Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Muffinmix

Pages: 1 2 3 4 5 [6] 7 8 9 10
76
General Discussion / Water layers and YOU!
« on: August 11, 2008, 01:35:22 AM »
Want to make taller water bricks without those gaudy water layers? Of course you do!

Here's your simple 4 step process to making taller water:

1- Build your Water bricks and stack whatever amount of water bricks you want on top of them. Right now those gaudy layers are plain and visible. Let's make them Invisible.

2- Take out your wrench and hit one of the water bricks. Don't hit the top brick though! We'll keep that one visible.

3- You will notice at the bottom of the Wrench menu 3 boxes: Ray Casting (unchecked), Collision (unchecked), and Rendering (checked).

4- Uncheck Rendering and click on Send

Oh-ho! What's this? One of the water layers suddenly vanished! Don't fret, it's still there, you just can't see it anymore. Repeat this for your other underlying layers and very soon you'll have a taller water brick made up of a stack of water bricks.

Before


After

77
Modification Help / Player Character animation discussion
« on: August 10, 2008, 09:46:28 PM »
This is a bit out there but I'm making an armed suit (a mini mech) for blockland and I have a few misconceptions with the animation steps.

Source (you may need to be logged in, don't worry sign-up is free and it's a Garage Games site): http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Character

I've noticed that some of the animation examples take care not to overlap frames. "Root" takes up frames 0 to 30, while "Forward" skips to 70-100. "Back" also takes 70-100 but you never go Forward and Backward at the same time so it makes sense in this case. I think this is to allow certain animations to Blend while letting other animations to Override, which would be why your block-dude can flail his arms around while walking but you'll never see him, say, crouch and "walk" forward at the same time.

One thing that's been bothering me is whether the amount of Frames in all the individual animations matter, like whether Root should always be 0-30? Then another question is how exactly I would go about exporting the animations? I'm using Milkshape so I gather I'll be exporting each individual animation through .dsq files, but then that leaves a few questions regarding the whole Overlap stuff, namely whether I need to leave, say, 0-70 as empty frames and animate 71-99 for the Back and Forward animations (seeing as 70 and 100 will be essentially "empty" as well).

Then another question is whether I can add extra animation Sequences? The mech has hands to do stuff like punch things and hold giant mech weapons with, and it would be pretty awesome if I could animate the individual hands and create several different sequences for them (like maybe some rude hand gestures or something, just an example). The arms will probably also have several different individual sequences.

I'm not really expecting a straight answer to all these, so I'm open to some brainstorming to try and figure this stuff out. Feel free to discuss any Player Character topics here too while we're at it. There hasn't been allot of ground made by the community on player characters yet so it's a bit of a mystery.

78
Modification Help / Changing Projectile onCollision
« on: August 08, 2008, 06:10:32 PM »
I was a bit tired of seeing the regular gun shot do the same, boring Splat effect when it hit a wall, a player, a vehicle, basically everything. So I shamelessly looked and copy-pasted a few lines from Ephi's well written Flak Cannon that used a bit of what I needed for it's effects and I came up with this script:

Code: [Select]
function SensorFusedLProjectile::onCollision(%this,%obj,%col,%fade,%pos,%norm)
{
if(%col.getClassName() $= "Player")
%obj.setDataBlock(PlaySensorFusedLProjectile);
Parent::onCollision(%this,%obj,%col,%fade,%pos,%norm);
}

function SensorFusedLProjectile::onCollision(%this,%obj,%col,%fade,%pos,%norm)
{
if(%col.getClassName() $= "WheeledVehicle")
%obj.setDataBlock(VehiSensorFusedLProjectile);
Parent::onCollision(%this,%obj,%col,%fade,%pos,%norm);
}

(where SensorFusedLProjectile is the weapon's main projectile, what it fires)

Basically if the projectile hits a Player, it switches to another Projectile with different damage, impulse, explosion, etc. for a completely different effect (like flying chunks of plastic and whatnot). If the projectile hits a Wheeled Vehicle, like jeeps and stunt planes, it also switches out to yet another different projectile producing a shower of sparks and fancy fire explosions.

I know the Vehicle bit works, but I'm not too sure about the Player bit. Testing with zombies didn't work but the flak cannon also doesn't behave normally on zombies.

