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General Discussion / Who would play a Mount and Blade server?
« on: September 07, 2014, 01:33:48 AM »
I've started developing a Mount and Blade server, or, a very new type of mini empires(BUT WAIT THERE'S MORE).
It will include an original story, lore, map, and gameplay will be based a lot off of Mount and Blade, minus the combat a bit(stay in there, it gets better).
For those of you who don't play Mount and Blade, I'll explain:
This is like a MERP, however, very different. There is a large map, players control smaller units, and we use the dice mod. What is different, though, is that you don't make an empire. There are existing empires and factions, that control pre-made cities, castles, and villages. These empires have co-existed long enough, and are each ready for world domination.
You, the player, can chose which of these empires you will fight for, or, if you want to be an emperor yourself, fight for your own empire and enter the race for world domination. The player will take control as a either a leader of mercenaries, bandits, or vigilantes. Or, if they so chose, they can start as, or become, a general, commander, or vassal of an empire, fighting with their empire's troops and fellow vassals against the empire's enemies (with a nice salary, too).
If you ever make it as an emperor and have vassals and generals under your name, you will be able to command them and fight wars with them, and go in there and fight alongside your faithful vassals. You will manage your wars, your empire, economy, taxes, structure, government, expansion, and much more. You also get some free soldiers, decide fief ownership, a big share of loot, and all the emperor perks you can think of.
The gameplay consists of you starting off as one person. You control you, and only yourself. You will buy your own troops, food, and weapons before you start on your journey into the world. You will constantly depend on your salary to keep your troops paid and fed, and your troops to keep you from getting captured by whoever could do such against you. You make up your own goal after that, whether or not you want to help a nation, lead bandits, take the law into your own hands, start your own empire, improvise for money, research technology and research for an empire, you name it.
So, why remake this in Blockland, and not just go play MnB? The possibilities and freedom, as always, are endless! You can make your own outposts, construct small villages, start a company, start an evil society plotting to take over the political system, you could be a viking and wreak havoc on the coast, you could customize your sieges, customize your player, make a full-fleshed character, create your own troop and tech trees, wall your empire, turn your empire into a democracy, turn your democracy into a dictatorship - I could keep going on
This is a roleplay and a merp mixed in the best way I know. Mount and Blade with infinite freedom.
The idea is to be a dependent player - dependent on your empire, salary, troops, food and luck. With most mini empires, you are controlling a whole nation on your own. You either take on full or no responsibility. I hope to create a roleplay, persistant world, real-time strategy game based on the amazing mount and blade series.
I'm not advertising, I'm not hyping, not asking for help - I honestly need to know if some of you would fill up the server and help make this a reality. I will do some major work and progress on this if I know it could work. I have the lore, rules, and map in line and ready to make on my own, I would seriously do this if it was a good decision, and that's what I want to know.
Would you play this?
(However, If you want to help, contact me. You could help make the pre-made cities!)
It will include an original story, lore, map, and gameplay will be based a lot off of Mount and Blade, minus the combat a bit(stay in there, it gets better).
For those of you who don't play Mount and Blade, I'll explain:
This is like a MERP, however, very different. There is a large map, players control smaller units, and we use the dice mod. What is different, though, is that you don't make an empire. There are existing empires and factions, that control pre-made cities, castles, and villages. These empires have co-existed long enough, and are each ready for world domination.
You, the player, can chose which of these empires you will fight for, or, if you want to be an emperor yourself, fight for your own empire and enter the race for world domination. The player will take control as a either a leader of mercenaries, bandits, or vigilantes. Or, if they so chose, they can start as, or become, a general, commander, or vassal of an empire, fighting with their empire's troops and fellow vassals against the empire's enemies (with a nice salary, too).
If you ever make it as an emperor and have vassals and generals under your name, you will be able to command them and fight wars with them, and go in there and fight alongside your faithful vassals. You will manage your wars, your empire, economy, taxes, structure, government, expansion, and much more. You also get some free soldiers, decide fief ownership, a big share of loot, and all the emperor perks you can think of.
The gameplay consists of you starting off as one person. You control you, and only yourself. You will buy your own troops, food, and weapons before you start on your journey into the world. You will constantly depend on your salary to keep your troops paid and fed, and your troops to keep you from getting captured by whoever could do such against you. You make up your own goal after that, whether or not you want to help a nation, lead bandits, take the law into your own hands, start your own empire, improvise for money, research technology and research for an empire, you name it.
So, why remake this in Blockland, and not just go play MnB? The possibilities and freedom, as always, are endless! You can make your own outposts, construct small villages, start a company, start an evil society plotting to take over the political system, you could be a viking and wreak havoc on the coast, you could customize your sieges, customize your player, make a full-fleshed character, create your own troop and tech trees, wall your empire, turn your empire into a democracy, turn your democracy into a dictatorship - I could keep going on
This is a roleplay and a merp mixed in the best way I know. Mount and Blade with infinite freedom.
The idea is to be a dependent player - dependent on your empire, salary, troops, food and luck. With most mini empires, you are controlling a whole nation on your own. You either take on full or no responsibility. I hope to create a roleplay, persistant world, real-time strategy game based on the amazing mount and blade series.
I'm not advertising, I'm not hyping, not asking for help - I honestly need to know if some of you would fill up the server and help make this a reality. I will do some major work and progress on this if I know it could work. I have the lore, rules, and map in line and ready to make on my own, I would seriously do this if it was a good decision, and that's what I want to know.
Would you play this?
(However, If you want to help, contact me. You could help make the pre-made cities!)