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Topics - Goth77

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121
Help / Input > Another Name for Stuff VCE
« on: January 30, 2013, 01:42:20 PM »
Ok. So basically here is my scenario. I want to be able to set names via player input. Example, there are print bricks lined up from A-Z and the user is allowed to click 10 of these letters. Each letter will add to the main variable, let's call it FAKENAME for now. so if the user clicks A, the letter A is added to the FAKENAME var. Then the user can click N and have it add N to the FAKENAME var. The user can input up to 10 letters of choice. The next 2 that are chosen are D and Y. The FAKENAME variable now has ANDY set as the FAKENAME.

I tried adding A and then adding B but the problem I have is that you cannot add letters to a VCEMODVar. You can SET it to a single letter or word, but you cannot ADD it, as it will go back to 0. Somehow I need to be able to add letters to a pre-existing variable, this way, I can click A, and then click B and it will add B next to the A, or whichever order they are clicked in. In this manner I can click G-O-T-H-B-O-Y and when I use var:cl:FAKENAME it will show up as Gothboy, instead of just G. I know I could make 10 different FAKENAME vars but that would be a stuffload of eventing for a simple purpose.

Is there a simpler way to do what I am going for, or do I need some sort of FAKENAME event?

Help is much appreciated, I'm stumped!


122
Gallery / Goth77's Moving Castle Update Topic
« on: January 29, 2013, 07:40:13 PM »
I was gonna add onto my other topic but it got too old, and I am not surprised seeing as how I have a few select builds I still work on every now and then. The old topic can be found at: http://forum.blockland.us/index.php?topic=199600.0

Anyhoo, I worked on this a bit yesterday:



Ill try to update this one more regularly!

123
Gallery / stuff I never finish
« on: January 14, 2013, 03:18:24 AM »
I have this bad habit of starting a kickass build only to stop working on it and start on something else when I get bored. This topic is dedicated to things not 100% done, and thats probably how they will stay for a good long while

Anyhoo, lets git started shall we:

This here is a lil town thing I started making. Originally the object of the game was to grow weed and sell it. Then it started turning into cityRP and I got bored



ooh seekrit?

woot :D growery



This next build started out as one of my fortwars builds, and turned into a...forget i dont even know what the hell to call it...this area


key in the bushes when clicked it pops out :D


and under the rug is a trap door that leads to a lil underground area exitable via the grave by the dead trees

This I finished for now but not completely. Just a bot torture chamber :P


This build started as a desert RP and never got finished. I might continue this one when im not busy

The well leads you to this place:

but you have to pay the well guru cash to enter

Goth Gardensz: incomplete but satisfactory to me

behind the water falls is one way glass


Thats all i got for now. If I go through any good old unfinished stuff ill post it. I gotta get some sleep!

Quote
Rate if you wish




124
Modification Help / oops damnit
« on: January 14, 2013, 02:53:02 AM »
delete or move please


125
Faces, Decals, Prints / DBZ Pack -v3-
« on: January 03, 2013, 02:23:14 AM »
Yes. A Dragonball Z pack for Blockland. Crazy? Your right! I figured I'd give a whack at it and see how it goes. Here's what's up so far:

Nameks...saved by a sayian...


...a SUPER SAYIAN!!


Now Introducing Buu!


Cell has come to play as well!! The evil bastard!


------------------
DOWNLOAD:
------------------
FACES: http://www.mediafire.com/?9bhecz5xc9plbm2

DECALS: http://www.mediafire.com/?csx0owdwlgczpd7

126
Games / DMC: Devil May Cry
« on: December 30, 2012, 08:07:33 AM »


DMC is about Dante. The son of the Legendary Dark Knight Sparda. Recently, I have beaten 1, 2, and 3 for ps2.
I LIED I HAVENT BEAT 3 YET but I am close. >.<

Anyways, Devil May Cry follows the story of Dante, a devil hunter who kills demons for pay. Along the road he meets people he isn't sure if they are friend or foe, but one things for sure, Dante kicks ass! Here is a cool cut scene from DMC 1: http://www.youtube.com/watch?v=H3R6iBvNStA

One of my fav parts, obtaining the sword Alistor





127
Faces, Decals, Prints / Bricky Blockstation Entertainment System
« on: December 27, 2012, 03:43:15 PM »
BRICKY BLOCKSTATION ENTERTAINMENT SYSTEM

The Bricky Blockstation Entertainment System was design'd to play 4th generation bricks.
It is a 2 part print for the 1x1 brick, and has a version with games and without games on each print.
Mix it up!

VERSION 2 (CURRENT) Better Quality, DISK TRAY INCLUDED :P




DOWNLOAD: http://www.mediafire.com/?t9tp70ilbbzqhto

PICARCHIVES
-------------
VERSION 1 (GONE)
Pics: Click for bigger


128
Help / Blockland Key Email account change.
« on: December 18, 2012, 02:34:12 AM »
The email I bought my first Key from has been deactivated and I can no longer access it. I still Have my key but would like my email to be changed for further retrieval if necessary.

How would I go about doing this? I also have 2 more keys under 2 different emails and would like them transferred to my main email. Help is greatly appreciated.

129
Faces, Decals, Prints / Blockland Present v2
« on: December 16, 2012, 09:31:58 PM »
"Wonder who it's for?"
Released via request. Paintable.

Pic V1:


Pic V2: adds 2 more gifts to the pack!


