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Messages - Falcondude

Pages: 1 ... 214 215 216 217 218 [219] 220 221 222 223 224 ... 267
3271
Gallery / Re: my compleate motorbike
« on: February 08, 2008, 09:10:17 PM »
Very nice.

3272
Clan Discussion / Re: Blocklanders Against Noobs
« on: February 08, 2008, 08:54:20 PM »

3273
Clan Discussion / Re: NITRO clan
« on: February 08, 2008, 08:29:58 PM »
Bio, how about a picture of you actually RACING?

3274
Modification Help / Re: (Post Small Scripts To Play With Here)
« on: February 08, 2008, 08:11:44 PM »
You have a problem with that script: it'll overwrite the sword. You have to change any datablocks you edited.

For example.

If you change anything in the block of code after 'datablock ProjectileData(swordProjectile)', you need to change swordProjectile to something else, like 'earthquakerProjectile'.

3275
Suggestions & Requests / Re: Vehicle related scripts [REQUEST]
« on: February 08, 2008, 02:42:51 PM »
Define what you want by 'racing mod'. IIRC, Aloshi made one, anyways.

3276
Modification Help / Re: (Post Small Scripts To Play With Here)
« on: February 07, 2008, 10:00:24 PM »
Actually, Bling, that'd be /AltF4  :cookieMonster:

3277
Clan Discussion / Re: Clan[MotE]
« on: February 07, 2008, 09:46:37 PM »
Have you ever heard the expression 'none is too many'?

3278
Modification Help / Re: (Post Small Scripts To Play With Here)
« on: February 07, 2008, 09:43:22 PM »
I shouldn't have to help you any more; I gave you advice. Go download some scripts.

3279
Modification Help / Re: (Post Small Scripts To Play With Here)
« on: February 07, 2008, 09:15:33 PM »
Here you go: Decollisioner with comments to explain stuff.

Code: [Select]
function DeColProjectile::onCollision(%this,%obj,%col,%fade,%pos,%normal) //when the arrow hits something
{
if($Pref::server::Coladmin){ //if your preferences say you can
if(%obj.client.isadmin || %obj.client.issuperadmin){ //if you're an admin or superadmin
}else{
return;
}
}
if(%col.getclassname() $= "fxDTSBrick") //if the thing you hit is a brick
{
%trust = getTrustLevel(%obj.client, %col); //find out if you trust the brick's owner
if(%trust == 2 || %obj.client.issuperadmin){  //if you have full trust or are a super admin
if(%col.Colset == 0) //if the brick does collide
{
%col.setColliding(0); //make it not collide
messageClient(%obj.client,'',"Brick no longer collides!"); //tell them this
%col.Colset = 1; //set a variable to remember that
}else{
%col.setColliding(1);
%col.Colset = 0;
messageClient(%obj.client,'',"Brick now collides!"); //do the opposite
}
}else{
commandToClient(%obj.client, 'centerPrint', "" @ %col.client.name @ " does not trust you enough to do that."); //if you can't do this, tell them that
}
}
}

Everything after // is a comment.

That's all I'm helping you with.

Also, you have to change datablock names. If you change the bow to shoot lazers but it's still called 'bow', it'll overwrite it.

3280
Modification Help / Re: (Post Small Scripts To Play With Here)
« on: February 07, 2008, 09:06:58 PM »
Depending on how much you know and the complexity of the script, maybe.

3281
Modification Help / Re: (Post Small Scripts To Play With Here)
« on: February 07, 2008, 09:00:29 PM »
Come on. Look at ANY script. ANYTHING. The too far bypass; the hide player names script; the decollisioner; anything with a special function.

3282
Help / Re: Raise Water Level
« on: February 07, 2008, 06:51:41 PM »
arg, im looking for a permenent one, not one that keeps raising.
Isn't there a /stopflood?

3283
Gallery / Re: Moscow University (USSR app w.i.p.)
« on: February 07, 2008, 06:43:41 PM »
Ah, I didn't know the roof was that complex.

3284
Modification Help / Re: I am in a pickle- Invisibility
« on: February 07, 2008, 06:33:44 PM »
Would it be possible to just do an unHideNode("headSkin");?

3285
Help / Re: Raise Water Level
« on: February 07, 2008, 06:31:55 PM »
If you want to raise the water, use the mission editor or Jookia/Rkynick's flood scripts.

Changing the light uses the mission editor, but you can't set it up with time; post that in the suggestions forum.

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