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Messages - YourBuddyBill

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3691
Suggestions & Requests / Re: Gamemode_ZMBP
« on: August 20, 2011, 10:11:31 PM »
I just learned all that in other ways.

It is clear now that I will need to call on every advanced scripter I know.

I really wish everyone could just be kind and civil...

EDIT:
inb4jerkface, inb4troll, and inb4allthatotherstuff.

3692
Suggestions & Requests / Gamemode_ZMBP
« on: August 20, 2011, 09:46:42 PM »
aka Zombies Might Be People.

This is a request for Iban and Rotondo to sync up their mods, creating one all-purpose mod to render both Zombie and ZAPT obselete and thus end the seemingly neverending argument between their respective fans. Those of us who find the mods incompatible are rather annoyed, as we wanna fight our zombies and be them, too. So Rotondo and Iban, if you would kindly get all your guns on the same target, those of us who want a better option would REALLY appreciate it. This would be based on Gamemode_Zombie (sorry Iban, but Zombie is more compatible with other AIs). I would like to ask a few things:
Incorporate the ZombieModePlus and Zombie Heedpack into this combined effort;
One new zombie type: Absorber (regains health equal to damage it does)
Preferences to toggle whether or not Zombie Bots can spawn from Zombie Player Spawns (Iban, i think your mod might get broke cause you both have the same UI name for your zombie spawn) and still keep Rotondos Zombie Bot Spawns
Enable Zombies spawning from standard vehicle point Iban, Zombiemodeplus has an option to let director despawn said zombies.
For relatively similar zombies, for the moment I suggest using both with an R or an I for whose version it is
Can you both just work together for once? Whenever you cannot agree on a feature, stick in a preferences option so people can do it the way they want.

Thank you both in advance,
King of the Bill,
BL_ID 30051

That was the original message. I have learned since that Rotondo no longer cares and Iban is banned. We will need as many advanced scripters as we can get...

Please dont flame the crap out of me for wanting a dream to become a reality.

3693
Suggestions & Requests / Re: Accepting akimbo and combo weapon requests!
« on: August 20, 2011, 08:56:21 PM »
The hammer is within the encrypted files.
The only way this will work will be for Badspot to release the model and/or script. That's unlikely.

Hmm... Unfortunately there isnt enough in the RangedTools to make akimbo hammers...

GODDAMNIT!

And akimbo akimbos: How exactly would I do that? I think... hmm... maybe possible but will take a while, my time to use the cpu is limited as it is and it dont help that i have to respond to all this stuff. That prettymuch eats away all my time for the moment D:

For the akimbo guns akimbo, do you want the 3rd and 4th gun mounted inside each other or do you want them mounted a little bit further off?
Wait thats a moot point because I only know the two default mount points. Damn. If you know of any more let me know ok?

3694
Suggestions & Requests / Re: Accepting akimbo and combo weapon requests!
« on: August 20, 2011, 08:42:02 PM »
The hammer is within the encrypted files.
The only way this will work will be for Badspot to release the model and/or script. That's unlikely.

Unlikely yes. But in the meantime there may be enough info in a few REEEEEALLY old addons about killbrick tha-

OMFG I JUST REMEMBERED SOMETHING!!!!!!!!!!!!!!!

Lemme check to see if it could work....

3695
Suggestions & Requests / Re: Vehicle request: Flying Doghouse
« on: August 20, 2011, 08:39:46 PM »
Heh, I'd definitely download this if it were made.

Who WOULDN'T?!?!?

3696
Suggestions & Requests / Re: Vehicle request: Flying Doghouse
« on: August 20, 2011, 06:42:17 PM »
Hey isaac, add a poll option that says "Two seats on top, one inside".
Thx

3697
Suggestions & Requests / Re: Accepting akimbo and combo weapon requests!
« on: August 20, 2011, 06:40:55 PM »
good one buddy

Messes, as I said in the akimbo hammers topic, I gotta FIND the hammer before I can MAKE it. It is not in the addons folder but in the games code itself, or something to that effect. Gimme some time, i might be able to get somewhere.

3698
Suggestions & Requests / Re: Accepting akimbo and combo weapon requests!
« on: August 20, 2011, 06:38:20 PM »
Making weapons akimbo isn't that hard :x
Pretty sure anyone who knows how to copy and paste can do it.

Sry for double post,

Yeah except i had to do a fair bit more than copy and paste mate.
I accidently overwrote part of the guns akimbo in the game RAM because i failed to change a name or something in my first akimbo edit.

3699
Suggestions & Requests / Re: Accepting akimbo and combo weapon requests!
« on: August 20, 2011, 06:36:48 PM »
Combo: butterfly knife and grapple rope.
Grapple rope uses right click, butterfly uses left.
This way you could stab and swing at the same time, and eliminate hangers with ease.

This is why we need a FireWeapon2 keybind. For the time being though i may be able to use jet key for grapple rope.

3700
Suggestions & Requests / Re: Revolutionary save system
« on: August 20, 2011, 06:34:15 PM »
Im going to say that it sounds to me like he wants a server max draw distance override to go along with a foggy effect?

Am I right?

3701
Faces, Decals, Prints / Re: Bobblehats face edits 2
« on: August 20, 2011, 06:22:15 PM »
DLing this mostly for the Angry Guy, just cause weird is how i roll.

3702
The first and last mediafire links lead to invalid or deleted files. Basically your face edits and the faces II. Mind putting those back up or something? Or maybe using a hosting site that doesnt delete your stuff?

3703
Help / Re: Random Inventory?
« on: August 20, 2011, 05:56:54 PM »
The craftsman may have somethign like this but im not sure.

3704
Help / Re: WEAPONS NOT DAMAGING?!?!?!??
« on: August 20, 2011, 05:55:40 PM »
Hmmm... creepbear, can you send me a list of all the addons you have?

3705
Help / Re: Planets new
« on: August 20, 2011, 05:54:51 PM »
I found saturn's rings once. There was no saturn in the middle, though.

Lol, and yet fail. On the mapmakers part, that is.

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