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Messages - Kiro

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46
General Discussion / Re: Endangered Species Roleplay
« on: January 30, 2014, 07:08:27 PM »
post pictures of the build
forget yer mom

Nice to see you've finally got this ready!
:D yeah I hope it goes well! I'm excited

the thread title makes me think its a bunch of guys pretending to be animals or something xd

zombs are cool though
lol good call

This sounds so stupid
thx for the constructive criticism xXDeadwolf456Xx!
Really cool name by the way!

Post Apocalyptic Roleplay.  Has good rules that would make a fun server if people actually followed them (which is a stretch).  There are civilians that are protected by the military but harassed by terrorists.
Thanks man. Regarding the rules being followed, punishment is swift and harsh and there are a handful of cool, good roleplayers who are the people I want to give a good time. The others wont really be a problem at all.

tl;dr pls?
It pretty much starts out kinda like The Walking Dead with an active Military, and turns into something that looks a lot like The Last of Us.

okay so i thought it was like WB and blu-zone and that other supr srs rp server but i guess it isn't.
What do you mean?

47
General Discussion / Endangered Species (apocalypse) Roleplay
« on: January 30, 2014, 03:38:59 PM »
This is a stuffty logo I found on google so if someone wants to make me a good one I'd love you.

Okay Endangered Species take 2.
About a year or so ago (or maybe like half a year Idk) I was literally a day away from hosting this and my computer shut down and wouldn't turn on and long story short my hard-drive went ded and I lost everything. Now I finally have a build ready again and I have it saved on a flashdrive ;)
Let's get to it!

Endangered Species is a serious roleplay server that's set in 'post-apocalyptic'
Mid-Western U.S.

A quick overview of the history/lore:
(I'm feeling really lazy right now so I'm not going to get specific)
In the winter (about four months before the RP starts) an airborne plague swept through most parts of the U.S. When infected with this plague, a human's brain (as well as the central nervous system and the heart) would 'reboot' after death (taking anywhere from mere minutes to almost a day) and the human would return as a mindless body that only craved meat. (ya zombs) Unfortunately humans seemed to be the most available form of meat. The ones who weren't devoured after being bitten, contracted a terrible illness that would rapidly dehydrate the victim until their death, resulting in another infected. After a few weeks of the initial plague spread, this second disease was transmitted through the water. Within the first two months 200 million fell to either the disease, an infected, or another form of the chaos sweeping the nation. Communication with any remaining form of organized government was rare, as they dispersed to help themselves or their families. A military force was made to maintain order and prevent the remaining civilians from killing each other and destroying the country out of fear and organization. Many tried to flea the country but airlines were abandoned and major ports had been bombed by the military as a last hope to quarantine the plague. Try as they might, the military couldn't fully combat the chaos and the country fell into a barren state. It's said that 108 days after the initial report of the plague, a mysterious and utterly brutal military force was seen in several areas across the East Coast, murdering any survivors in sight. There is an extremely minute amount of information on this organization and many think it was just another sect of the Military but they exchanged in firefights so even the Military doesn't know anything about them. Their goal is to leave none alive wherever they go, and the survivors have spread the name of The Terrorists. Four months after the initial plague spread no one knows how many people are left. The military remains posted in areas of survivors, living off of supplies sent by some apparent leadership.
Our story begins in a small town that used to be the home of some peace loving people, now forced to fight to survive. Several survivors -some have come from far away- hide away in the local ice cream shop as a force of Military and dedicated police officers try to rid the area of the infection (even if that means shooting anyone who coughs, so to speak) and keep the survivors in line. The ones in the ice cream shop know better than to let themselves get caught by the military, but their hiding place wont last long......
(So begins the pilot session of the survivors escaping the town into the forest)

The three main forces are the Survivors, Military, and Terrorists. (Separate survivor groups may form later to join or combat the military or something, who knows?)

Survivors
The survivors (everyone who didn't fall to the plague and who's also not military or terrorist) are a very diverse group. Some travel in groups, some prefer to only take care of themselves. Either way, they all fight a hard battle- the battle of survival. If they didn't have enough to worry about regarding food, water, and shelter, the infected, other hostile survivors, and the Military will make sure they don't have an easy life.
The survivors are the only playable class for starting players.

Military
The military is the remains of any form of government, and are a somewhat ragtag militia, but they have a lot of power due to their relative organization and effective weapons. They're not always prevalent, but when they are they do their best to govern the survivors as best they can, often resulting in conflict. Their true purpose is to keep the chaos at bay and to defend against the terrorists.

