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Messages - Tezuni 2.0

Pages: 1 ... 187 188 189 190 191 [192] 193 194
2866
Add-Ons / Re: Tezuni's Add-ons
« on: November 04, 2011, 01:11:37 AM »
1 hit yes, but there should be an option to make the knife 1 time use for melee, and its already default 1 time use for throwing it.

2867
Modification Help / Re: Forcing Sit
« on: November 03, 2011, 12:39:43 AM »
Perhaps you could change the player datablock to NoMovePlayer first then make them sit.
DL that, add the player type into the force sit command before they sit and see what happens, maybe it'll work.

2868
Modification Help / Re: [Tutorial] Creating A GUI
« on: October 24, 2011, 02:36:29 PM »
Nice tutorial jes

2869
Add-Ons / Re: Tezuni's Add-ons
« on: October 17, 2011, 08:18:19 PM »
There is something wrong with the Force kill...Cant download

            );
The problem was the links were direct download links, but mediafire changed those links to 'repair' and redirect to the download page. (Making you wait around 5 sec)
This was probably so they can get their ads in...they still worked but just took a few seconds to redirect.
Now they're back to the original download page where you have to click to download them instead of instantly being asked where you want it saved to.

2870
Add-Ons / Re: Tezuni's Add-ons
« on: October 17, 2011, 04:33:54 AM »
No, but I will if I can get the melee limited use part of the script fixed...

2871
Off Topic / The Walking Dead
« on: October 16, 2011, 03:00:33 AM »
Premiers today!
It's been a year since last season ended, I'm excited. :-)

2872
Add-Ons / Re: VCE Extension: Brick collision, raycasting and rendering
« on: October 10, 2011, 09:45:40 PM »
Good job.

2873
Add-Ons / Re: Tezuni's Add-ons
« on: October 01, 2011, 04:35:55 PM »
Links are working...just wait for mediafire to redirect you, sometimes it has problems, but it will redirect you.

2875
Modification Help / Re: Body Parts
« on: September 19, 2011, 10:29:15 PM »
Code: [Select]
package Headshot
{
 function ProjectileData::damage(%this, %obj, %col, %fade, %pos, %normal){
  %this2=%this;
  if(%col.getClassName()$="Player"){
   if(getword(%pos,2)>getword(%col.getWorldBoxCenter(),2)-3.3){
    %name = %this.GetName();
    if(%name$="deagleProjectile"){
     %this2=deagleheadshotprojectile;

    // %obj.emote(AlarmProjectile);
    // %obj.client.play2d(headshotSound);
    }
   }
  }
   return Parent::damage(%this2, %obj, %col, %fade, %pos, %normal);
 }
};
ActivatePackage(Headshot);
straight from stratofortress' deagle code

2876
Add-Ons / Re: Tactical Emotes - For people who don't like typing.
« on: September 19, 2011, 02:00:05 AM »
These are really tactical, thanks for helping all of ours tactics taboo ;-)

but seriously, these actually look fun, nj

2877
Add-Ons / Re: Grapes of Wrath [RTB]
« on: September 03, 2011, 05:13:06 PM »
Looks fun.

2878
I think he means for the moderator mod. The one that gives people 'moderator' status which basically only gives them the power to kick people.
I know, I made it.  He wants mods to have an M for moderator just as Admins have an A in the player list.

2879
Adding in a M for moderator in the player list would remove the stealth factor for mods, making them easy to spot and play nicely while they're there.
Someone has however, made a moderator shields add-on, perhaps you'd be interested in that.

2880
I don't think that's possible danny, but I'm open to other suggestions!

Pages: 1 ... 187 188 189 190 191 [192] 193 194