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Topics - Tezuni 2.0

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16
It remains unresponsive for about a full minute, and will give you the "blockland.exe has stopped responding" if you click or mouse around during this time.
I haven't installed any new add-ons.

17
General Discussion / DUCK HUNT RETURNS
« on: June 25, 2016, 02:01:35 PM »
For a limited time only i've brought back my classic DUCK HUNT.
Hunters must kill the humans hiding as ducks.  But which ones are fake?  Choose wrong and it could cost your life.





18
General Discussion / It's Summer Time on SLOPES CTF
« on: June 09, 2016, 09:27:15 PM »




The map is currently being seasonally decorated and new items are slated to be enabled after the next server restart!
What are your thoughts on adding random event rounds such as zombification on death?

19
General Discussion / SLOPES CTF server is up today
« on: June 05, 2016, 12:56:07 PM »
I got a few requests to put on Slopes CTF today, so here it is.

20
General Discussion / Join us in ts3 tonight!
« on: May 30, 2016, 10:45:19 PM »
ts3.tezuni.com

we're on prison escape, got about 10 people on.

21
General Discussion / Hosting Pictionary All Night
« on: April 28, 2016, 08:01:38 PM »
I'll be hosting pictionary all night maybe longer.

Come on in and show me how well you can draw.

22
Off Topic / is food is killing you early?
« on: April 26, 2016, 04:27:33 PM »
Studies show that giving mice 2/3 their normal caloric intake boosts their lifespan by 1/3.
The longest living people in the world always have two things in common: they generally claim to eat very little and sleep adequately.
"I eat to live, not live to eat" as the current oldest living man said.

Assuming the same principal applies to humans, which are similar to mice in many ways, I made this spreadsheet to see how much time reducing 1 calorie can gain you.
And then I checked how much a typical food item can cost you in time.



That bacon cheeseburger is gonna cost ya 1/3 of a day.

23
Games / Roller Coaster Tycoon 2
« on: April 18, 2016, 02:36:16 AM »
Just bought it on steam, it's downloading.
Will play it tomorrow, I'm pretty excited seeing as I haven't since I was like 9 or 10.

Anyone else play it? Tips/tricks? Thoughts?

24
Creativity / blockland clips
« on: April 13, 2016, 10:51:45 PM »
post blockland clips/videos.

i'll start it off with one of badspot:  https://www.youtube.com/watch?v=a44bW3BkKCc

25
Modification Help / Vehicle Recovery (Idle Time Requirement)
« on: March 31, 2016, 07:16:40 PM »
It's supposed to start a timer when the driver leaves. However, I can hop in, drive five feet, hit the recover event, and it recovers before the time requirement is met.

Why is it not working?

Code: [Select]
$Vehicles::RecoveryIdleRequirement = 90;



function Vehicle::makeRecoverable(%obj)
{
%obj.isRecoverable = 1;
}



function Vehicle::refreshCanBeRecoveredSchedule(%obj)
{
if(isEventPending(%obj.canBeRecoveredSchedule))
cancel(%obj.canBeRecoveredSchedule);

%obj.canBeRecoveredSchedule = %obj.schedule($Vehicles::RecoveryIdleRequirement*1000,"makeRecoverable");
}

if(isPackage(RecoveryIdleRequirement))
deActivatePackage(RecoveryIdleRequirement);

package RecoveryIdleRequirement
{
//when the driver leaves, the idle timer begins.
function Vehicle::onDriverLeave(%obj,%player)
{
Parent::onDriverLeave(%obj,%player);

if(isObject(%obj))
{
%obj.isRecoverable = 0;
refreshCanBeRecoveredSchedule(%obj);
}
}

function fxDTSBrick::recoverVehicle(%obj)
{
//make it recoverable if it's never been scheduled. (sometimes vehicle sink below spawns, etc)
if(!isEventPending(%obj.canBeRecoveredSchedule))
%obj.isRecoverable = true;

//driver has left for 90 seconds, we will now recover, provided the requirements of the parent function are met (no passengers)
if(%obj.isRecoverable == true)
parent::recoverVehicle(%obj);
else
return;
}
};
activatePackage(RecoveryIdleRequirement);

26
Off Topic / POLITICS & DONALD Annoying Orange MEGATHREAD
« on: February 16, 2016, 01:25:09 AM »
Discuss current political events and anything Donald Annoying Orange related here.

27
Games / Quantum Lock
« on: February 06, 2016, 11:48:12 PM »
This freeze-tag based game is a rare gem I found. Watch the trailers: http://store.steampowered.com/app/411720/

Very few people know about it and it'd be cool to have some more players. There aren't usually online games up so you need a group of people on added on steam who play it.
If you buy it, add me on steam!

My review sums up what it's about: http://steamcommunity.com/id/tezuni/recommended/411720

28
Games / I also host in GMOD
« on: February 06, 2016, 02:08:19 AM »
Tezuni's Cinema 24/7 [No Downloads]  (jb.tezuni.com)

Tezuni's TTT [offline for maintenance]

Tezuni's Deathrun [planned]



As always, open to suggestions.

29
Off Topic / The Revenant Discussion [Spoilers]
« on: January 30, 2016, 04:05:07 PM »
What'd you think of this movie?

I don't understand why Fitzgerald didn't finish off Hugh Glass [DiCaprio] after stabbing his son. He had been trying to suffocate Glass to make it look natural, beforehand. Then he just lets the only witness / avenger live when he could easily kill him off? Makes no sense.

Also, do you think Glass survived in the end?

30
Help / r1959 runtime errors, stops working
« on: January 28, 2016, 08:39:27 PM »
When froglord13 (ID:48758) joins, I get a runtime error shortly thereafter. A few weeks ago, I switched to r1959 since the latest revision is absolutely plagued by run time errors. r1959 has run relatively smoothly until today.

Since the appearance of froglord13, using serverDirectSaveFileLoad also triggers a runtime error, every time. That function worked flawlessly mere minutes before he triggered the first runtime error upon his connecting. What the hell is going on?

I've ran a trace after starting the server and then used serverDirectSaveFileLoad before it promptly gave a runtime error as expected. The console log is below.

http://www.mediafire.com/download/uffibdmt1ld3bft/console.log

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