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Messages - Gytyyhgfffff

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916
Creativity / Re: The new and improved 3D model topic!
« on: July 13, 2017, 02:11:42 PM »


based on http://www.garycact.us/i/lehrQdiW.jpg
no clue how to fix the gross shading on the back bits and i'm not sure if i want to texture the blank side parts with a brick side texture so it doesn't look so boring or not yet

917
Creativity / Re: The new and improved 3D model topic!
« on: July 12, 2017, 02:25:12 PM »

not too sure about the helm piece at the top there

based on some stuff i made in real life https://www.garycact.us/i/jM2-zguD.jpg
yeah its blurry as stuff blame samsung's stuffty camera app

918
Off Topic / Re: battle for the net
« on: July 12, 2017, 01:41:00 AM »
protest has gone from actual effort to clicking a button

nice
to be fair everything has been going that way as better computers and the always improving internet allow us to easily do complicated things and communicate with each other much more easily

919
Modification Help / Re: add all bricks to brickgroup_#######
« on: July 10, 2017, 10:48:11 PM »
Code: [Select]
for(%i = 0; %i < MainBrickGroup.getCount(); %i++)
{
%brickgroup = MainBrickGroup.getObject(%i);

if(%brickgroup.bl_id == 999999)
continue;

%count = %brickgroup.getCount();
for(%x = %count - 1; %x >= 0; %x--)
BrickGroup_999999.add(%brickgroup.getObject(%x));
}

920
i'm not going to post the code because its an absolute disaster and i don't want to put any bad examples out there for up and coming coders

additionally nobody is going to fix it up and host it because in reality people with the required skills to do such a thing have their own stuff they want to do

921
posting the dev topic was a mistake as it built up too much hype which was overall detrimental towards the game development process itself because i felt like i was forced to work on something that i clearly didn't have much interest in (see the like 50 different hiatuses we took). the hype was also detremential to the community as they started putting faith into a product they didn't know too much about (not calling you guys out, it's just not a lot about how the game mechanics worked was posted and if stuff like that was posted it didn't go too in depth and didn't describe how the stuff would integrate with the rest of the game) which leads to people being disappointed when the game inevitably turns into something they didn't expect or is straight up canceled like suburbia

due to this failure i have learned to not post about information pertaining to any of my projects in future because i don't want the hype train to disappoint people or force me to work on something im not enthused about

922
Do you care enough?
if i were to release it i would have to rewrite most of it so it would be easier to maintain and fix bugs for and im not convinced the mod is useful enough or will be popular enough to warrant such effort. addtionally i would have to make a server sided mod for the thing so the server could tell the client which sounds to play for certain vehicles. engine sounds are at best a gimmick that you hear and are impressed by once before you don't care anymore and turn them off because they're honestly a little annoying

as for suburbia i nor the team are satisfied with how it plays right now and due to that i have completely lost interest in the project. no im not going to continue working on it despite this because i dont want to be making something i don't even like as a hobby, and i would also like to move onto other projects so i can improve and challenge myself as a programmer and game developer instead of working on something basic for another few months or even years.

923
no

924
General Discussion / Re: Add ons on a flash drive?
« on: July 08, 2017, 03:30:29 PM »
my addons folder is only 703 mb and that's because i have like duplicates of nearly every weapon in blockland in there along with a lot of uncompressed wip stuff like music so i'm sure you'll be fine putting everything on your normal harddrive

925
Creativity / Re: The new and improved 3D model topic!
« on: July 07, 2017, 04:29:58 PM »

now with grrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrraphixs

926
Creativity / Re: The new and improved 3D model topic!
« on: July 07, 2017, 11:44:52 AM »
what am i looking at first

a lego piece like http://cache.lego.com/media/bricks/5/2/4558168.jpg

is what i want compared to the stretched edges of the original image but i don't want to have to make a million different texture files for the different shaped tile pieces on the spacecraft

927
Off Topic / Re: youtube/google's doing some new style for youtube
« on: July 07, 2017, 01:13:05 AM »
i don't like it because the interface takes up the entire width of the screen instead of like 65% or whatever like all websites ever made do it
apparently this is in theater mode so who gives a stuff

928
Off Topic / Re: youtube/google's doing some new style for youtube
« on: July 07, 2017, 01:06:52 AM »
i don't like it because the interface takes up the entire width of the screen instead of like 65% or whatever like all websites ever made do it

929
Games / Re: ROBLOX Thread ⱽ³⋅⁶ - Powering Cheez-Its
« on: July 06, 2017, 08:49:05 PM »

930
Creativity / Re: The new and improved 3D model topic!
« on: July 06, 2017, 12:34:03 PM »
i'm trying to texture stuff but i have no clue how to because i've never done stuff like this before. is there a way to make it so this stuff isn't stretched like it is without creating a new .png specifically for this shape?

its stretched at the left and right edges and the top and bottom edges are compressed

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