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Messages - Monty

Pages: 1 ... 31 32 33 34 35 [36] 37 38 39 40 41 ... 229
526
You can't even spell False right, and you expect to make anything good?
Just give up, you'll only ruin it anyway.

527
Add-Ons / Re: Chairs (Fixed Link!)
« on: November 16, 2008, 04:45:20 AM »
Eww, Gikon.

528
Modification Help / Re: CityRP?
« on: November 16, 2008, 04:38:37 AM »
Frankly, Jookia made it difficult for both himself, and everyone else in an attempt to look cool. I don't suggest delving into the 2.5k line server.cs, so forget about it.

529
Modification Help / Re: Vehicle with mounted guns
« on: November 16, 2008, 04:37:30 AM »
Code: [Select]
function P51vehicle::onadd(%this,%obj)
{
parent::onadd(%this,%obj);

%obj.setWheelTire(0, reartire);
%obj.setWheelTire(1, jeeptire);
%obj.setWheelTire(2, jeeptire);
   %obj.mountImage(p51gunimage,1);
      %obj.mountImage([b]p51gunn2image[/b],2);
%obj.setWheelSpring(0, P51Spring);
%obj.setWheelSpring(1, P51Spring);
%obj.setWheelSpring(2, P51Spring);

%obj.setWheelSteering(0,1);
%obj.setWheelSteering(1,0);
%obj.setWheelSteering(2,0);

%obj.setWheelPowered(0,true);
   %obj.setWheelPowered(1,true);
%obj.setWheelPowered(2,true);
%obj.doorOpen = 1;
    %obj.playThread(0,spin);
}
You've spelt p51gun2image wrong.

Here's some crappy code that might help you:
Code: [Select]
package MountedGunFire {
function Armor::onTrigger(%this, %obj, %triggerNum, %val)
{
%pmount = %obj.getObjectMount();
if(isobject(%pmount)){
if(%pmount.getdatablock().getname() $= "<vehicle>" && %triggerNum == 0){
%pmount.setimagetrigger(1,1);
%pmount.setimagetrigger(2,1);
%pmount.client = %obj.client;
cancel(%obj.fightsch);
%obj.fightsch = schedule(1000,0,"Untrigger",%pmount,2);
}
}
parent::onTrigger(%this, %obj, %triggerNum, %val);
}
};
activatepackage(MountedGunFire);

function untrigger(%obj, %trigger)
{
%obj.setimagetrigger(1,0);
%obj.setimagetrigger(2,0);
}
Not sure if it works or not, that's your job to find out.

530
Off Topic / Re: Rate the above user's fame.
« on: November 16, 2008, 04:28:45 AM »
6/10

531
Off Topic / Re: Kittens
« on: November 16, 2008, 04:26:45 AM »
Well, it'll make a difference from                   biscuits, made from two well-minced         .

532
Off Topic / Re: Post real life pictures of yourself.
« on: November 15, 2008, 04:29:01 PM »
I weigh in at 144 pounds, at 5'7", and I'm 15 and three mont-

Warning - while you were typing a new reply has been posted. You may wish to review your post.
I'm 14 and weigh 184, nubs.

I'm also 6'0" so I'm not a fatty :(
Wat.

533
this mod is getting nowhere
We realised.

534
Help / Re: Blockland stopped working!
« on: November 15, 2008, 04:04:28 PM »
All you people have boned blockland so hard that it crashes? Jesus, whenever Badspot makes better idiot proofing, someone always makes a better idiot.

535
Suggestions & Requests / Re: Working Flashlight
« on: November 15, 2008, 04:00:31 PM »
Didn't make sence boy.
tl;dr
Stop being an ass to try and fit in, if you can't fit in normally, then you probably won't ever fit in.

536
Modification Help / Re: why is racer making TF2 weapons
« on: November 15, 2008, 03:55:57 PM »
Durrrrrr, why don't you find out for yourself.

537
Off Topic / Re: "Virtual Affair Ends in Real-Life Divorce"
« on: November 15, 2008, 03:47:15 PM »
Furries ruin everything.

538
Modification Help / Re: Is this gun good for a begginer?
« on: November 15, 2008, 03:46:30 PM »
forget you i trust this guy so GTFO
You trust Jannet? What the forget's wrong with you?

539
Drama / Re: A WELL KNOWN MEMBER HAS LEFT BLOCKLAND FOREVER!!!!!
« on: November 15, 2008, 03:42:28 PM »
Good riddance, your turn next. Go on, shoo.

540
Off Topic / Re: Osht! Caught in the act.
« on: November 15, 2008, 03:37:57 PM »
That also explains why my balls were tingling, I could tell there was something wrong, but I'm too much of an idiot to work out what however.

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