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Messages - captain woods

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31
General Discussion / Re: Pload's Prison Escape
« on: April 14, 2012, 07:37:11 PM »
OMG. I tried to join. then it dropped the connection saying that the server was full when it was 28 out of 31 people that can be in there! but thats not all. It also said that I didn't donate or whatever!!! It's so stupid!

Apperently I'm suppose to donate something >:( which is just plain stupid.

32
General Discussion / Re: New kind of lag?
« on: April 14, 2012, 06:41:32 PM »
No, it's just an incredible amount of latency. Is not 'new' in any sense of the word. I've personally experienced this before on gamefandan's old rpg server
That happened to me before. i got out the lag meter thing (ctrl n) and there was alot on latency.

33
General Discussion / Re: Blockland v20 + V21
« on: April 14, 2012, 06:18:51 PM »
Skiing works on well built ramps, I was doing it earlier at Beachbums.

Flying is fine for slate. Used to host airport RP's where I'd ferry people to and from cities (they would freebuild in either).

Driving around endless slate is no more mind melting then driving around endless terrain. Cars are only good for city RPGs to me. Sometimes do races with them on slate.
Not for me if you just keep driving on slate like to the Chrystle castle thing. drive off the road and you will fall through the map. It's a weried glitch. And to me I'd rather perfer terrain for the skies (I kept glitching through the bricks at Beachbums).

And don't forget about the beginners. I don't think that they are good builders and if they wanted to make their own build. So i just used the terrain back in slops for bases and stuff back when i was a beginner..
You completely missed the point. This isn't just for graphics, whether you want to believe it or not. I doubt they would just remove terrains and interiors, add shadows and shaders, and leave it it at. There will be more improvements to come that could add to gameplay, much more now that terrains and interiors are gone.
I suppose so but I will still miss them but there could be more and betters things after V21. Like bringing back Terrains and Interriors with Shadows and Shaders with the ishues all worked out. It could happen. Do you think?

34
General Discussion / Re: Blockland v20 + V21
« on: April 14, 2012, 06:00:31 PM »

People would have flipped out even more over the fact that we weren't getting something right away. If we were getting some sort of better AI system that can navigate through bricks and such - for an Adventure Mode, people would love it. But it just had to be a graphics update, so no one believes that we will get anything else after the update. So people are stuck on the fact that the developers are choosing graphics over gameplay. There there will not be any gameplay updates afterwards.
Ikr + I can see Blockland V40 now. It's just like the Blockland graphics would turn to Halo Reach graphics. I would like that but, i bet that it would be almost impossible for a game like Blockland.

And i would like a physics update better where you blow the bottom out of a skycraper then it becomes unstable and just collapses and when big bricks like a 5x1x2 brick fall on you it kills you in a minigame. But then there would be options in the minigame menue to turn the physics off. But it always seems to be graphics in every video game i look at.

35
General Discussion / Re: Blockland v20 + V21
« on: April 14, 2012, 04:35:10 PM »
Uhhhhh. this whole thing is stupid anyways. It should have never had been mentioned anyways. I'd rather not have this happen or at least not know that it's going to happen.

36
Clan Discussion / Re: KH Kell Hounds are Back!
« on: April 12, 2012, 03:37:23 PM »
And your build topic is...?
You have to have an App in Gallery for Building.
oops forgot about that. if i can't get to upload the pics i'll just go with DM'r

37
General Discussion / Re: Dedicated Hosting Service (American server)
« on: April 10, 2012, 10:44:10 PM »
:/ lol

38
General Discussion / Re: Dedicated Hosting Service (American server)
« on: April 10, 2012, 10:37:34 PM »
This just of getting XBox live because you have to pay then you get a certain amount of thime to have it :/ (+ im thinking of getting it.) But all this stuff is confusing me right now and I think I'm getting a headach from it :/

39
Clan Discussion / Re: KH Kell Hounds are Back!
« on: April 10, 2012, 10:12:54 PM »
Name: Captain Woods
ID: 26566
Builder,Eventer,Filmer, or DM'r~ DM'r, and possibly builder but i see nothing about terrain building though.
Why/how you became interested in this clan? ~ I like clans with DMing and building projects combined like this one.
What do you plan to do when your job is done: Hosting/Fighting (DMing)
Your knowledge of the Mechwarrior: srry i don't even know what it is.

40
General Discussion / Re: Blockland v20 + V21
« on: April 10, 2012, 09:51:52 PM »
v0002 had buildable vehicles but it was horribly bugged and barely worked. obviously baddy didnt implement them in the final version.


now with terrains and interiors going away, the changes to the engine can make it possible.
That's cool that's 1 of the goods things i see in V21 other than terrain builders becoming needed more often :/

41
General Discussion / Re: Blockland v20 + V21
« on: April 10, 2012, 09:44:47 PM »
Because collisions are redone, and there are no terrains / interiors, isn't it possible to have buildable vehicles? What makes this impossible now?
What do you mean about buildable vehicles?

42
General Discussion / Re: Blake1's Blocko Awards (starts Apr 15!)
« on: April 09, 2012, 07:48:58 PM »
Need some controles?

43
Help / Re: VCE: How do you create variable links?
« on: March 24, 2012, 05:08:19 PM »
oh wow this is perfect i needed help with this too

44
General Discussion / V21 update
« on: March 24, 2012, 09:26:35 AM »
I  much as i like the shadows and shaders in the V21 update. i can't get over the fact that terrain and interriors have to go.

But does anyone think that they will bring them back in the future?

45
Drama / Re: Cyber bullying-even over blockland
« on: March 24, 2012, 09:16:39 AM »
just ignor them its calledclient sidded mute i have it :D

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