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Modification Help / Re: Getting a projectile's source item's user's client
« on: October 09, 2011, 05:06:28 PM »
I thought it was %obj.sourceobject.client ...
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He's deaf, american sign language seems to have dramatically different sentence construction than english.
Code: [Select]function AddVariableAmount(%player, %amount)
{
%player.variable = %player.variable + %amount;
if(%player.variable >= 1000)
{
%player.changeDatablock(HigherMaxHealthDatablock);
}
}
from my experience in-game scripting breaks with tabs completely unless you just cut all the tabs out.
i think in this case it's more trouble than it's worth, but this forum isn't for giving opinions, now, it it?
You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes.
Don't screw with accelerator/command - it wasn't made for this purpose.