All I want to know is, do you think this works? Might there be an issue with the code? Or is there a neater way of presenting it? Also thanks again Ephi

79
Off Topic / BEAN BAG CHAIR
« on: August 06, 2008, 02:07:41 AM »
Do you want A BEAN BAG CHAIR?

DO YOU WANT ONE NOW?

http://www.somethingawful.com/d/feature-articles/sumo-omni-review.php

OK MAYBE NOW?


NOW??

(Not a trap link don't worry)

80
Forum Games / DF Succession game Fort CloisterCrush, strike the earth!
« on: August 03, 2008, 07:39:16 PM »
This is a new thread for a new succession game fortress. If you aren't familiar with Dwarf Fortress, I recommend finding the main Thread in Games and checking it out. There's a good reason why everyone is going crazy over it (Probably because everyone is actually crazy)

What's going to happen

We will be taking turns managing a Fortress in the game Dwarf Fortress. The turns will be a full year each, from Spring through summer, fall, winter, and then the turn ends at the beginning of spring in the second year. During these turns, expect starvations, ambushes, floods, dead kittens and tiny dwarf dramas. Good stuff

There are some new rules.

1. The Player Order list will not be included this time, seeing as players are simply "not around" to play, and waiting after them destroys some of these threads. INSTEAD, we will give the turn to whoever is readily available and willing to play.

2. Whoever is currently playing has 48 hours to finish their turn. No exceptions, if they do not finish their turn, they have 12 hours to post the current save file to continue from (regardless of what season/day they are in). If they cannot even do that, then their efforts are lost and the game continues on from the last save file posted.

If someone DOES bail out and post the save while he was somewhere in the middle of some season, then the next person to take his turn will have his Year "start" from the beginning of the first season change he sees. So if the save dates from the middle of Fall, 4th year, then the next player's turn will end at the beginning of Winter of the 5th year.

3. POST THE SAVE FILE IN THIS THREAD AFTER YOU ARE DONE.

4. POST "GOOD" UPDATES so we know what the heck is going on. General rule of thumb, if the post has less then 10 lines, odds are your update isn't too good. Exaclty how you make the update apart from that is up to you, I recommend making 1 update per season and posting Screenies.

5. Don't sabotage the fort purposely right before your turn is done, like flooding it or something, although that would be hilarious.

6. Everything else goes, so go crazy and make the most insane projects you feel like doing. Wanna flood the entire map with magma? Go for it by all means.

Thread rules:

You are free to discuss anything relating to Dwarf Fortress in this thread. The insanity peaks your interest and now you got a question about the game? Go ahead and post it. This is NOT a private, exclusive party reserved for the folk that speak some moon language about dwarves and fortresses, and it should not be. If you're a casual reader, completely oblivious to what the hell is going on with these cheap ASCII characters which others mysteriously understand clearly, then go ahead and make a post asking about it. We'll be happy to reply.

I will start up the fort and finish it later tonight God damn this is taking a long time, but I'm a perfectionist at heart so hopefully you guys won't be too disappointed by waiting a little longer. This post is prompt to be edited with Embark location info and some other stuff. Please by all means post away in the meantime, finding the perfect site with the most features (without cheating mind you) could take a bit.

81
Drama / Stop bugging me about the Ion Cannon
« on: July 23, 2008, 09:26:56 PM »
It's GONE, kaput, completely erased off the face of the earth.

I had to run a System Restore a year ago after I made it and all the files were basically erased from existence. Then the host site deleted the download and there you go.

The weapon was pretty bad anyways.

82
Off Topic / Best hockey theme song ever: Hockey Scores
« on: July 15, 2008, 11:30:00 PM »
Basically, CBC is having a contest to decide on a new, fan contributed hockey theme song. Some absolute wonderful person contributed this

http://anthemchallenge.cbc.ca/mediadetail/257425?sort=rating+DESC&moderationstatus=1&offset=1

Actually, forget Hockey, I want this to be the new Canadian national anthem

Fake edit: Apparently CBC is trying to get Hockey Scores removed (since it came in 2nd place earlier). A quick bold move to trying to get them to reconsider was made
http://www.youtube.com/watch?v=smuMVMDDeK8

83
Off Topic / A message from your benefactors
« on: July 15, 2008, 04:07:04 PM »
http://www.somethingawful.com/d/news/war-surface-doomsday.php

Read up from the "Instruction for a fruit". They're pretty entertaining.

