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Topics - tommybricksetti

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31
Modification Help / Shader Fog Lighting Lag
« on: March 18, 2014, 11:38:54 AM »

This effect right here lags so hard, it cuts 100+ FPS off. It's ridiculous because everything else runs fine. I get that it's poorly optimized or whatever, but is there a way to remove it?

32
Modification Help / Delete Limit For Bricks?
« on: March 13, 2014, 05:58:21 PM »
I'm trying to delete() a lot of bricks, but some of them just won't die. It seems like some sort of timeout.

33
Modification Help / Spawn a New Brick Correctly
« on: March 11, 2014, 05:23:23 PM »
I want to know how to spawn a new brick that can be hammered and has a designated client, etc. Also I'd like to know how to get the client from a brick.

34
Add-Ons / Action Melee [Updated 8/29/14]
« on: March 08, 2014, 10:45:19 AM »
Action Melee

bringing a more visceral hand-to-hand combat experience to Blockland.


Performable Actions... (with the Action Melee Item equipped)

Punch  (Left Click)
- Click to throw a single punch.
- The punching hand alternates randomly between left-hand and right-hand.



Finisher Moves  (Left Click)
- If your Punch does lethal damage to an enemy, a Finisher Move will start.
- A Finisher Move activates a special orbit camera view.

Uppercut


Punt


Headbutt


Air Tackle  (Left Click)
- While standing high above an enemy, look at them to highlight them with a pink square.
- While an enemy is highlighted by your pink square, Punch to leap directly onto them.
- The Air Tackle deals 100 damage, and will not kill enemies with more than 100 HP.




Neck Snap  (Left Click)
- While standing behind an enemy, Punch them in the back to do a Neck Snap.
- The Neck Snap will not activate for enemies whose HP is greater than 100.
- A Neck Snap activates a special camera orbit view.



Counter  (Paint Key)
- Press the Paint Key to attempt a Counter.
- The Counter window is 500 m.s. from when you first press the Paint Key.
- If your Blockhead gets Punched within that time window, you will Counter it successfully.
- There is a 1200 m.s. timeout after an unsuccessful Counter.
- and a 350 m.s. timeout between a successful Counter.




Miscellaneous Features
- Air Tackle and Neck Snap can be toggled via RTB Server Control.
  + RTB with Server Control and Add-on Manager here.
- Punches do 30 damage, same as the default gun.
- Enemies flinch when hit.
- It cannot be dropped.
- Custom punch sounds.
- Uses default animations, so no model issues.
- Compatible with bots.
- New hand shaped item model.

Updates
- changed punch sound.
- adjusted code.
- changed the Item Icon's color.
- added the Punt Finisher Move.

Download

35
Modification Help / CameraData::onTrigger [Solved]
« on: March 03, 2014, 08:16:48 AM »
I want to know which slots and arguments I need to use for this function.

36
Modification Help / Find Col Point From Box Search [Fail]
« on: February 23, 2014, 09:24:54 PM »
How do I find the point of collision from a box search?

37
Modification Help / Make a Bot Move Left or Right [Solved]
« on: February 21, 2014, 12:47:43 PM »
What are the commands to make bots move like WASD?

38
Modification Help / Change Colorset In-Game [Fail]
« on: February 18, 2014, 07:20:57 PM »
Is there a server-side way to change the colorset?

39
Help / Can't Instant Use Bricks
« on: February 17, 2014, 10:19:29 PM »
Right Click (RMB) in the brick store does not work for me.

40
Add-Ons / Datablock Animation Bug Fix [Updated 12/20/17]
« on: February 16, 2014, 12:16:08 PM »
Datablock Animation Bug Fix

Fixes the glitch where your player is already stuck in an animation on Spawn. Also fixes the glitch where your player plays the last Slot 3 animation on Datablock change.

Download

P.S. Badspot, please make this default.

41
Modification Help / Change Paint Color via Server [Fail]
« on: February 16, 2014, 12:23:47 AM »
Is there a way to make servercmdUseSprayCan(%client,8); change the color of a player's brick inventory previews?
Code: [Select]
function servercmdUseSprayCan(%client,%color)
{
%obj = %client.player;
%client.color = %color;
if(isObject(%obj))
%data = %obj.getDatablock();
if(%data.canComplex)
//Stuff Here!
else
Parent::servercmdUseSprayCan(%client,%color);
}

42
Add-Ons / Hata's Footsteps [2/10/14]
« on: February 10, 2014, 12:07:23 PM »
Hata's Footsteps

Features:
- No footsteps while swimming
- Better movement detection
- More lego-esque sounds
- tapping forward will produce the same effect as holding the walk key

Download

43
Add-Ons / Crumble on Death [1/4/14]
« on: January 04, 2014, 11:35:01 AM »
Crumble on Death


(Click an image to see the preview video)

Features
- Limbs behave like normal dead players do
- Brick break sound on crumble
- Does not work on bots or horses

Download

44
Modification Help / Plant Brick Without Trust
« on: November 18, 2013, 12:22:50 PM »
Quote
   function fxDTSBrick::onPlant(%brick)
   {
      if(!isObject(%brick))
         return;
      %brick.type = Sequest;
      %obj = %brick.getgroup().client.player;
      %data = %obj.getDatablock();
      %bData = %brick.getDatablock();
      %bSize = %bData.brickSizeX * %bData.brickSizeY * %bData.brickSizeZ;
      if(%obj.bAmmo >= %bSize || !%data.canSequest)
      {
         Parent::onPlant(%brick);
         if(%brick.type $= "Sequest")
         {
            %obj.bAmmo = %obj.bAmmo - %bSize;
            %brick.schedule(50000,delete);
            %brick.schedule(49000,fakeKillBrick,"0 0 5",1.5);
                   here!
         }
      }
      else
         %brick.schedule(5,delete);
      showBrickAmmo(%obj,"guiUp");
   }
I want it to override brick trust under that circumstance.

45
Modification Help / Create Duplicate Player Object
« on: November 16, 2013, 03:41:15 PM »
I want to create a blockhead bot that has the same appearance as me, using script. Ideally I would like to be able to create duplicates of other bots as well.

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