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Messages - Awdax

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2821
When do you think straight?

Rhetorical question, Farley.

2822
General Discussion / Re: Zombies in the Bluzone** [[SERVER UPDATED]]
« on: June 07, 2012, 04:54:51 PM »
Server is closed!

Had to shutdown, last minute errands I have to run. I'll have it back up very soon. Very sorry.

2823
We're not holding a grudge. It's you always do something new to piss people off.

2824
No, if you look at all your threads, you mention you have Googled for hours. You literally say that all the time and claim you never find what you're looking for, but when another member searches for what you are looking for they find it. You must be mentally incapacitated.

2825
I meant to say for a while.

You're not going to be staying for a while once you get banned for that leaving post. Good riddance. It seems you only got worse each time you claimed you were "going to change."

Multiple people said you messaged them on Steam saying your were leaving. It's obvious the only reason you stick around is because you are incapable of doing anything on your own. Example: Google.

2826
General Discussion / Re: Zombies in the Bluzone** [[SERVER UPDATED]]
« on: June 07, 2012, 02:24:15 PM »
Most likely I'll have it open at 5PM EST. Google an EST clock if you don't know what time that is relative to you.

2827
Games / Re: Max Payne 3, Available on PC now! [Images Within]
« on: June 07, 2012, 12:00:12 AM »
Someone should totally make a Blocklander Crew and we can all play together sometime.

2828
General Discussion / Re: Zombies in the Bluzone**
« on: June 06, 2012, 11:48:01 PM »
Anyone whose been playing the Bluzone for quite some time might remember me using bot mod to do events such as snipers or mortars. This could add some interesting roleplay, maybe even propel the story further as the military starts advancing again...

There should be another survivor base somewhere. Not player controlled survivor's though, NPCs - and they're not too friendly. The main entrance to their area can be a makeshift gate or something, maybe debris - but upon arrival you will be shot. Maybe later on in the RP's story, you can somehow sneak in, steal supplies. Somewhat of a stealthy approach. It would be interesting to not only have to worry about zombies (and the military?), but other survivors that aren't as friendly as players, and are essentially "the bad guys."
"NPC Allies won't do what you want, they're stupid."
Not these kind of NPCs, just ones that are your enemies.

"They're still mindless bots, they won't do much."
Exactly, they won't do much. Just an additional threat. Basically where their group is located, the entrance is guarded by unseen survivor bots - or "sentries" - and upon entering their range, or near the gate, they will shoot you.

"What about the ones that will raid our base?"
It would be a nuisance if this happened frequently, that is why an Admin or even just Knaz, could spawn them whenever. They will just wander around - trying to find supplies - and will shoot anything that they come in contact with. If you're lucky they may have had some goodies on them that you can take.

The enemy survivors won't do much. The raiders will be rare, and will do what you want. They're just simple NPCs, "zombies" with guns. Maybe even a little bit of evented dialogue. Then the ones that guard the gate, they won't have any problems either. They just sit there, and upon a player entering that area, they will shoot them. Later on in the story where our group can try sneaking into their area - maybe even wipe them off the map - where there are other NPCs wandering around, can be worried about later and tested off-server so there are no glitches and the bots don't do anything stupid.
There wouldn't be a lot of fighting. Knaz could just edit the Standard Bot code so that playetype can't jump, that way the enemy survivors (which will be rare, so problems with them will be rare as well) can't get stuck on high places, or in walls. There are only two types, the "sentries" that guard the entrance to their area, and the rare ones that will spawn in or outside our base, but will either be taken care of quickly by zombies or player survivors.
I actually have experimented with this. A military outpost, infact.
Sort of.
It just had two snipers protecting a sort of checkpoint thing and a couple of other bots that sit behind cover and shoot at you.

There is also a sniper event I need to fix. It was in an older version, where botmod was much more prominent.
An admin-activated event would spawn three bots with silenced SMGs around the survivor base, who would then try to pick off players. They didn't move, jump, or crouch.
Just spawn on the outskirts/in the hilly area and shoot.
There was also a similiar one that spawned a bot with a mortar, too.
I'd never arm a bot with a sniper, raycasting or instant-kill weapon for some pretty obvious reasons.

I'll re-download bot mod and fix up those events.

As for the second survivor base, I've tossed up the idea but I'm just not sure how to employ it properly. The thing with NPCs, is they are very very hard to role play with. Four bots with Silenced SMGs laying down suppressive fire on players is fine, you can work with that, but a whole base run by NPCs could get complicated. I want to keep things simple.

Think about how the military is run in the server:
Sometimes, nothing ever actually happens and players just roleplay it.
stuff! A sniper shot me! Get down!
I've seen it happen a few times and it has always gone really well. Gentoo pulls it off pretty well.
Sometimes, there are bots playing the role of the military. This could take form of ambushes or mortars, where the bots are in obvious locations and are easy to take down. But they spawn in numbers and are more accurate than the player, so they still pose a threat and some challenge. That way you don't feel patronized, but can still have fun.
When they spawn is also completely controlled by admins, so they wouldn't pop up in the middle of a role play. They don't follow an automatic rotation.
When there is a vehicle event, say an apache doing a sweep or a jet doing a quick bombing run- even the occasional UAV doing an area scan -it is controlled by admins. I've done that with Ceist and Electrk, and each time it goes very very smooth. Vehicles never shoot to kill. It's always shoot to miss or shoot to injure. I don't want to ruin the roleplay by sparking a deathmatch.

With a whole base controlled by bots... I don't know... It could just be really, really clunky.
I'll certainly have a quick play with it and get back to you, but until then don't expect to see anything too heavily bot-related in the server.

However, I'll fix the sniper and mortar events. I do miss those a little ;P

Maybe if people decide for bot events we could do all of this?

2829
General Discussion / Re: Zombies in the Bluzone** [[SERVER UPDATED]]
« on: June 06, 2012, 11:40:04 PM »
Lugnut, can you just edit the fist so it's drop-able?

And fix that god damn machete sound.

I may as well start searching for new admins.

Why?

2831
General Discussion / Re: Zombies in the Bluzone** [[SERVER UPDATED]]
« on: June 06, 2012, 10:08:03 PM »
I know.

2832
General Discussion / Re: Zombies in the Bluzone** [[SERVER UPDATED]]
« on: June 06, 2012, 09:56:34 PM »
you know it would be easier if you had a default starting melee weapon that you could not drop that's not the fist

*combat knife*

Fist makes more sense though. Because it's a fist. It should be replaced though when you pick up a melee weapon, and Lugnut is writing a script for that. Which will make even more sense.

2833
General Discussion / Re: Zombies in the Bluzone** [[SERVER UPDATED]]
« on: June 06, 2012, 09:44:30 PM »
Bug: The vent event clears the fist. This can be easily fixed by eventing the bricks to add the fist after it clears your tools.

Also, how's that "Melee Pickup Replace Fist" script coming Lugnut?

2834
Well, I looked for that, I couldn't find it.

No surprise here.

2835
General Discussion / Re: Zombies in the Bluzone** [[SERVER UPDATED]]
« on: June 06, 2012, 07:57:11 PM »
Server is closed!

Or until another admin decides to host.

uh what just happened

I /shutdown to kick everyone and lock the server. You guys can host if you want, I have to go.

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