84
Modification Help / Muffin's emitter suggestions/show-off thread
« on: July 13, 2008, 07:23:30 PM »
Pretty much as the title says, I'll be releasing emitter packs later on with a bunch of miscellaneous and fun emitters to make up for the lackluster of emitters currently in Blockland. Although I'll state that you'll ultimately be the judge of this, but these emitters aren't the half-assed broken laggy or simply malformed particle puking emitters you're all accustomed to having released from time to time on the forums these days. These are as good as it can get for Blockland.

How can I, a blocklander, help muffin make the best emitter pack on Blockland?

Easy, just post any suggestions or cool ideas in this thread. I might just take them into consideration, if they're plausible and good ideas.

Want to help further? Well, I actually need a good artist, someone who knows his way around image editing enough to make new Particle Decals. I Always did want to make lightning emitters...

Can you help me make this emitter so I can use in a project and and...

Sorry man, but I'm not going to help out in anymore projects after I finish helping a certain someone (Don't worry "Name Here", it takes a while since I'm slow at perfecting these things. Your fancy explosions will be done soon)

After I finish helping this guy, no more favors.

CURRENT PROJECTS (no actual order)

Column Shield Emitters: Done and Improved
Magma emitters: Done
Sand Trap emitter: Done
Spark Emitters: Done
Circular Shield Emitters: Done and Improved
Perimeter Shield emitters: Done and Improved
Black Hole Emitters: Done, but the Larger emitter has issues
Impulse Engine Emitter: Done, but not exactly pretty
Thick Fog emitter: Done
Fusion Shields (giant fire pipe thing) emitters: Done
Purple Wave Emitters: Done
Ghostly Smoke Emitter: Done
Light Projector Emitter: Done
Musical Note Emitters: Done
Stinky Emitter: Done

Better Water Emitters: Work in progress
Undersea light emitters: Work in progress

Cloud Emitter: Not yet Conceived
Light Rays Emitter: Not yet Conceived


Credit

Jervan: Made me some square decals, something so simple yet awesome
Lance: Made me a couple Musical Note decals, I'm still having fun with these
RKY: Made an awesome particle currently in use in the Stinky emitter

Pics

Here we have something I made recently, using rotating Red Column Shields and a new Fusion Ring emitter.




New!
I managed to make something wonderful using a seemingly useless Datablock feature. I give you, the Light Projector!




85
Games / Diablo 2 (D3 got me in the mood) thread
« on: July 05, 2008, 11:49:42 AM »
After seeing the Diablo 3 trailer I started playing Diablo 2 again in order to waste more hours of my life and hunt for tiny rocks and gems and multicolored armor to entrepreneur  my dudes with.

It seems Blizzard was planning something like this since they decided to reset the ladder only a few weeks ago (and showing off D3 after that), so now almost everyone is back to square one and it's fun times for newbies.

If you plan on playing (or have already begun playing again, or have been playing for 7 years now) add me:  Muffinmix

86
Forum Games / DF: Succession Fort Mirrortires!
« on: June 26, 2008, 10:50:46 AM »
A new thread for a whole new fortress, since some dwarf in the last one threw a tantrum and blew up that all-important floodgate holding the wily waters back, and while the place was still flooded a few dwarves went beserk and swam from room to room killing everyone until eventually drowning. Atleast, that's what I think happened, and with this game it COULD happen so whatever.

Anyways, this thread will hold the chronicles of a certain yet to be created Fortress now called Mirrortires, in a game called Dwarf Fortress. The site has already been picked for it's... special properties and to maximize hilarity.

Ok seriously what the hell is this game? And why the forget is it so god damn ugly?

This game Dwarf Fortress is an ASCII designed Alpha game, currently under furious development, with a ridiculous amount of depth. In this game you create a completely random world, and then you can go have Adventures in it, exploring sites, visiting the generated towns, embarking on epic quests, and fighting off the denizens that would want to murder you. You can also go into Fortress Mode, in which you start with a rag tag team of 7 dwarves in a specific location on the map of your choosing and you try to carve out a living and try to survive for as long as possible.

