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Off Topic / Re: forums i require phone help stuff
« on: September 03, 2014, 11:01:38 PM »
Unless you're planning on throwing it at a wall you'll be fine
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Realism should be the last thing in mind when designing a video game, unless it's a simulation.well no one likes bad jumping physics so it should still be well maintained
i have held them before though and i hate how they sit in my handwhich model. i completely hate the 4/s. way too heavy and bulky. but its a different story with iphone 5/s/c
the screen is so tiny though and it's so heavy. also the screen seems to break super easily.you should hold one though. its perfect fit for hand and the weight, not to heavy, actually makes it feel like youre holding a solid phone and not some plastic flimsy cover.
Although the light mode is supposed to portray a lack of gravity, ottosparks has a point. In a platformer game, the jump shouldn't feel like you're slowly moving up and gliding back down towards the ground. A character should have a very high jumping velocity, with a very high amount of gravity, so they look more 'springy' and to create a more lively effect.is there some algorithm out there for realistic jumping? first one looks good but it feels too fake. maybe thats because in mid air youre immediately going the other way when moving.
For a comparison, here is an example of a jumpy character:
And a floaty character:
2: grosshey you take that back
forget YOU whoever perma-banned me!it was i
but i'm in poverty atm.then why are you buying a computer...
Then you don't know how to shop for pc parts lolwoah man a whole 30 bucks saved. thanks for proving my point
Look at the build I listed previously
$569 for that. And that's the sale price, it's normally $749
Here's a partslist with the same specs for$550$525$515, and I could bring it even lower by using lower quality parts like a prebuilt computer would