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Topics - Tezuni 2.0

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46
General Discussion / Tezuni's City RPG
« on: June 18, 2015, 08:54:13 PM »
Tentatively: July 2015





◘ Expanded education system
◘ Jobs require different levels of education in one or more subjects
◘ Each job has unique abilities / perks

◘ Crime pays well.  Law enforcement is formidable
◘ Auto generated assassination contracts, organized crime money-flow, player bounties, drugs, and more make for high risk, high reward game play

◘ Gain EXP.  Everything from murder to chopping lumber gives different chances to level up
◘ Some jobs require more experience than others

◘ Harvest resources.  Resources have been updated to prettier, more diversified models.
◘ Learn your trade better through labor education and boost your efficiency to make more profit.

◘ Many, many miscellaneous details included to polish gameplay.  (ex: job-related name colors, batons open default AND jvs, new starvation penalty, anti-AFK & profit system...etc)
Any Suggestions?

47
I go through all the clients, check if they have some qualities (i.e. admin), and then mark them as a candidate.  Now I have many candidates - how do I do a getRandom through this candidate list to make a single selection (i.e. the winner).

Code: [Select]
for(%i = 0; %i < clientGroup.getCount(); %i++)
{
   %TargetList = clientGroup.getObject(%i);

   if(%targetList.isAdmin)
      %TargetList.isCandidate = 1;

   //%winner = getRandom(0,x) how do you set x to just the people that fit %target.isCandidate=1?
}

48
Suggestions & Requests / Dedicated Server Auto Saver / Loader
« on: May 31, 2015, 05:00:09 PM »
We need a working brick auto saver/loader that can function on dedicated servers.  I searched the previously made ones, and they are all broken in one way or another.

49
Modification Help / Push back with Projectile::OnCollision
« on: May 26, 2015, 01:05:22 AM »
I want the player getting hit to be pushed back.  It doesn't work, and I don't know why.

Code: [Select]
$pushBack::Amount = 15;
package stunstick
{
function stunstickProjectile::OnCollision(%this, %obj, %col, %fade, %pos, %normal)
{
if(%col.getClassName() $= "Player" || %col.getClassName() $= "AIPlayer")
{
%col.setWhiteOut(1);
%col.setVelocity(vectorAdd(%col.getVelocity(),vectorScale(%this.getEyeVector(),$pushBack::Amount)));
}
parent::Oncollision(%this, %obj, %col, %fade, %pos, %normal);
}
};
ActivatePackage(stunstick);

50
General Discussion / Duck Hunt
« on: May 03, 2015, 07:43:53 AM »
I'm hosting my duck hunt again.  

The objective is to kill the player-ducks before time runs out; if a hunter kills 3 bot-ducks, they die.  Happy hunting!


51
Drama / Melissa (BLIDs: 35457, 101299) Attacking My Blockland Server
« on: April 28, 2015, 05:38:40 PM »
One week ago a user named Melissa openly admitted to attacking my server.  They then took it upon themselves to do it again just to prove they could.  This user is a donator so I was very lenient and let them off with a warning. 

Fast forward to today and I hear she was giving an admin grief for 'clearing her bricks', which he did not actually do.  She did not listen and berated him to the point of her receiving a one day ban.  More attacks on the server ensue.  All the user's known BLIDs have been blacklisted from my servers now. 

Their 35k ID has 20+ recorded names. http://blid.daprogs.com/blid_tool/
Here's documentation of what happened https://imgur.com/a/xHlWb

I'm not convinced this is a DDoS attack, as I receive reports on that type of thing, and its' effects are usually mitigated unnoticable by filtering.  They also seem to connect/disconnect a handful of times, but not too rapidly, followed by severe lag.  Is this a blockland exploit or some type of attack on my host machine such as a regular DOS?


52
Modification Help / Schedule not running
« on: April 24, 2015, 11:48:33 PM »
Is there some obvious reason this schedule would not run?  The first echo appears, but not the second.

Code: [Select]
%killer.FK_ReduceSchedule = schedule(3000,0, FK_Reduce, %killer);
echo("schedule sent");

Code: [Select]
function gameConnection::FK_Reduce(%client)
{
%client.FK_Count = %client.FK_Count - 1;

if(%client.FK_Count < 0)
%client.FK_Count = 0;
       echo("FK reduced");

}

53
Modification Help / getSubStr while excluding hex color codes
« on: February 24, 2015, 10:01:14 PM »
I want players to be able to set tags limited to four characters, not including hex color codes such as <color:FFFFFF>.
I use this currently:
Code: [Select]
  %prefix = getSubStr(%prefix , 0 , 4);
   %suffix = getSubStr(%suffix , 0 , 4);
The cmd is pretty much /tags [prefix] [suffix]
So attempting colored tags justs look like: <col

54
Suggestions & Requests / Raycast Gun Pack
« on: January 07, 2015, 08:45:03 PM »
Maybe someone can convert T+T to use raycasts or just make make a better quality gun pack.