I mentioned that this game had Depth to it, and you might be wondering where this comes in if you think this is just another Roguelike or something. Almost everything in this game is monitored with excruciating detail, right down to which lung was pierced by a finely decorated steel arrow that lodged itself in a happy, oblivious dwarf, minding his own work. And then a goblin hammerer smacks him into a wall where he suffocates and dies. The game itself can easily be viewed as something like The Sims, as all dwarves have moods, affected by several different things happening to them, as well as preferences/detests and a bunch of other conditions. What it does differently from the sims is give you a terrific amount of space to sandbox in, build crazy buildings (Cathedrals? Sure why not) and ultimately arm yourself for war against the goblin hordes. But, tending to your dwarves is tedious work, as they require Food, Booze (water if no booze) and good living conditions (with booze) otherwise they will all murder each other. And losing in this game is usually fun and hilarious only to see the epic ways in which you undoubtedly lose (like when your ultra strong miner goes on a beserk killing sprees, while on fire)

Games thread: http://www.blockland.us/smf/index.php?topic=34829.0

Ok but why are the graphics such stuff?

Well there is a good reason for this. The game is already so system heavy that you need a modern computer to run it with little lag. 7 dwarves in the beginning might not seem like allot, but this number can grow up to 200 dwarves running around, undoubtedly having animals all over the place as well. It's a huge load of information for you PC to process and elevating the graphics would certainly not help. The game is still easy to decipher once you get used to it.

What exactly will happen in this thread?

The blockland community DF addicted folk will make another Succession fort to replace the last one that imploded on itself. This means that we will take turns tending to a fort, each adding our own messtouch to it in the hopes of having it prosper.

This idea was first brought up by the SomethingAwful.com forum goons, who created the epic Boatmurdered succesion fortress, a tale of elephants, demons, cheese and purple death clouds. The 2 thread saga can be found here: http://fromearth.net/LetsPlay/Boatmurdered/

Now then,
THE RULES

Each player will be given a full year turn to manage the fort however they want. The point, of course, is to survive as long as you can. First person to forget up will be hilariouslaughed at and so loving up should be avoided. There's also this basic stuff...

1- Thou MUST AVOID Adamantine! In the case the fortress guards are not ready, mining of the holy rock should it be found is to be avoided! ADAMANTINE IS CURSED!

2- Thou MUST NOT cheat! Shameless manipulation of the laws given to us by the blood god is a crime, punishable with a hammering!

3- Thou MUST update! Thine brethren must inquire on the circumstances of the fortress! (or atleast post the map on that site once in a while, along with a small story of something interesting that happened, but keep in mind that FULL updates are still heavily recommended. Get creative)

4- If thy cannot update within 4 days, thine turn shall be forfeit! The next player will acquire what you had done and continue from there. If it cannot be acquired, the game will continue on from the last spring player change.

I am well aware that sometimes the year becomes boring as forget when nothing happens, ever, and everything is going just too smoothly. You can still post that, just because you aren't dying doesn't mean it can't be an entertaining read. Everyone wants to know how the dwarves are managing. Making a huge deal out of something rather "unimportant" (like miasma breakouts, mad dwarves, stuff like that) can easily keep people interested, more so then 30 days and 30 nights without a loving update.


EDIT: Look guys, half assed updates suck and everyone is sick of them. New rule of thumb, If your update consists of 10 or less lines, odds are good your update isn't very impressive. Make an effort or else we will lose interest and it may result in skipping your turn entirely. If you need some inspiration on how to make epic updates, or just need a point of reference to make your update, go read this tale of amazement Here: http://fromearth.net/LetsPlay/Boatmurdered/

Be sure to post the map in the Map Archives once in a while. It's not all that difficult. All you need to do is download the file converter program. Then go in dwarf fortress, load up the fort, and press escape and then Export Local Image. You will then be able to select the Z layers of general interest and extract them under image type files. Next, use the Converter and select a single one of the images to be converted. The program will identify all other images and convert them as well into a single, nice package. Then, upload that package file to the site and there you go. A link to the archive site can be found below within this post.


5- Thy will not mess up previous leader dwarves, unless it mayhaps be hilarious. NO! THY SHALT NOT forget WITH dUMBELLS :'(

This one is kind of a biggie. Players will name a specific dwarf after them, and you should avoid murdering them without any reason other then to piss said player off. If that dwarf dies heroically in combat, or goes beserk and is finally brought down by a dozen elite guards, then that's fine. Just don't intentionally seal them in a room to flood it and drown them, that's not all that funny.

Extra rules (I can't believe I forgot this one)

6- "No vandalizing past landmarks or tombs and the like."

PLAYER LIST and commentary
1- Sheezy
*I have no loving idea what happened during his year of rule honestly. He transforms into the fort's first legendary miner*
2- Bushido
*Never finished, turn was skipped*
4- dUMBELLS
*Started off from Sheezy's turn of rule, since some issues arose with Bushido's turn. He makes nice updates, follow his lead :P*
3- Anti-cop
5- Muffinmix
6- Rkynick
7- Colten
8-


I'll take the names of whoever wants to go. Remember, first come first serve.

