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Messages - infiniteLoop

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16
I thought it was %obj.sourceobject.client ...

17
General Discussion / Re: Centhra's Dueling
« on: October 08, 2011, 06:49:41 AM »
Make streaks.

Let's say every 3 duel-wins a person wins, it announces it, or something like that..

18
Modification Help / Re: not work %1 in script.
« on: October 07, 2011, 09:31:20 PM »
He's deaf, american sign language seems to have dramatically different sentence construction than english.

Didn't know that, weird. How do you know he is deaf though, did he say it in a thread or something?

19
Modification Help / Re: not work %1 in script.
« on: October 07, 2011, 09:22:10 PM »
You speak like a foreigner, where are you from?

Or you are young...

20
Modification Help / Re: Armor::onCollision spams console?
« on: October 07, 2011, 09:20:00 PM »
Look above... I fixed it for you.

21
Modification Help / Re: Armor::onCollision spams console?
« on: October 07, 2011, 11:55:44 AM »
function Armor::onCollision(%this, %obj, %col, %thing, %other, %other2)
{
   //Is the collision and object's client an object?
   if(isObject(%col) && isObject(%obj.client))
   {   
      //Is the name of the collision's datablock "myItem"?
      if(%col.getDataBlock().getName() $= "MyItem")
      {
         //Not sure why you put this but ok..
         if(%obj.client.minigame)
            %col.minigame = %obj.client.minigame;
      
         messageClient(%obj.client, '', "\c6The mysterious object dissappered as soon as you got close!");
         %col.canPickup = false;
         %col.delete();
      }
   }
}


What you had, you were trying to delete an object that wasn't there..

22
Modification Help / Re: Editing MaxHealth through Client
« on: October 03, 2011, 09:13:37 PM »
Code: [Select]
function AddVariableAmount(%player, %amount)
{
%player.variable = %player.variable + %amount;
if(%player.variable >= 1000)
{
%player.changeDatablock(HigherMaxHealthDatablock);
}
}


Isn't this what you want. Maybe use crab head and this together.

23
AoT General / Re: report
« on: October 03, 2011, 01:26:52 PM »
A troll!

24
Modification Help / Re: RTB Development
« on: October 03, 2011, 07:03:27 AM »
Great job.

25
AoT General / Re: Aot??????
« on: September 22, 2011, 09:51:52 PM »
The rap game cool but the dope game crazy, got me in the kitchen dog serving all 'da babies!!

26
Modification Help / Re: Gui Ml Text Edit Profile, Tabbing?
« on: September 20, 2011, 10:22:23 PM »
from my experience in-game scripting breaks with tabs completely unless you just cut all the tabs out.

i think in this case it's more trouble than it's worth, but this forum isn't for giving opinions, now, it it?

I'll figure something out.

27
Modification Help / Re: Right click client side
« on: September 20, 2011, 10:21:29 PM »
I believe it is altTrigger();

28
Modification Help / Re: Gui Ml Text Edit Profile, Tabbing?
« on: September 16, 2011, 07:38:29 AM »
You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes.

Don't screw with accelerator/command - it wasn't made for this purpose.

Lol I like how you know it's an in game script editor.

Anyways, I'm no good with GUI's, do you think you can provide a sample?

29
Modification Help / Re: Gui Ml Text Edit Profile, Tabbing?
« on: September 15, 2011, 07:38:54 PM »
function spaceAsTab()
{
   error("SPAT");
}

30
Modification Help / Re: Gui Ml Text Edit Profile, Tabbing?
« on: September 15, 2011, 06:26:55 PM »
Hmm, it seems to not be working.

         new GuiMLTextEditCtrl(igse_contents) {
            profile = "GuiMLTextEditProfile";
            horizSizing = "right";
            vertSizing = "bottom";
            position = "1 1";
            extent = "324 363";
            minExtent = "8 2";
            visible = "1";
            command = "SpaceAsTab();";
            accelerator = "TAB";
            lineSpacing = "2";
            allowColorChars = "0";
            maxChars = "-1";
            maxBitmapHeight = "-1";
            selectable = "1";
         };

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