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Messages - Monty

Pages: 1 ... 205 206 207 208 209 [210] 211 212 213 214 215 ... 229
3136
Mapping Help / Re: Planetary Map
« on: August 08, 2007, 12:36:13 PM »
into a .cs prefrably in the addons folder.

3137
Mapping Help / Re: Planetary Map
« on: August 08, 2007, 11:16:07 AM »
don't forget make all the sizes real big, sad that the edit button has run away otherwise i would've changed the size values.

3138
Mapping Help / Re: Planetary Map
« on: August 08, 2007, 11:15:12 AM »
Ye make your datablocks and shove em into a .cs and execute them in addons or something, then make a particle emmiter in World editor and select the SunFireEmitter datablock.
Code: [Select]
//=======================
//=                The Sun                   =
//=======================
//Sun Fire particles
datablock ParticleData(SunfireParticle)
{
dragCoefficient      = 3;
gravityCoefficient   = -0.0;
inheritedVelFactor   = 0.15;
constantAcceleration = 0.0;
lifetimeMS           = 1000;
lifetimeVarianceMS   = 805;
textureName          = "base/lighting/corona2";
spinSpeed = 10.0;
spinRandomMin = -150.0;
spinRandomMax = 150.0;
colors[0]     = "1.0 1.0 0.0 0.4";
colors[1]     = "1.0 0.5 0.0 0.5";
   colors[2]     = "0.60 0.20 0.20 0.3";
   colors[3]     = "0.5 0.0 0.0 0.0";

sizes[0]      = 0.25;
sizes[1]      = 0.85;
   sizes[2]      = 0.35;
  sizes[3]      = 0.05;

   times[0] = 0.0;
   times[1] = 0.05;
   times[2] = 0.3;
   times[3] = 1.0;

useInvAlpha = false;
};
//Sun Fire Emmiter
datablock ParticleEmitterData(SunFireEmitter)
{
   ejectionPeriodMS = 5;
   periodVarianceMS = 1;
   ejectionVelocity = 0.25;
   velocityVariance = 0.0;
   ejectionOffset   = 0.0;
   thetaMin         = 0;
   thetaMax         = 90;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "SunfireParticle";
};

3139
Mapping Help / Re: Planetary Map
« on: August 08, 2007, 10:52:14 AM »
i meant real big particles but the edit buttons gone.

3140
Modification Help / Re: map2dif not compiling .map
« on: August 08, 2007, 10:17:34 AM »
well i've compiled it ok and all now.

3141
Mapping Help / Re: Planetary Map
« on: August 08, 2007, 09:51:26 AM »
have a real big particle emmiter.

3142
Suggestions & Requests / Re: RPGic needs.
« on: August 07, 2007, 05:07:23 AM »
Quote
my mod has the abillity to drop cash by typing /dropcash amount
mr pickle's cash mod has the ability to have cash dropped and picked up again.  At one point he kept dropping cash and i kept stealing it.

3143
General Discussion / Re: Now that's advertising
« on: August 07, 2007, 04:13:37 AM »
depends, the stuff you get in fast food places comes in mass in syrup form, just add water and you've got some crap that has way too much ice in and is really diluted.

3144
Suggestions & Requests / Re: RPGic needs.
« on: August 06, 2007, 06:28:48 PM »
true, true.

3145
Suggestions & Requests / Re: RPGic needs.
« on: August 06, 2007, 06:18:00 PM »
Capitalism - The goal being to make as much moneyas possible.

3146
Forum Games / Re: What is the person above you avatar saying?
« on: August 06, 2007, 06:12:02 PM »
he- hey get your smelly hand away from my 'ouse, it took ages to get those bricks up there.

3147
Forum Games / Re: Blockland Vending Machine! (is now unplugged) *LOCKED*
« on: August 06, 2007, 05:42:30 PM »
You get the cookie monster.

*Monty inserts snot

3148
General Discussion / Re: WTF Happened?!
« on: August 06, 2007, 05:41:24 PM »
epic faliure by 60%.

3149
Drama / Re: Drama Queens
« on: August 06, 2007, 05:40:52 PM »
well thats not very nice is it.

3150
Drama / Re: You Jerks
« on: August 06, 2007, 05:40:28 PM »
oh noes it doesn't werk.

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