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Messages - meggey

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46
Off Topic / Re: A death and a birth. Funeral and a Wedding.
« on: August 20, 2011, 10:26:29 AM »
In all honesty i don't really feel any sadness. Not because i'm an starfish but because i just don't think you should cry over death.

in a way i agree as if i died i would want every1 to be happy not upset i would love ppl tell me a few jokes be4 i go down lol

but please dont dance on my grave :P

i always laugh but thats my nerves that but later when the curtains close or the coffin goes down i weep like a little girl :(

i would deeply miss my granddad and nannan my granddad has had 3 triple by passes and too many heart attacks :(

R.I.P Bloxxed granddad

47
Modification Help / Re: lockpick/police baton wont open JVS content
« on: August 04, 2011, 03:30:00 AM »
no oh no lol did i ec lol :P i gave bloxxed my file he sent it back to me saying its fixed and well it isnt :(

48
Well it still hasn't been fixed :(

49
see here this is what i have there is no "ondoor" or "oncontent"

// ============================================================
// Project            :   CityRPG
// Author            :   Iban
// Description         :   Police Baton Code file
// ============================================================
// Table of Contents
// 1. Datablocks
// 2. Functions
// ============================================================

// ============================================================
// Section 1 : Datablocks
// ============================================================
datablock itemData(CityRPGBatonItem : hammerItem)
{
   category = "Weapon";
   uiName = "Baton";
   image = CityRPGBatonImage;
   colorShiftColor = "0.898039 0.898039 0.000000 1.000000";
   
   // CityRPG Properties
   noSpawn = true;
   canArrest = true;
};

datablock shapeBaseImageData(CityRPGBatonImage : hammerImage)
{
   // SpaceCasts
   raycastWeaponRange = 6;
   raycastWeaponTargets = $TypeMasks::All;
   raycastDirectDamage = 25;
   raycastDirectDamageType = $DamageType::HammerDirect;
   raycastExplosionProjectile = hammerProjectile;
   raycastExplosionSound = hammerHitSound;
   
   item = CityRPGBatonItem;
   projectile = hammerProjectile;
   colorShiftColor = "0.898039 0.898039 0.000000 1.000000";
   showBricks = 0;
};

// ============================================================
// Section 2 : Functions
// ============================================================

// Section 2.1 : Visual Functionality
function CityRPGBatonImage::onPreFire(%this, %obj, %slot)
{
   %obj.playThread(2, "armAttack");
}

function CityRPGBatonImage::onStopFire(%this, %obj, %slot)
{
   %obj.playThread(2, "root");
}

function CityRPGBatonImage::onHitObject(%this, %obj, %slot, %col, %pos, %normal)
{
   if(%col.getClassName() $= "fxDTSBrick")
   {
      %client = %obj.client;
      %brickData = %col.getDatablock();
      if(isObject(%col.door) && %col.door.closed)
      {
         %col.fakeKillBrick(%vec, 3, %client);
         %col.doorDestroy();
      }
   }
   else if(%col.getClassName() $= "Player")
   {
      %client = %obj.client;
      if((%col.getType() & $typeMasks::playerObjectType) && isObject(%col.client))
      {
         if(%col.client.getWantedLevel())
         {
            if(%col.getDatablock().maxDamage - (%col.getDamageLevel() + 25) < %this.raycastDirectDamage)
            {
               %col.setDamageLevel(%this.raycastDirectDamage + 1);
               %col.client.arrest(%client);
            }
            else
               commandToClient(%client, 'CenterPrint', "\c3" @ %col.client.name SPC "\c6has resisted arrest!", 3);
         }
         else if(CityRPGData.getData(%col.client.bl_id).valueBounty > 0)
            commandToClient(%client, 'CenterPrint', "\c3" @ %col.client.name SPC "\c6is not wanted alive.", 3);
         else
            %doNoEvil = true;
      }
   }
   
   if(%doNoEvil) { %this.raycastDirectDamage = 0; }
   parent::onHitObject(%this, %obj, %slot, %col, %pos, %normal);
   if(%doNoEvil) { %this.raycastDirectDamage = 25; }
}

function CityRPGBatonItem::onPickup(%this, %item, %obj)
{
   %item.delete();
   
   for(%a = 0; %a < %obj.getDatablock().maxTools; %a++)
   {
      if(!isObject(%obj.tool[%a]) || %obj.tool[%a].getName() !$= "CityRPGLBItem")
         if(%freeSpot $= "" && %obj.tool[%a] $= "") { %freeSpot = %a; }
      else
         %alreadyOwns = true;
   }
   
   if(%freeSpot !$= "" && !%alreadyOwns)
   {
      %obj.tool[%freeSpot] = CityRPGLBItem.getID();
      messageClient(%obj.client, 'MsgItemPickup', "", %freeSpot, %obj.tool[%freeSpot]);

50
Do not use iban's rp, download rp core made by McTwist.

do you have it?

i will try anything out :)

51
The main issue is how the new JVS works, it's completely different.

I could help you, except I don't remember the use of every parameter in there.
Sorry.

OK tell me what to do to refresh your memory lol :P

52
General Discussion / Re: rpg baton and lockpick
« on: July 24, 2011, 02:49:44 PM »
*tried

ok thank you for pointing the misspelt word out but tried didn't work in the script thank you for the help tho lol

53
you have to actually edit the script for it to work

yes i know but i am just a very noob at this haha as in scripting i know what it is and all that and i know a few things i can read it but not yet master it if you know what i mean

but this i find it very hard to do i cant find the problem :(

54
Modification Help / lockpick/police baton wont open JVS content
« on: July 24, 2011, 02:13:39 PM »
OK i know people have said this before but please help me to fix the police baton and lock pick on ibans rp :(

i cant get them to open doors i have tryed everything :(

55
General Discussion / rpg baton and lockpick
« on: July 24, 2011, 02:12:37 PM »
OK i know people have said this before but please help me to fix the police baton and lock pick on ibans rp :(

i cant get them to open doors i have tryed everything :(

56
aaahahahahahahahha lol

at the end of the day its a name lol :P

ppl will now know i am known as emo freak and not meggey lol :P


57
General Discussion / Re: Meggey's City RP
« on: July 01, 2011, 08:23:47 AM »
I'm confused, how can you jail builders if they AREN'T wanted?

In some cases people go on a killing spree and then start building too get out of jailing well come rain or shine thug or admin if you did the crime you do the time

Also i have built a brand new city roads are on 48x48 (easy 2 cars on road) stuff has been upgraded come check it out


sylvanor i have sent you 33 turnips 

58
Help / disableing set_item and spawn_item?
« on: June 19, 2011, 02:18:35 PM »
how do i disable set_item and spawn_item?

its because im running a City Rp but every 1 can still set items

please help

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