Terrorists
Not much is known about the terrorists, as they make few appearances and leave behind no information. They're a hostile group and their sole purpose is apparently to kill all survivors. They come and go swiftly but they make their presence known, as they kill all they can without mercy. Much about them is hidden behind their armor. They are a surprisingly organized and uniform group for one with such a seemingly barbaric cause. Their organization but scarcity suggests that they are dispersed around the region or perhaps the entire country.

Rules: The rules are posted in the spawn area and I'm not going to repeat them here, but know that if they are broken the punishments are harsh. I'm quite a lenient person but I'm not very forgiving, and like every admin I have to be relatively strict to maintain a fun server for the people who actually deserve it.
In other words pretty much all bans are permanent, but if you correct yourself you can talk to me or another admin and it might be repealed.
One of the most important rules is the New Life Rule (NLR).
If you die you die. That character is done. Doesn't matter how you died, make a new character. Don't get so attached to characters that you can't accept it when they die. Dying will be common if you're not careful about how you survive. I realize it's hard to make a character and it's much harder to let one go, but NLR ensures fair roleplay and makes events unexpected. And don't think that just because there's NLR that no character will live long. Some may last the entire story (which has no real end yet) There are a few exceptions including if you're killed outside of roleplay, for example if you're randomly killed by some nooby douche-bag.
Another important rule is participating in fair combat. It's real-time, but killing a player (like actually killing their player model) is illegal. I understand accidents happen, but you only need to shoot a player ONCE to incapacitate them. This means, if you're shot, you MUST roleplay it. don't take a bullet and keep shooting. That doesn't mean your character is dead, but you're at least wounded. So stop fighting. This is a very important rule that if followed well, demonstrates your competence and gains you my respect.
And obviously don't be an starfish and go around shooting people with no legitimate reason. You should be very hesitant to shoot or hurt anyone ever.
Roleplay realistically
The rest of the rules can be read in the spawn zone.

You don't have to, but you can post character bios in the comments cuz it's fun! Write their information and post their inventory (you can use http://innawoods.net/)

Credits:
I built this entirely by myself. ye (edit: Ragequit built a trashcan and some trash!!!! also daveman built some terrain!)
Special thanks to arbys, Daveman, and Ragequit for moral support :)

I plan on hosting this weekend! I'll make a poll on the best hosting day!

48
Gallery / Re: check out my forest in progress :)
« on: January 27, 2014, 08:44:08 PM »
trees and plants aren't exactly looping well from that top view, really easy to see whats duplicated. you need more variants, more rotation, and more random placement imo.
It's not meant to be viewed from above so that's not really a legitimate problem. Also more variants would take way too much time and the placement is as random as it gets while still making sense.

This build has been finished by the way, and I'm now working on a little forest town which is about 95% done.
My roleplay server will almost undoubtedly be up and running by Thursday.

Needs more fog light beams through the trees.
Also, I'm really interested in making some cool lighting but I don't really know how to do this and I've never tried because my computer can't run shaders.

49
Gallery / Re: check out my forest in progress :) (more pictures added)
« on: January 20, 2014, 03:02:24 PM »
your trees and bushes are like crack
buttcrack or crack cocaine?

Also update: Stage 2/3 of building is complete! The second cliff is done and all that remains is for me to add a bunch of rocks and a waterfall for one side, and the other side... I'm not so sure, but I think I'll add more forest and just make it get too dense to pass eventually
(I'm working on the rocks now)

50
Gallery / Re: check out my forest in progress :) (more pictures added)
« on: January 20, 2014, 04:21:32 AM »
*more dense
*density

sorry i had to

also nice build i like it
thanks homey you got my back ;)

51
Gallery / Re: check out my forest in progress :) (more pictures added)
« on: January 19, 2014, 06:09:07 PM »
The dull colors look really good.  Not sure about brighter colors.

If you would let me mess with the environment options with the dull colors, I could really make it happen.

Also, with the poll, maybe some small, dilapidated old moss-covered cabins or fallen bridges, parts of it maybe swept away in floods.
I don't think the build will be big enough to really include any cabins or even ruins for that matter without them overwhelming the map. Also if you look at real deciduous forests they're very bright and I'm shooting for realism here

here's some red shroomers


thanks again for the feedback people!