Blockland's slow projectiles aren't so fun in dm / tdm games.

55
Drama / Post Blockland Crashers, Hackers, and Exploiters Here
« on: December 28, 2014, 07:42:59 PM »
Include as much information and proof as possible in your posts.  If you can confirm other posts with additional information/evidence, please do so as well.  The goal is to identify and verify these people. 



Real Example of a Server Crasher:
Quote
Got connect request from 98.143.8.253:31277
  net name = C0RB1S
AUTHCHECK: C0RB1S = internet client -> internet server, regular auth
Auth Init Successfull: C0RB1S
CADD: 681116 98.143.8.253:31277
 +- bl_id = 54176
54176 C0RB1S
 +- no auto admin
*** Sending mission load to client:
Posting to master server
Posting to rtb server
Posting to blid server
Slayer (Server): Sending Handshake: C0RB1S
Slayer (Server): Slayer client registered: C0RB1S has version 3.9.2+release-20141110
Error: NetStringTable::incStringRef() - id "16843009" out of range (size = 1024)
Error: NetStringTable::lookupString() - id "16843009" out of range (size = 1024)

56
Modification Help / Projectile Particle Emitter goes backwards? [SOLVED]
« on: December 23, 2014, 10:13:25 PM »
The creepkill spray's projectile takes after the stablepaintprojectile, yet didn't have the spray line effect, it just had the splash effect after it hits the bricks.  So I added particleEmitter = stablePaintEmitter;

Now it has the spray line effect, but it sprays both forwards and backwards at the same time.  How do I make it spray just like the stable paint spray?

Code: [Select]
datablock ProjectileData(CreepKillProjectile : stablePaintProjectile)
{
   directDamage        = 0;
   impactImpulse       = 1300;
   verticalImpulse     = 1300;
   explosion           = CreepKillExplosion;

   muzzleVelocity      = 40;
   velInheritFactor    = 0;

   armingDelay         = 0;
   lifetime            = 275;
   fadeDelay           = 70;
   bounceElasticity    = 0;
   bounceFriction      = 0;
   isBallistic         = false;
   gravityMod = 0.0;

   hasLight    = false;
   lightRadius = 3.0;
   lightColor  = "0 0 0.5";
  
   uiName = "Creep Kill";
   particleEmitter = stablePaintEmitter;
   creepDamage = 5;
};

57
Modification Help / addItem in a schedule
« on: December 21, 2014, 11:36:01 PM »
I'm trying to add a delay on the creeper gamemode's creepbomb, so the spores aren't killed off immediately.

The message comes through properly, but the item does not appear.

Code: [Select]
%DelayTime = $Creep::BombDelay * 60000;
schedule(%DelayTime,%player, addItem, nameToID(CreepBombItem), %client);
schedule(%DelayTime,0,messageClient, %client, 'MsgItemPickup', "Your creep-bomb is now available.");

58
Off Topic / Badspot's comic popular on Imgur
« on: December 01, 2014, 08:19:13 PM »

59
Drama / Zix's Randomizer (Bushido)
« on: November 22, 2014, 12:51:24 AM »
Got banned by bushido 5 seconds after i connected. 

And no, I haven't trolled that server.


60
Drama / TreeAtmos Crashing Servers?
« on: November 18, 2014, 11:04:34 PM »
Last thing in console before servers crash:
Quote
Got connect request from 71.199.36.133:28000
  net name = TreeAtmos
AUTHCHECK: TreeAtmos = internet client -> internet server, regular auth
Auth Init Successfull: TreeAtmos
CADD: 454898 71.199.36.133:28000
 +- bl_id = 28023
28023 TreeAtmos
 +- no auto admin
*** Sending mission load to client:
Posting to master server
Posting to ORBS server
Posting to blid server
Slayer (Server): Sending Handshake: TreeAtmos

Since I didn't see the FULL console error (invalid packet size 512 or something), which doesn't always show up, but always tells me it was definitely crashed, I was just going to let it go.  Even though all 4 servers were crashed minutes apart.  But then I thought I'd seen the name recently. Searched for it and found these:

http://forum.blockland.us/index.php?topic=270074.0
http://forum.blockland.us/index.php?topic=270079.0

Leads me to believe this person is crashing my servers.  Wish I could know for sure.  Does he have a history of this?

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