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Messages - jirue

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2761
loving hated that place.
That was my favorite place in the game :3

The only thing that made it sorta bad was the antlions.  When i'm trying to walk on a small platform, I dont' want those fricking things blocking the whole way.  I usually just end up shooting them, they end up popping through the ground again sooner or later.

2762
Gallery / Re: Half Life 2: Deathmatch
« on: March 19, 2009, 11:07:32 PM »
Hey army, we are really the only ones posting in here, huh? :3

2763
General Discussion / Re: Which Forum Emote do you use the most?
« on: March 19, 2009, 11:06:57 PM »
Cookie monster is ok, as long as it isn't used many times in a row. The rest are pretty spammy.
Yar, cookie monster is just another use for things like ":P"

2764
Off Topic / Re: Quote of the Day THIS IS NOT A GAME
« on: March 19, 2009, 11:06:17 PM »
"Life is like a bullet.  It starts with a bang and it's gone before you know it"     I read it in someone's signature on a different forum :O

2765
Faces, Decals, Prints / Re: Aperture Ramp Print
« on: March 19, 2009, 11:04:44 PM »

2766
General Discussion / Re: Which Forum Emote do you use the most?
« on: March 19, 2009, 11:02:07 PM »
inb4offtopic

2767
Gallery / Re: Half Life 2: Deathmatch
« on: March 19, 2009, 10:36:18 PM »
thought so... say, can I use this for my server tomorrow? (might not get around to using it, but I'll try)
I don't care ;D   I am the one who posted a save.

2768
Nice, but last time I played HL2 DM (or hl2 and the part in nova prospect) it was kinda night time. : \
 
It wasn't dark or anything in the building, if he didn't use the map he did then he would need to use a mass amount of lights and that would look bad and lag.

2769
Gallery / Re: Floating Bricks LOL!!!
« on: March 19, 2009, 10:34:55 PM »


I had to :3

2770
General Discussion / Re: V11.....Meeehhh
« on: March 19, 2009, 10:30:41 PM »
I can't be sure what you're talking about when you say "respawn bricks" but the closest match is the onRespawn event fix.  All that is is I fixed an exploit that allowed you to jam people into infinite death loops.  I don't think anyone ever used that for any legitimate purpose. 

True, changing shapenames on players has been disabled.  Now you can't impersonate people.  Also you won't be able to have your job tag in your name in cityrp.  Boo hoo.  You'll have to come up with some way of displaying a player's job that doesn't involve a giant sentence floating above their head. 
"
  • Client and player targets removed from OnRespawn input event
    I could think of many good things this could make, however people making infinite loops with these ruined that.
    Especially now with the whole physics idea in mind."
     I meant that, it's a quote from the new restrictions drama topic, I'm assuming all of those are right ;o

    And I hate city RP so yah. 

2771
Faces, Decals, Prints / Re: Aperture Ramp Print
« on: March 19, 2009, 10:29:27 PM »
Why would Facechild's Satan church need aperture science prints?

2772
Suggestions & Requests / Re: Skate it.
« on: March 19, 2009, 10:28:52 PM »

2773
You should make a city one.  I would like to see how you would make it ;D

If you are wondering what that might look like in HL2 DM, then go to dm_overwatch or dm_underpass.

2774
Gallery / Re: Half Life 2: Deathmatch
« on: March 19, 2009, 06:10:51 PM »
Thanks. There's just one thing you forgot to add: the extra bricks needed for the crates.
OSHAT!

I knew I was forgetting something, thanks ;D

If you don't want to wait for me to finish editing then you should know that it is my Brick pack.

2775
Gallery / Re: Half Life 2: Deathmatch
« on: March 19, 2009, 05:49:37 PM »
Baump for updated stuffs.

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