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Messages - Maya67

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121
Help / Re: Not able to change forum avatar
« on: March 18, 2014, 06:09:49 PM »
How do I do that?

122
Help / Re: Not able to change forum avatar
« on: March 18, 2014, 09:43:19 AM »
I've tried gifs and this has been going on for a few months

123
Help / Re: Not able to change forum avatar
« on: March 18, 2014, 12:33:18 AM »
No message

124
Help / Re: Not able to change forum avatar
« on: March 17, 2014, 11:39:36 PM »
Before you ask, I have tried this on more than one computer and none of them worked.

125
Gallery / Re: Default Modern House
« on: March 17, 2014, 11:38:26 PM »
That's one cool house Brick -Mo
8/10

126
Help / Not able to change forum avatar
« on: March 17, 2014, 11:37:12 PM »
Help. Whenever I try to change my avatar it doesn't upload it.

127
Add-Ons / Re: Xenos109's Mod Thread
« on: February 27, 2014, 09:21:56 PM »
Do you think you could add an event to the mod where it checks your level? Like so:


  onActivate - self - checklevel

  onLeveltrue - self - spawnitem

Also I noticed that your level doesn't save on server reset.

128
Gallery / Re: SPO application: Island (Finally posting it Pass :u)
« on: January 10, 2014, 10:19:57 PM »
Quote
I think that you have great skill, and an artistic vision. I think you should be accepted. Amazing job on this!

Quote
I love builds like these. This build actually inspired me to make an island village that I've been working on now for about an hour and a half. It looks really nice so far! Transitions between sand and grass though are really sharp and too blocky. A lot of the terrain is unusually blocky as well. Try adding in some more detail into the terrain.

Wow, thanks you guys. I'm really glad I could inspire you c:

129
Gallery / Re: SPO application: Island (Finally posting it Pass :u)
« on: January 10, 2014, 07:02:59 PM »
Hmm. I can see where some details could fit, i was thinking about expanding it but I wanted to see what some people had to say. If pass turns this down I'll definitely improve it and give it another shot.

130
Gallery / Re: SPO application: Island (Finally posting it Pass :u)
« on: January 10, 2014, 05:34:03 PM »
There isn't really any interior. The buildings are empty because I wanted to focus more on the outside things.

131
Gallery / Re: SPO application: Island (Finally posting it Pass :u)
« on: January 10, 2014, 05:24:57 PM »
~RESERVED~

132
Gallery / SPO application: Island (Finally posting it Pass :u)
« on: January 10, 2014, 05:23:58 PM »
So, I started the build like two or three weeks and finished it in a couple of days, but I figured I'd finally post it since I do want to apply for SPO I'm just so lazy. Anyways, I had fun building it and this wasn't originally and application but, I said meh I'll try it out. (and because Pass likes my trees :Y)

Player Name: Wezaard
BL_ID: 13433
Brickcount: 17,805 bricks (100% default bricks and colorset!)





















The build includes a village, small forest house, dock, big arena, a farm, a little camp, and a little gladiator camp.

(you may rate x/10)


133
I think that some of the error messages should be removed or optional.
Some bot you talk to, to start the quest.
Code: [Select]
onBotActivated -> Self -> createQuest | Ogre Slayer | Kill 10 Ogres. | 10

Events on Ogre spawns.
Code: [Select]
onBotKilled -> Self -> completeObjective | Ogre Slayer | [  ]
onBotKilled -> Self -> endQuest | Ogre Slayer
wait so doesn't that just make it when I kill 1 ogre it completes the quest instead of 10?

134

Quote
Brick Name: H

0. OnBotActivated->Player->CreateQuest | Assassin | Assassinate Obama. | 1
1. OnBotActivated->Player->EndQuest | Kill Obama.
------------------------------------------------------------------------------------------------------------------------------
0. OnBotKilled->Player->CompleteObjective | Assassin
1. OnBotKilled->NamedBrick (H)->ToggleEventEnabled | 1

So, how do I do something for like kill 10 monsters?

135
Creativity / Re: Pixel Art
« on: November 27, 2013, 08:52:00 PM »
There we go. 10/10
You are true artist.

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