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Off Topic / Re: BLF Parliament - VOTE NOW! (EVEN IF YOU HAVEN'T SIGNED UP!)
« on: July 06, 2017, 01:22:39 AM »
no whoever gets the seats in the liberal party should be determined by a game of quake champions but pokemon works too
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yo, a few days ago (when i got it) it was five bucksthey do something smart and only buy the games you don't own in the pack and also only display the price of the games you don't own yet
they must've realized how ridiculous that was
So, I seem to have started falling down the ASMR rabbit hole, ever since it was featured on Lost Pause and I realized how nice it was. I took a break from it while I was dating, but I find myself going back now.https://www.youtube.com/watch?v=QQfRgqulDlg
Okay so I looked into this and I concluded that it works in normal minigames but not Slayer minigames. Is there an extra step I'm supposed to be taking when making guns that account for Slayer?it looks like you didn't add the sourceObject field to projectiles, which is causing the issue. you create your projectiles like this
%proj = new Projectile()
{
dataBlock = tankShellProjectile;
initialPosition = %position;
client = %client;
};
(^^ from satchel charge)%proj = new Projectile()
{
dataBlock = tankShellProjectile;
initialPosition = %position;
sourceObject = %client.player;
client = %client;
};
where the sourceObject field is the player who created the projectile