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Messages - YourBuddyBill

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3376
Suggestions & Requests / Re: Amphibious Vehicles
« on: September 12, 2011, 08:54:58 PM »
I support this. A model splice might be possible (i doubt it though) but we really do need a car-boat.

3377
Suggestions & Requests / Re: Weapon_Shoe
« on: September 12, 2011, 08:53:44 PM »
They are doing it again. I have milkshape 3d now, someone was kind enough to let me use his key.

I will try this.


User was banned for this post

3378
Suggestions & Requests / Re: Wolf Player Mod
« on: September 12, 2011, 08:51:45 PM »
Anthro would be fine. Wolf from Star Fox is badass and he's an anthro wolf.
Exactly. Just to be safe, maybe we should make both. The four legged could be a dog edit, the anthro would be custom though.

3379
Suggestions & Requests / Re: Fart Gun
« on: September 12, 2011, 08:51:01 PM »
Ok, I have Milkshape 3D now, so I may try to model it and ask someone else to script it.

3380
Suggestions & Requests / Re: Wolf Player Mod
« on: September 12, 2011, 08:48:26 PM »
Lizards are cool.

And so are werewolves, Twilight nonwithstanding.

At some point I am gonna try to modify the Mutalid and Zombie Tank models to add chest decals and some other stuff, for more generic Lizardfolk and Ogre playertypes.

3381
Suggestions & Requests / Re: Time Travel
« on: September 12, 2011, 08:32:09 PM »
And as I said, your single post does not determine the future. I guessed that this was not "probably" going to happen either. If you had posted-THIS
Instead of THIS
I would have agreed a lot sooner.
You also failed to note the REST of my post in which I said if the odds are good enough I would scrap the idea altogether. Don't focus on a single part of my post and actually read it.Do you really need to say it the third time? Or did you think your 2nd post was not good enough alone? I agree, this probably will not happen then. You do not determine what happens and does not, get your smart ass out of here.  Well first off I wasn't thinking for multiplayer, and most of the addons and scripts released are for multiplayer servers, So I figure it would be a good idea to have some single player addons instead of it being directed at a Mass audience. I would answer b. but turns out this answer works for both questions.




Woah, woah, calm down bro. I said the first time because I thought the above posts had explained it sufficiently. And frankly, I did read that stuff about the odds being whatever, but Idk what your definition of that is, so i cant judge it. And I said the third time because I was not sure if you were ignoring me or what. Simmer down, I dont determine what happens, if I did determine what happens then my suggestions would have happened by now. They havent.

3382
Yeah, honestly they should be. Or maybe Badspot had plans to instead implement a sort-by-color thing and abandoned it at the last minute?

3383
Modification Help / Re: [RESOURCE] Default Weapon, Vehicle & Tool Models
« on: September 12, 2011, 08:19:51 PM »
Bump because this is useful

3384
Modification Help / Re: Dragon Pack -V2 progress picture page 83-
« on: September 12, 2011, 08:13:06 PM »
I just pmed the OPer to see if its dead.

3385
Modification Help / Re: The Bug and MAS Mods -That new poll thing-
« on: September 12, 2011, 08:09:26 PM »
It's true about the AI needing each other in BM1.
For the next BM's, i don't know.
Haven't looked at that yet.

Also, just have patience.
A lot of content in one time makes it much more exciting then one by one.
You COULD give it a few console errors by packaging the required AI into EVERY addon. That would solve that. And patience is not my strong suit. Especially when something so epic is so close yet so far away.

Kinda like that.

Also sorry for the bit of biteynesss, I got done with yelling at Minecraft for being laggy at times :<
Its ok, I yell at inanimate objects too.

3386
Modification Help / Re: Props (DTS bricks) - Why not?
« on: September 12, 2011, 08:05:34 PM »
**cough** bump **cough** I need system props get fix. cuz I not know how make blb format :C

No one knows bro. No one but Badspot.

3387
Modification Help / Re: Weapon spawns too high
« on: September 12, 2011, 07:59:35 PM »

Bend over and take it, son.
Spawn it from a lower brick.

I.E.

Place 1 brick, spawn the wep on top of it, then put another brick on top of the first one so it looks like the spawn is on the top one. Or if it is too low, do it the other way around and make the top brick without raycasting/collision/rendering.

3388
Suggestions & Requests / Re: Time Travel
« on: September 12, 2011, 07:57:29 PM »
There's a very large difference in the amount of work and data needed to be recorded between a very simple single player flash game, and a complex multiplayer online game that allows players to add almost anything they want.

It's not going to happen

Like I said, its not gonna happen.

3389
Suggestions & Requests / Re: Wolf Player Mod
« on: September 12, 2011, 07:56:46 PM »
NO. NO. NO. NO. NO. NO. NO!!!

I support both of these though. Besides, we have a Mutalid which is basically an anthro lizard, whats wrong with an anthro wolf?

3390
Suggestions & Requests / Re: Time Travel
« on: September 12, 2011, 06:29:52 PM »
Aren't you the little psychic. I can bump whenever I wish. Unless you can predetermine outcome then.

This is what suggestion and requests is about and so far all I need to do is wait. All I need is more people to disagree and then I will abolish the idea all together.
No I mean its not gonna happen because it is technically impossible without some serious engine problems and other massive issues. Then it will instantly be failbinned for being too hacky.

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