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Messages - Goth77

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General Discussion / Re: Release unfinished Blockland Video?
« on: December 20, 2022, 06:22:02 PM »
heh. pretty good stuff

Off Topic / Re: Whamageddon 2022 (it has begun)
« on: December 16, 2022, 10:10:44 PM »

a close call indeed mr. cake conan

Gallery / Re: Brick Screen Sharing
« on: December 16, 2022, 01:00:46 PM »
yo that is cool af

Add-Ons / Re: Inverted Print Letters
« on: December 15, 2022, 12:31:09 AM »

Modification Help / Re: weapons of Mass Destruction
« on: December 08, 2022, 10:12:38 PM »
neat turrets

Off Topic / Re: Whamageddon 2022 (it has begun)
« on: December 08, 2022, 01:21:02 AM »
lost this challenge like 4 days ago drinking with my bro, listening to music when it auto played next on youtube

i might have heard it playing at a party but i was too drunk to remember so i dont think it was it
no excuses, you know what you heard!!

Off Topic / Re: future predictions v2: brickadia edition
« on: November 28, 2022, 06:14:23 PM »
it is the year 2050
the master server is still somehow up but there is almost always 0 ppl online

one day you decide to launch the game and check servers
you see that there is one server up and it actually has 5 players
you join the server


rlcbm: it is 7 30
rlcbm has left the game

it's not even 2050 and that has already happened to me on a few occasions lol

Forum Games / Re: Describe the above user's avatar with one word v2
« on: November 25, 2022, 11:27:59 AM »

The day and night cycle would still work. Age of Time has a day and night cycle too (older version), but it still looks great with the terrain and interiors. See Age of Time v29 for example, another game by Badspot.
Yeah I've thought about that. Haven't played AoT in forever, but yeah, would be really neat to see both the terrains and daycycle in blockland

Looks nice, but still want day/night cycle. I don't even care about the "shadows" part so much, as I generally keep them disabled, I just really want to keep the day/night cycle. It's nice for RPG servers and stuff

brother and I stumbled upon the game after google searching "games where you build stuff" (ironically, if you're viewing this as a guest it will practically be the games logo)

Off Topic / Re: what changes as you grow older?
« on: November 18, 2022, 12:49:05 PM »
literally everything. taste in music, what you watch, the things you eat, the things you find visually pleasing. but most importantly mentally. you change how you see other people, how you see yourself. what you look forward to in life, what you look forward to in other people. you change pretty much all around. none of these changes will click instantly but you definitely will just on a random day realize you have changed. your perception on the world will grow and as a result, it changes.

i may not speak for everyone here but as a result of this change (which is caused by your mind literally growing), your sense of child-like wonder kind of vanishes with it. i dont play video games nearly as much as i used to. if i do its 100% of the time a game i already played a long time ago. its like trying to chase that familiar child-like wonder again that you felt as a kid or a teenager because you cant get it naturally anymore. it started happening around your age too. so yeah, expect that to happen :P
Very well said Trog, totally agreed. I used to watch a boatload of anime but now I find myself watching movies and show series more often. Recently I've been going back and re-watching old movies that I used to have on VHS or remembered seeing on TV as a kid because my memory of them a little fuzzy but I remembered it being a good movie. I still like anime it just has to be soPhysician Prescribed Desoxyning good otherwise I won't waste my time. I still enjoy playing video games too but I'm usually always playing them with someone else - if I am playing a game alone it's like u said usually an old game I already beat in the past just appreciating the nostalgia. I remember my pops telling me as I was growing up "son eventually you're whole outlook on life is going to change" and I thought he was full of stuff at the time, but it turns out he was totally right.

I have mellowed out a lot and I don't get mad like I used to about stupid stuff. mostly because being mad about stupid stuff doesn't really help anything. if you're gonna let yourself get mad about stuff it needs to mean soPhysician Prescribed Desoxyning, like healthcare and labor rights. but like getting mad about someone talking stuff about xyz video game is just a waste of energy that you can direct towards things that matter to you (including the simple act of giving love and attention to people you care about which is perhaps the most valuable endeavor of all)
for sure, being angry about meaningless stuff is wasted energy that could otherwise be spent doing soPhysician Prescribed Desoxyning positive

Off Topic / Re: It is also MY birthday aaaAAAAAAAAA
« on: November 17, 2022, 08:44:32 AM »
happy belated b-day  :iceCream:

Off Topic / Re: what changes as you grow older?
« on: November 17, 2022, 08:38:14 AM »
physically: digestion

i've noticed my metabolism isn't quite what is used to be , dirty 30 on it's way maybe i'll have a mid life crCIA

mentally: mental fortitude, responsibility level, and appreciation for things I might not otherwise have

life beats you down but you gotta get back up and try again, OR YOU'RE WEAK! NEVER GIVE UP!

My richard got bigger and my sense of humor matured.
yeah your sense of humor totally matured my guy  :cookieMonster:

Add-Ons / Re: [Event] Save Datablock
« on: November 17, 2022, 08:24:43 AM »
if(isObject(%client.savedDatablock && $Pref::Server::RestorePlayerDatablocksOnResp awn $= true))

You put the second statement within the isObject check, so it will always return false. Pushing out requests super quick is nice, but you should really test your addon before you go through the effort of uploading and posting it.
I tested v1, but not v2 after adding the global var. I debated even adding it since one could easily just disable the mod if they don't want it, or simply not use the save event. A simple error forgetting a single ) but then I went and put it in the wrong spot, oof! $Pref::Server::RestorePlayerDatablocksOnResp awn is set to true when the script loads, and the player needs a savedDatablock to be able to load anyways so the loading on respawn was still working for me oddly enough. that being said, I have updated the code once again. thanks for the feedback!

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