946
Creativity / Re: The new and improved 3D model topic!
« on: June 21, 2017, 06:53:08 PM »
500 years of texturing later
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

its from blocklandcongratulations you win 2 free copies of warsow https://www.warsow.net/download
no it's from blockland it's pretty clear if you look at the screenshotoverwatchpaladinsbattleborn

better way to do this would be like so:Code: [Select]AddDamageType("RandKill1", '%1 commit Self Delete', '%2 murdered %1',1,1);
AddDamageType("RandKill2", '%1 ended themselves', '%2 pwnd %1',1,1);
AddDamageType("RandKill3", '%1 opted out', '%2 obliterated %1',1,1);
package RandomKillMessage
{
function Armor::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType)
{
%random = getRandom(1, 3);
switch(%random)
{
case 1:
%damageType = $DamageType::RandKill1;
case 2:
%damageType = $DamageType::RandKill2;
case 3:
%damageType = $DamageType::RandKill3;
}
Parent::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType);
}
};
ActivatePackage(RandomKillMessage);
I haven't actually tested this code so it might explode but that's the idea
AddDamageType("RandKill1", '%1 commit Self Delete', '%2 murdered %1',1,1);
AddDamageType("RandKill2", '%1 ended themselves', '%2 pwnd %1',1,1);
AddDamageType("RandKill3", '%1 opted out', '%2 obliterated %1',1,1);
package RandomKillMessage
{
function Armor::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType)
{
%random = getRandom(1, 3);
%damageType = $DamageType::RandKill[%random];
Parent::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType);
}
};
ActivatePackage(RandomKillMessage);
to add more damage types you would just copy/paste the AddDamageType statements above and just increment the numbers at the end of their names. after that, you would then change the 3 in %random = getRandom(1, 3); to whatever the max damage type number is and that stuff should workit showed jittery first person footage that made it impossible to determine whether or not the guy was aimbotting or not because the footage was so jittery and forgeted up
you wont be able to put vehicles in it but you can probably put it in bl. keep the collision mesh extremely simple so it doenst instantly crash servers on collision with something else, and make sure the wheels keep the thing from touching the ground even on hard landingsinterestingly enough the lag on collision problem for larger vehicles isn't the collision mesh itself, but the bounds. the larger the bounds, the bigger the lag. the collision mesh probably plays a role too but in testing i've discovered that the bounds has a larger impact. keep that in mind when making vehicles like this
uuuh is there a version with anime girls insteadgrandma dating simulator
can someone explain to me how IP banning works on the BL forums because a bunch of people on ROBLOX seem to think that you can just change your IP in like five minutes and use a VPNip banning hasn't been used in years as it is completely ineffective for the reason you listed. badspot bans people based on key now and they can just come back with a new key