Download:
http://www.mediafire.com/?y914cj1h2wbrkkv

130
Help / Item Dropping/Count
« on: November 22, 2012, 06:33:03 PM »
So I am working on an RPG and I am currently using VCE to check if the player inventory is full by simply adding a player variable named "Items" every time the player purchases an item. The flaw to this is that the player can simply press ctrl+w to drop the item and the player variable stays, thus even when the player inventory really isn't full, it still says it is.

My question: Is there a player type that disables item dropping, or is there a VCE value to check if the player inventory is actually full?
Any help is greatly appreciated. Thanks :)


131
Off Topic / Happy Thanksgiving Blockland!
« on: November 22, 2012, 02:08:06 PM »
Happy Turkey Day everyone!


I drew a turkey for you guys

132
Off Topic / It's No-Shave November
« on: November 19, 2012, 12:26:04 AM »
NO-SHAVE NOVEMBER


I haven't shaved yet this month. My stash is overdue, and my mole is growing hair on it as well. This is gonna be crazy


133
Modification Help / ~Brick Harvest~ A Blockland Farming SIM
« on: November 06, 2012, 02:50:52 PM »
*SEARCH TOPICS*
----------------------------
Code: [Select]
#ABOUT#

#CROPS#
-The Field
-Buying Seeds
-Types of Crops
-Raising Crops

#ANIMALS#
-Buying Animals
-Harvesting Animals
-Livestock STAT
-Sick Animals

#EXTENSIONS AND UPGRADES#
-3 House Extensions
-Window Add-on
-Flowers
-Chimney and Fireplace
-Dog House
-Barn Extension
-Mail Box
-Chicken Coop

#ENIVROMENT#
-Calendar
-Events
-Bots

#ABOUT#
Brick Harvest is an interactive farming game mode somewhat based on the game "Harvest Moon: Friends of Mineral Town" for the GBA.
There are many things you can do in the world of Brick Harvest from growing and sellings differents crops each season, to raising animals in the barn and much more!. The journey through the life as a farmer and an adventurer awaits!

#CROPS#

-THE FIELD-
Lets talk about the basic thing you need to do to earn some dough to survive in this world. Growing plants.
--Each season (excluding winter) you have 4 crops you can grow.

--In order to grow your crops you must plant them in the designated plot. Each plot holds eight seeds and certain crops will grow
  back after harvest. You must water your crops each day for them to grow!


-TYPES OF CROPS-
*Here we have the HARVEST BRICK guide to crops


-BUYING SEEDS-
You can buy seeds in town at the item shop along with a watering can and other various items/tools


-RAISING CROPS-
You must water your plants each day for a consecutive number of days. The plant will evolve after time if you take care of it. Once harvest they can be sold in the SHIPPING WAREHOUSE



#ANIMALS#
These guys can help you make money to upgrade your farm too! By feeding them each day and taking good care of them you can make them give you better product.

-BUYING ANIMALS
You can buy Livestock from the Animal Shop in town. There you can also buy chicken feed, barn feed, and livestock potions.


-HARVESTING ANIMALS
Your livestock will give you product. For the cows you need to buy a milker, for the pigs you can just sell them to the Slaughter Guy in town, your sheep bear wool so buy some clippers, and your chickens lay eggs each day.

-LIVESTOCK STAT
Your livestock have a STATUS when you click on them. It displays their current health, love meter, and level. Their love meter is used to get them to level 3 and after that level can only be acquired through contest winning.

-SICK ANIMALS
If you forget to feed your livestock their health will decrease each day. After a while they will get sick and eventually die. If they get sick you can buy a sickness potion from the animal shop. Winter is a harsh season, so sometimes there might be a blizzard and you wont be able to leave your house.


#EXTENSIONS AND UPGRADES#
-HOUSE UPGRADES




-BARN UPGRADE


-POND UPGRADE


#ENVIROMENT#
There are 4 seasons and 30 days in each season. With every 4 season passes a year. Your livestock will age and eventually die from old age. Your dog will go from a puppy to a dog, but will never die from old age.

-CALENDAR
You have a calendar in your house that tells you the season and day.

-EVENTS
Random events happen in different days at different times. Explore around and see what you can find!

-BOTS
Bots have affection ratings and some will give you quests or other stuff if you become friends. Giving them a favored wrapped gift on their birthday boosts affection the most.

There are a lot of things I haven't had time to upload but I will get around to it soon!

Things Planned:
-Weather
-Recipies
-Mining and Tool Upgrades
-Marriage?
-Kid?
-To be concluded; see newer posts to keep up!

BETA VIDEO:
http://forum.blockland.us/index.php?topic=228995.0

134
Faces, Decals, Prints / Warrior Armours
« on: October 18, 2012, 05:41:10 AM »
WARRIOR ARMOURS
Have you ever wanted to be a blockland warrior? Do you feel like your true fighting spirit comes out when in battle? Then show it off by wearing an armour that suits your warrior way!


Holy Crusader


Dark Knight


Sand Warrior
[

MORE ARMOURS TO COME:
-Sand Warrior [*Finished*]
-Ice King Armour [80% complete]
-Jungle Slayer

Download: http://www.mediafire.com/?p809d8d9mithlmb

135
Modification Help / Excluding Items from the Event-Output List
« on: September 04, 2012, 12:37:28 PM »
So here would be the script to allow a selected weapon output. How would I go about "excluding" certain items from the weapon drop box in the event menu?

Code: [Select]
registerOutputEvent("Player", "SetWeapon", TAB "datablock itemData");
This would list all available weapons on the server. I want to exclude a few. How would I do this in TS



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