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Messages - Kiro

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226
General Discussion / Re: Zombies in the Bluzone**
« on: September 04, 2012, 05:04:09 PM »
I still have Lee Hanson's PDA, and therefore a way to communicate with the military.
This means we can get food and weapon drops from a military chopper so we can destroy them! >:D

227
General Discussion / Re: Zombies in the Bluzone**
« on: September 04, 2012, 04:56:32 PM »
So was he picked up or not?
If so we're screwed…

228
Gallery / Re: Theo's Family Fun Trailer Park
« on: September 03, 2012, 06:59:09 PM »
Ron Fowler is an unoriginal bastard. The notes in this camp actually have little snake drawings at the bottom. One of them confirms this is indeed their logo, so I guess Ron named his group in tribute to this old one.
Very cool.
I hope this brings about the Cobras as a conflict…

229
Gallery / Re: Theo's Family Fun Trailer Park
« on: September 03, 2012, 06:49:39 PM »
Yep!

Not like that ruins anything, though. He formed his own group.
The Cobras?

230
Gallery / Re: Theo's Family Fun Trailer Park
« on: September 03, 2012, 06:46:26 PM »
Oh stuff…



I killed Ron Fowler…

231
General Discussion / Re: Zombies in the Bluzone**
« on: September 03, 2012, 06:38:24 PM »
It may not help anyone at all, but here are the times I can get on (EST):
Saturday = 1:00pm - 2:00am
Sunday = 1:00pm - 10:00pm
Monday-Thursday = 4:00pm - 10:00pm
Fridays = can't get on at all… Except maybe 12:00 - 2:00 but I'll be tired

I'm technically only supposed to be on for two hours at a time, but I can push that… A lot…
I'm posting this so hosts know when we can finish that event (and others in the future)…

Warning - while you were typing 2 new replies have been posted. You may wish to review your post.
I thought you were all dead c:

232
General Discussion / Re: Zombies in the Bluzone**
« on: September 03, 2012, 04:14:45 PM »
I'm not doing it for the competition. I made a post on it a while back.
I'm just making a cool farm area, and if it's good enough it might be added.

233
General Discussion / Re: Zombies in the Bluzone**
« on: September 03, 2012, 04:09:12 PM »
I haven't started my farm area yet… But I don't have a deadline ha >:D

234
General Discussion / Re: Zombies in the Bluzone**
« on: September 03, 2012, 03:49:12 PM »
I'd prefer to avoid live-fire things of that sort and seriously RP it, thank you very much.

I'm considering having someone slip a chem grenade in over the bars at the top of the door, as the bandit doesn't have a gas mask (despite having his own chem grenade)
Yeah that's what I was thinking, but you shouldn't really say it on here…
In any case, if we're all there when we finish this, the admins have to give us all gas masks and weapons so we an do it properly.

It would've been crazy if Crow and Dalton died…

235
General Discussion / Re: Zombies in the Bluzone**
« on: September 03, 2012, 03:43:33 PM »
Good stuff happened.

Anyway, yeah. Excessive amounts of live fire are stupid. Just shoot a little, and if you are hit, then RP being hit. Audax only got irritated when new people kept wanting "redos" because they were RPing so badly. For the really good people who viod things every once in a while, you're OK.
I was hit once and I fell over and stopped shooting. This should be the rule. If you're hit, stop shooting.
Technically if we did this the bandit wouldn't have hit anyone cuz I shot him in the chest right as the door opened.

236
General Discussion / Re: Zombies in the Bluzone**
« on: September 03, 2012, 03:28:57 PM »
Server died!
It was pretty cool.
Realistic situation, realistic reaction, no rushing… Bad time to shut down though :/
We can easily pick up from there next time though, but I have school tomorrow so meh

237
General Discussion / Re: Zombies in the Bluzone**
« on: September 03, 2012, 01:50:37 PM »
Ok, you guys clearly don't understand. I'm done here.

238
General Discussion / Re: Zombies in the Bluzone**
« on: September 03, 2012, 01:43:19 PM »
Theforget
Have I been doing it wrong all this time
lol u sily

Anyway. Another thing is really the hosting. You hear it so often, but it's a legitimate problem. There are 16 admins and only 3 or so of them ever host.
I know your counter argument is that "Our admins aren't machines" but I feel like hosting is subconsciously discouraged throughout the administrating team. You make it out to be something scary and heavy, so people think twice about it when they want to host. Especially now that there are private sessions, they could be up at least every day. If there are only trusted members there, admins don't even have to be present… It's a new concept, and maybe I should wait more before I complain.
So these are the things I think need fixing to prevent Bluzone from remaining monotonous:
-Zombies
-Build
-Hosting

I feel like a bum for complaining, but hey who knows, if I didn't do this maybe you'd be barraged by an unhappy populace later who would be far more relentless than me.

239
General Discussion / Re: Zombies in the Bluzone**
« on: September 03, 2012, 01:31:40 PM »
The community would be divided, and that's a horrible thing since Bluzone is held up by it's notorious community.
Notorious means bad :I

240
General Discussion / Re: Zombies in the Bluzone**
« on: September 03, 2012, 01:30:02 PM »
I suggested that guns should be one or two shot kills on zombies (or head-shots should always be a one hit kill but body shots would be more) but they instantly attacked the idea and absolutely hated it. They don't want to change it just because it's always been this way (fascism (just kidding (but really))).
Also it's not just the zombies, it's the build too. I know you're all probably crushed to hear it, due to the amount of work that's gone into it, some very recent; but the events are repetitive. I've witnessed people trying to counter this feeling within them, but the 'new' events are short and have no legacy.
If none of you agree with me, by all means don't waste your time.
I'm just saying what I think, so perhaps other peoples' voices are heard through me.

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