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Messages - tommybricksetti

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226
Add-Ons / Re: Flip Mod (Player_PhysicsJump) [by Hata/tommybricksetti]
« on: January 04, 2018, 01:31:22 PM »
I definitely told you not to release this. In fact I said "I won't give this to you if you're going to release it." but I guess your word isn't valuable.

227
Add-Ons / Re: Hata's Shader Toggle
« on: July 23, 2015, 05:09:57 PM »
So wait, whats the use in soft shaders if you get like 3 FPS? i took an interest in this addon because i wanted shader options that didnt shave so much of my FPS off.
They're all soft. Custom Low, with 3x softening, has a 4 FPS loss.

228
Add-Ons / Hata's Shader Toggle [Updated 5/24/16]
« on: July 23, 2015, 03:12:36 PM »
Shader Toggle - lets players cycle through 9 shaders (Default, plus 8 custom ones)

Overlaps

Hata's High                                                                     vs.                                                                           Default


Hata's High                                                                     vs.                                                                      Port's Ultra

Side-By-Sides - Default, Port's Soft, Port's Ultra, ZSNO's Peformance, Hata's High, Hata's Medium, Hata's Low









How to Use
1. Bind Cycle Shader, found under Custom Shaders, to any key.
2. Tap that key to cycle through the 9 shaders.
3. The order is: Default, Port's Soft, Port's New Soft, Port's Ultra, Lego Pepper's Ultra, ZSNO's Performance, Hata's Low, Hata's Mid, Hata's High

Installation
1. You can use an application like 7-Zip or WinRAR to extract the files.
2. to extract the .zip file, Right Click it and select Extract files...
2. Extract Shader Toggle (extractable).zip to your main Blockland folder (not Add-Ons).
3. Let it overwrite (it doesn't actually affect anything).

Miscellaneous Info
- Port made Soft, New Soft, and Ultra.
- ZSNO made Performance.
- I made Hata's Low, Medium, and High.
- LegoPepper made LegoPepper's Ultra (edited from Port's Ultra and New Soft)
- Hata's High uses 7x shadow softening, Hata's Medium uses 5x, and Hata's Low uses 3x.
- On my 2009 (high end for the time) GPU, with no bricks, and Max Shaders I get...
   + 112 FPS  on Default
   + 3 FPS  on Soft
   + 1 FPS  on Ultra
   + 75 FPS  on Performance
   + 58 FPS  on Custom High
   + 80 FPS  on Custom Mid
   + 108 FPS  on Custom Low
- ZSNO's Performance uses 2x softening and Hata's Medium uses 3x, but Hata's Medium still gets 5 more FPS on my rig.

Download

229
Drama / Re: Jeetlor's Master Server spam
« on: July 01, 2015, 01:43:46 PM »

230
Drama / Re: Jeetlor's Master Server spam
« on: July 01, 2015, 01:36:21 PM »
What did I just tell you? in bold letters?

TO NOT START IT UP AGAIN? And what did you do?
You started it up again. You destroyed the console.log and now it's gone forever.

At this point I'm more convinced you're purposely acting stupid to hide the fact that you did it.
It's not an act. Jeet is literally 12 and doesn't even script. I'm 95% sure it's not him.

231
My issues
- No text formatting? Not even indents or line breaks?
- "Sauce Code" sounds so lame, it makes you sound like a 10 year old
- The source code isn't even necessary to show, and it'd be extremely cluttered if the script is 2000+ lines.
- Can't edit my posts

232
Code: [Select]
function serverCmdAutoKill(%client, %name)
{
if(%client.isAdmin) //if admin
        return; //stop here if not admin
%target = findClientByName(%name); //search for clients with %name in their name
if(isObject(%target.player)) //if player object exists
%target.player.kill(); //kill it
}

233
General Discussion / Re: Blockfeed Content Base
« on: May 23, 2015, 08:48:02 PM »
Awesome

234
Modification Help / Re: Fake Items with UI Names [Solved]
« on: May 20, 2015, 10:52:22 PM »
This is what I ended up with:

Gameplay Video

235
Modification Help / Re: Fake Items with UI Names
« on: May 19, 2015, 01:57:19 PM »
you can put items in the brick cart too and they will be shown with their item icons
Ended up making imaginary bricks like you guys suggested.