(ps, the new map does not contain Carp, don't worry)
Open to suggestions in the meantime on what to add/remove/change

Edit: Here's thye link to the Map Archive site, I recommend uploading an image of your fortress to that site every time you post an update to give people a better look at your work.
http://mkv25.net/dfma/index.php

Edit 2: Some new rules guys, mainly about the quality of updates.

87
Games / "Let's play Sonic The Hedgehog 2006"
« on: June 20, 2008, 04:34:06 PM »
http://forums.somethingawful.com/showthread.php?threadid=2848076
(or if the site refuses you, here's the link to the first Video, hosted by Viddler, change the number at the end to go from vid 1 to vid 2 to vid 3 and so on)
http://www.viddler.com/explore/Pokecapn/videos/1/

This is a video LP thread made by three guys who had too much time on their hands and decided to take on Sonic 2006 for the 360. It is a story or trials, tears, horror, and how terrible sonic games have gotten throughout the years. I'm sharing it with you guys because I think you need to know. No, you MUST know how horrible this game is. The three guys also make pretty awesome let's play threads that go Gold fairly fast so you won't be disappointed.

Also here's a result of one of their "Find horrible fanfiction" contests.

http://www.veoh.com/videos/v2383825AJ262DQw

88
I stumbled upon a specific free game called Forumwarz a while back, played it and loved every minute of this hilarious masterpiece. Here's a small summary from wikipedia:

Quote
Unlike many traditional role-playing games (RPGs), Forumwarz takes place on a fake, parodic version of the Internet. The primary battleground is Internet forums, as opposed to the fantasy settings found in traditional RPGs. Parody themes include furries, script kiddies, Boing Boing, Apple Computer, ricers, 4chan, Ron Paul, Fark, gamers, Bill O'Reilly, Otaku, Cory Doctorow, and the Church of Scientology.[2][6]

The player begins as a bored Internet user, searching on a parodied search engine (a thinly veiled brown townogue of Google). Soon their search query is interrupted by an instant message from "Shallow Esophagus", a mysterious non-player character who introduces them to the concept of "pwnage".

The player soon begins "pwning", or attacking forums through various trolling methods. Following the first mission, one of three character classes can be chosen — emo kid, troll or camwhore. As forums becomes increasingly difficult to pwn, characters earn experience in the form of "cred", thus improving their statistics.[8]

It might sound a bit far fetched, even completely insane, but I can safely say I've never laughed harder at any other game, ever. Grab it here  http://www.forumwarz.com/

89
Games / Vidcons
« on: May 16, 2008, 06:46:22 PM »
I found some awesome comics that mix the olden times with video game consoles.

http://www.castle-vidcons.com/archive.html

Don't worry. they're supposed to look like they were drawn on old parchment.

90
Drama / Everyone shut the panda up about roblox.
« on: April 05, 2008, 04:03:59 PM »
Seriously, no one gives a f[size=0pt].[/size]uck. So quit opening a thread per day about it, no one cares and everyone hates you after you do, regardless of what you say about it.

For the newbies that are a bit lost on this, allow me to elaborate:
Once upon a time...

1. Blockland community people stirred sh[size=0pt].[/size]it up for the Roblox community, and then Roblox community people came onto these forums and stirred sh[size=0pt].[/size]it up, or something, I don't know but things went downhill from here.
2. Several ice creamty hate threads were opened up, booming the usual Comparisons and "Lol roblox sucks" messages, and flamewars.
3. It was resolved later on.

So in broad terms, it's been resolved and no one wants to start another hate-thread about it ever again, because the old Hate-threads were handicapped enough to compensate for any and every future planned hate-threads, so we don't need hate-threads anymore.

This is the current situation:

4. The community is still doing minor stupid poopoo (see Youtube vids with blockland tags) but whatever, no one cares now and bringing up this minor stupid poopoo only makes you look like a giant heap of stupid poopoo.
5. Everyone here probably already hates you for some reason.


tl;dr -> Don't post anymore hate-threads about Roblox or Lego Universe or Halo or any other game we don't want to start anything stupid with, because as soon as you do we will all hate you and permaban you from our servers and you will die alone.

Pages: 1 2 3 4 5 [6] 7 8 9 10