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Messages - Gytyyhgfffff

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946
Creativity / Re: The new and improved 3D model topic!
« on: June 21, 2017, 06:53:08 PM »

500 years of texturing later

947
Creativity / Re: The new and improved 3D model topic!
« on: June 21, 2017, 04:35:03 PM »
its from blockland
congratulations you win 2 free copies of warsow https://www.warsow.net/download

948
Creativity / Re: The new and improved 3D model topic!
« on: June 21, 2017, 04:20:51 PM »
overwatch paladins battleborn
no it's from blockland it's pretty clear if you look at the screenshot

949
Creativity / Re: The new and improved 3D model topic!
« on: June 21, 2017, 04:12:50 PM »

if you guess which game this is from i will give you a free copy of warsow

950
Code: [Select]
AddDamageType("RandKill1",   '%1 commit Self Delete',    '%2 murdered %1',1,1);
AddDamageType("RandKill2",   '%1 ended themselves',    '%2 pwnd %1',1,1);
AddDamageType("RandKill3",   '%1 opted out',    '%2 obliterated %1',1,1);

package RandomKillMessage
{
function Armor::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType)
{
%random = getRandom(1, 3);

switch(%random)
{
case 1:
%damageType = $DamageType::RandKill1;
case 2:
%damageType = $DamageType::RandKill2;
case 3:
%damageType = $DamageType::RandKill3;
}

Parent::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType);
}
};
ActivatePackage(RandomKillMessage);

I haven't actually tested this code so it might explode but that's the idea
better way to do this would be like so:

Code: [Select]
AddDamageType("RandKill1",   '%1 commit Self Delete',    '%2 murdered %1',1,1);
AddDamageType("RandKill2",   '%1 ended themselves',    '%2 pwnd %1',1,1);
AddDamageType("RandKill3",   '%1 opted out',    '%2 obliterated %1',1,1);

package RandomKillMessage
{
function Armor::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType)
{
%random = getRandom(1, 3);
%damageType = $DamageType::RandKill[%random];

Parent::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType);
}
};
ActivatePackage(RandomKillMessage);
to add more damage types you would just copy/paste the AddDamageType statements above and just increment the numbers at the end of their names. after that, you would then change the 3 in %random = getRandom(1, 3); to whatever the max damage type number is and that stuff should work

if you don't know how to put this into an add-on, you create a new folder in your add-ons directory with a server.cs and description.txt file inside (the description.txt file is required for the add-on to be shown in the add-on selection menu, but you can leave it empty if you want) and place the code you've made into the server.cs

951
Drama / Re: Skill4Life (ID: 4382) - Boss Battles Ban
« on: June 21, 2017, 10:28:45 AM »
just do what you did here https://forum.blockland.us/index.php?topic=301643.msg9206708#msg9206708 to finish this faster

952
Help / Re: Connection issues on a server I was able to get on before.
« on: June 20, 2017, 10:28:36 PM »
this stuff happens every so often and every single time port forwarding or fiddling with router settings fixes the issue

954

it showed jittery first person footage that made it impossible to determine whether or not the guy was aimbotting or not because the footage was so jittery and forgeted up

955
Creativity / Re: The new and improved 3D model topic!
« on: June 20, 2017, 11:15:36 AM »
you wont be able to put vehicles in it but you can probably put it in bl. keep the collision mesh extremely simple so it doenst instantly crash servers on collision with something else, and make sure the wheels keep the thing from touching the ground even on hard landings
interestingly enough the lag on collision problem for larger vehicles isn't the collision mesh itself, but the bounds. the larger the bounds, the bigger the lag. the collision mesh probably plays a role too but in testing i've discovered that the bounds has a larger impact. keep that in mind when making vehicles like this

956
Games / Re: game grumps make a game:dream daddy
« on: June 20, 2017, 10:22:47 AM »
uuuh is there a version with anime girls instead
grandma dating simulator

957
Creativity / Re: The new and improved 3D model topic!
« on: June 19, 2017, 03:43:44 PM »
weapon demonstration for something i modeled
https://www.youtube.com/watch?v=Y6j6lxLdDGY

958
Off Topic / Re: wtf is going on
« on: June 19, 2017, 12:44:44 AM »
put a virus on her computer so you can keep going back

959
Creativity / Re: The new and improved 3D model topic!
« on: June 17, 2017, 01:48:24 PM »

960
Games / Re: ROBLOX Thread ⱽ³⋅⁶ - Powering Cheez-Its
« on: June 17, 2017, 11:17:58 AM »
can someone explain to me how IP banning works on the BL forums because a bunch of people on ROBLOX seem to think that you can just change your IP in like five minutes and use a VPN
ip banning hasn't been used in years as it is completely ineffective for the reason you listed. badspot bans people based on key now and they can just come back with a new key

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