236
Modification Help / Fake Items with UI Names [Solved]
« on: May 16, 2015, 06:12:47 PM »
I made a mod that uses the Tools menu (accesed with Q) as a multilevel command menu.

See It In Action

The only issue is, for the menu names to be visible in the tools menu, they also have to show up in the wrench gui. Is there any way to prevent them from showing up in the wrench menus?

237
Modification Help / Re: White Bots in Gamemode
« on: April 11, 2015, 03:11:56 PM »
Why are you like, upset. Calm down.

238
Modification Help / Re: White Bots in Gamemode
« on: April 11, 2015, 02:49:09 PM »
Get a console trace of a white bot spawning. We can see exactly what packages are affecting the coloring functions.
Trace looks fine. I think it's hitting some kind of quota, which is why it only happens after the first 3.

239
Modification Help / Re: White Bots in Gamemode
« on: April 11, 2015, 01:18:41 PM »
You're certain that when you tried it in custom, you used the exact same add-ons? A console trace over the span of time where they spawn would be the most effective, since nobody is gonna install all those add-ons to try it themselves. If I were to take a wild shot in the dark guess from the add-ons list alone, maybe Script_HitLocations, since I've known some scripts like that to work by shooting a paint projectile at the player and seeing what part gets colored.
Just tried in Custom with the same add-ons on an otherwise clean install of Bl and had no problems. The Gamemode, however, still produces the white bots.

[Edit] Let me point out again that the first few bots are colored perfectly.

240
Modification Help / Re: White Bots in Gamemode
« on: April 10, 2015, 06:40:11 PM »
Code: [Select]
//Add-Ons to load
ADDON Support_Player_Persistence
ADDON Gamemode_Adventure

ADDON Bot_Blockhead
ADDON Bot_Hole
ADDON Bot_Horse
ADDON Bot_Shark
ADDON Bot_Zombie
ADDON Brick_2x2FRoundPrint
ADDON Brick_4x4f_PrintPlate
ADDON Brick_Arch
ADDON Brick_BarnaWindows
ADDON Brick_Checkpoint
ADDON Brick_Doors
ADDON Brick_ExtraRamps
ADDON Brick_HorizPoles
ADDON Brick_Interactive
ADDON Brick_InvertedCorners
ADDON Brick_Large_Cubes
ADDON Brick_ModTer_4xPack
ADDON Brick_ModTer_BasicPack
ADDON Brick_ModTer_InvertedPack
ADDON Brick_Plant
ADDON Brick_PoleAdapters
ADDON Brick_PrintPlatesCeiling
ADDON Brick_Teledoor
ADDON Brick_Treasure_Chest
ADDON Brick_V15
ADDON Brick_VerticalPlatePack
ADDON Brick_Zones
ADDON Client_MoveInputDetect
ADDON Emote_Alarm
ADDON Emote_Confusion
ADDON Emote_Hate
ADDON Emote_Love
ADDON Event_playSound
ADDON Event_setEventTimeout
ADDON Event_Zones
ADDON Item_Key
ADDON Light_Animated
ADDON Light_Basic
ADDON Particle_Basic
ADDON Particle_FX_Cans
ADDON Particle_Grass
ADDON Particle_Player
ADDON Particle_Tools
ADDON Player_Adventure
ADDON Player_Fluidity
ADDON Player_No_Jet
ADDON Player_PhysicsJump
ADDON Print_1x2f_BLPRemote
ADDON Print_1x2f_Default
ADDON Print_2x2f_Default
ADDON Print_2x2r_Default
ADDON Print_Letters_Default
ADDON Print_ModTer_Default
ADDON Projectile_GravityRocket
ADDON Projectile_Pinball
ADDON Projectile_Pong
ADDON Projectile_Radio_Wave
ADDON Script_QuickExecute
ADDON Server_DropItemOnDeath
ADDON Server_Info
ADDON Server_PhysicsDeath
ADDON Sound_Beeps
ADDON Sound_Phone
ADDON Sound_Synth4
ADDON Support_Doors
ADDON Support_Footsteps
ADDON Support_HitLocation
ADDON Support_LegacyDoors
ADDON Vehicle_Ball
ADDON Vehicle_Horse
ADDON Vehicle_Jeep
ADDON Vehicle_Tank
ADDON Weapon_ActionMelee
ADDON Weapon_Assault_Rifle
ADDON Weapon_DoubleBarrelShotgun
ADDON Weapon_GrenadeLauncher
ADDON Weapon_Gun
ADDON Weapon_Guns_Akimbo
ADDON Weapon_HEGrenade
ADDON Weapon_HomingLaser
ADDON Weapon_Mac10
ADDON Weapon_P90_pack
ADDON Weapon_Push_Broom
ADDON Weapon_Remmington700
ADDON Weapon_Rocket_Launcher
ADDON Weapon_SFRevolver
ADDON Weapon_Shotgun
ADDON Weapon_SMG

