thing: Should I make it so super admins need trust too?

41
Modification Help / String replacing and modifying the wrench.....
« on: March 12, 2007, 07:58:44 PM »
Okay, so I have a string...I want to find a certain text in it, and change it. Ex...
%string = "Bla, bla2, bla3, bla4";
And I wanna make Bla3 something else. How can I do this? (This is probably a stupid question...)

42
Modification Help / Problem with datablocks
« on: March 10, 2007, 10:20:21 AM »
I have no clue what is wrong with this script. I was making a sepatate datablock to use for something, and this just won't exec without errors!

Code: [Select]
datablock PlayerData(MissileBot : PlayerStandardArmor)
{
   shapeFile = "./shapes/rocketprojectile.dts";
};
I tried commenting out the shapefile part, and it still errors.

43
Modification Help / Getting a Projectile Null
« on: March 07, 2007, 04:12:54 PM »
Well, I'm making homming missiles which are about 80% done minus testing. I can't get one thing though...how can I find the null number of a fired projectile? Here, I'll give an example (Minus my code :P) as a modification to the rocket launcher:

Code: [Select]
function rocketLauncherImage::onFire(%this, %obj, %slot)
{
Parent::onFire(%this, %obj, %slot);
Blablabla
mysecrethommingmissilecodeofskillz(%this, %blablabla)
}

Now, in order to...steer the missile, I need the missiles null which should be %this. Except it's not. Anyway I can get the launched projectile's name? :|

44
Modification Help / Hookshot
« on: March 02, 2007, 06:39:06 PM »
Like from Zelda :D! Shoot something, be pulled to it. Had it for a while, finally decided to release it...uses the bow models and such so it doesn't require downloading any models and junk. Enjoy, lemme know if thars errors. More info in the readme. (Just extract to BLR folder, readme will be in BLR folder)



And no pics, because it's just the bow, and it's hard to take a picture of you flying around at high speeds with no apparent reason. :D (And if you really want something, I can get fraps again and make some random crappy movie thing)

Note: If you have problems please tell me.

45
Modification Help / Invalid Packeting
« on: March 02, 2007, 11:58:00 AM »
Okay, so I decided to port over this here crossbow from RTB, althought I've modded it so it works like the Hookshot from Zelda. Worked perfect when I played it in RTB. It works almost flawlessly, and is still a bit incomplete, but theres one major problem that keeps occuring: someone joins, plays around with it just fine. They leave, then rejoin, then start getting invalid packets and are unable to spawn at all. A tester for me said the error was something like (Invalid Packet:1). I have pretty much no experience with invalid packets, so I decided to post for help. Link  to the uncompleted Hookshot. Readme included. (Don't use it for playing on your server, just test it, as the error I mentioned will probably happen)

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