52
Gallery / Re: check out my forest in progress :)
« on: January 18, 2014, 01:51:03 PM »
Double post but update: I have successfully brightened the whole build with the new colorset! I just set the zone bricks to ray casting, painted them the color of the leaves then used fillcan on them.
pictures to be posted soon. (also the forest floor is getting much denser)

53
Gallery / Re: check out my forest in progress :)
« on: January 18, 2014, 01:52:44 AM »
Hey thanks a lot for the positive feedback guys! :)
It really helps me to stay motivated to spend the time making my builds, and we all know how hard that can be ;)

54
Gallery / Re: check out my forest in progress :)
« on: January 17, 2014, 04:56:05 PM »
what colorset did you use that had all these dull greens??
It's rainy day by BlurIsBack
pretty great colorset, it just transferred to the wrong greens when it switched.

55
Gallery / Re: check out my forest in progress :)
« on: January 17, 2014, 04:31:23 PM »
I think there needs to be some more colors other than green and brown. It looks like a forest in real life. Can you please make this more colorful? Thanks.
I don't really understand what you're asking/if you saw any of the times when I said I was planning on making it more colorful.
You mean like add more yellows and such?
Also my aim is to make it look like a forest in real life if that's not clear.

56
Gallery / Re: check out my forest in progress :)
« on: January 17, 2014, 04:09:55 PM »
I love the use of partial rounds to make mushrooms on the trees.
But the color choices are kinda off. The greens and the browns seem real muddy.
Yeah the colors are a little muddy but, if he made a swamp or a bog that'd be fantastic for it.
Yeah like I said, I switched colorsets midway through building so it looks very dull. I plan on making it much brighter with the current colorset, but I'll post a picture of what it looked like with the old one

57
Gallery / Re: check out my forest in progress :)
« on: January 17, 2014, 03:11:41 PM »
Ohh nice. Really looks like an actual forest scene.

How big is it? Hard to tell from screenshots.
Yeah with its current state there were only so many pictures I could take that wouldn't show the endless map/low sky. My biggest challenge is making boundaries go high enough/foliage get dense enough to make it so it seems like it really goes on forever/is enclosed. Currently it's 3x3 64 (zonebricks) but I'm fairly certain it'll get longer due to the problem stated above. I know that the thickness will probably stay the same because I'm just going to add another cliff side opposite the one I've already built. For one of the other boundaries I'll probably add some big rocks and maybe a water fall but for the other one there may not be another way besides just making the forest go for a looong way but only making some of it accessible. I'm predicting the final product to be around 3x9 64s but closer to 2x6 will be accessible to the average player.
Also, I've added a little sleeping bag under the overhang part but I'm wondering if you guys think I should add paths and maybe some wooden stairs/boardwalk areas and maybe a bridge somewhere or keep it all natural? I'll add a poll

58
Gallery / Re: check out my forest in progress :)
« on: January 17, 2014, 02:09:46 AM »
Oh stuff you're right lol I don't know what I was thinkin

59
Gallery / Re: check out my forest in progress :)
« on: January 17, 2014, 01:55:05 AM »
I'm not sure what it'll be used for, but probably some sort of serious roleplay cuz that's what I'm into

60
Gallery / check out my forest in progress :)
« on: January 17, 2014, 01:44:51 AM »
Hay I'm workin on a forest and just wanted to show you guys!
I changed colorsets halfway through building so the leaves are very dull greens but I plan on changing this when I figure out an easy way because fillcan would take about 500 sprays to fix it. Anyway pix




there's a lil "beehive" in this one if you can spot it^ c:

shrooms! This will get a lot more dense with foliage/rocks in the future. The hard part is making the boundaries for the entire build. At least two 'walls' will be cliff sides surrounding the forest but I'm not sure what I'll do for the other two sides...



mossy fallen tree

one more :)

this is what it looked like with the old colorset. I hope to return it to this brightness while keeping my current colorset.

Stage 2

the foliage is getting more dense and I've been adding dead leaves, moss, and small plants to forest floor.

another fallen tree (there are many small fallen logs across the map)

the creek with water in it- the problem with adding water to the whole map is that it fills up some other low areas in the forest and makes unwanted ponds, but if I use bricks for water it looks bad. any solutions? or any links to 1 or 2 stud high water bricks?

looking across the river. A cliff wall will be added to the side I'm facing here (opposite to the current cliff wall.

An example of the density of the foliage (and one of the unwanted 'ponds')
While the foliage is dense, it's still navigable but sometimes you need to crouch or change course just like with a real forest (almost all of the greens have no collision)

more density and dead leaves. What do you guys think of these leaves? Anything I can do better or do you like them?

this captures the width of the map but not so much the length, as it goes pretty far behind and ahead of the picture. (and yes there's no ground above the cliff because it's just a boarder)

cool pic (this is what the entire forest floor will look like when I'm done.

That's it for now. Any suggestions? I love hearin em :)

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