//Music

//Environment
$EnvGuiServer::SimpleMode 1
$EnvGuiServer::SkyFile Add-Ons/Sky_TF2/Trainyard.dml
$EnvGuiServer::WaterFile NONE
$EnvGuiServer::GroundFile Add-Ons/Ground_Plate/plate.ground
$EnvGuiServer::VignetteColor ""

//Minigame Prefs
$MiniGame::Enabled 1
$MiniGame::GameColor 1
$MiniGame::InviteOnly 0
$MiniGame::IncludeAllPlayersBricks 1
$MiniGame::PlayersUseOwnBricks 0

$MiniGame::Points_BreakBrick 0
$MiniGame::Points_PlantBrick 0
$MiniGame::Points_KillPlayer 0
$MiniGame::Points_KillSelf 0
$MiniGame::Points_Die 0
   
$MiniGame::RespawnTime 1
$MiniGame::BotRespawnTime 15
$MiniGame::VehicleRespawnTime 5
$MiniGame::BrickRespawnTime 5

$MiniGame::UseSpawnBricks 1
$MiniGame::FallingDamage 1
$MiniGame::WeaponDamage 1
$MiniGame::SelfDamage 1
$MiniGame::VehicleDamage 1
$MiniGame::BotDamage 1
$MiniGame::BrickDamage 0
$MiniGame::EnableWand 0
$MiniGame::EnableBuilding 0
$MiniGame::EnablePainting 0

$MiniGame::PlayerDataBlockName Adventure Player

$MiniGame::StartEquipName0 Gun
$MiniGame::StartEquipName1 Action Melee
$MiniGame::StartEquipName2 0
$MiniGame::StartEquipName3 0
$MiniGame::StartEquipName4 0

//Server Prefs
$Server::BrickRespawnTime 1000
$Server::ClearEventsOnClientExit 0
$Server::GhostLimit 262144
$Server::MaxBricksPerSecond 1000
$Server::MaxPhysVehicles_Total 20
$Server::MaxPlayerVehicles_Total 200
$Server::Quota::Environment 5000
$Server::Quota::Item 100
$Server::Quota::Misc 3000
$Server::Quota::Player 100
$Server::Quota::Projectile 200
$Server::Quota::Schedules 1000
$Server::Quota::Vehicle 100
$Server::QuotaLAN::Environment 5000
$Server::QuotaLAN::Item 100
$Server::QuotaLAN::Misc = 3000
$Server::QuotaLAN::Player 100
$Server::QuotaLAN::Projectile 200
$Server::QuotaLAN::Schedules 1000
$Server::QuotaLAN::Vehicle 100
$Server::WelcomeMessage \c6Welcome to Blockland, \c2%1\c6. Type \c0/Info\c6.
$Server::WrenchEventsAdminOnly 1

//Gamemode Prefs
$GameMode::BrickOwnership Host

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