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Mapping Help / Re: Planetary Map
« on: August 08, 2007, 12:36:13 PM »
into a .cs prefrably in the addons folder.
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//=======================
//= The Sun =
//=======================
//Sun Fire particles
datablock ParticleData(SunfireParticle)
{
dragCoefficient = 3;
gravityCoefficient = -0.0;
inheritedVelFactor = 0.15;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 805;
textureName = "base/lighting/corona2";
spinSpeed = 10.0;
spinRandomMin = -150.0;
spinRandomMax = 150.0;
colors[0] = "1.0 1.0 0.0 0.4";
colors[1] = "1.0 0.5 0.0 0.5";
colors[2] = "0.60 0.20 0.20 0.3";
colors[3] = "0.5 0.0 0.0 0.0";
sizes[0] = 0.25;
sizes[1] = 0.85;
sizes[2] = 0.35;
sizes[3] = 0.05;
times[0] = 0.0;
times[1] = 0.05;
times[2] = 0.3;
times[3] = 1.0;
useInvAlpha = false;
};
//Sun Fire Emmiter
datablock ParticleEmitterData(SunFireEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 1;
ejectionVelocity = 0.25;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "SunfireParticle";
};
my mod has the abillity to drop cash by typing /dropcash amountmr pickle's cash mod has the ability to have cash dropped and picked up again. At one point he kept dropping cash and i kept stealing it.