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Messages - Kiro

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736
Very realistic. Who can you trust? Who can't you trust? Personally, I'd stick with who I know in an apocalypse situation instead of throwing myself into a group of strangers.

Also, the spawn in Survivor Base is more of a convenience. It was never ever a role play element.
We just assume that these people were either always here, or arrived as refugees.

I don't want to force people to roleplay, because not everyone comes to the server for that.
Well it is a role-play... Doesn't it detract from the RP if they're just running around ignoring everyone? They shouldn't really be on... And in the apocalypse, we all know we would try to get as many people as possible to prevent loneliness, death, and the collapse of humanity... I know what you're saying, but only a few people would go off alone. If you won't change the spawn that's ok. I'm gonna break off in that case :3 Gonna try to get some people to come with me somewhere else. Is it official that we can choose our spawn points in the update? I like that idea a lot. Also, can you give me a hint if there's a place I could stay with maybe about 10 people in the map update? :D

737
I was thinking (here I go again)
What if we had a set group of survivors who lived in the actual base? Not saying that no one could join, I just think it would be much better because we would all actually know each other... If someone joins the server they're just like a stranger who we've been living with but we don't really know them? I don't know, it just doesn't make much sense to me.

What I propose is that everyone spawns outside of the base, and they travel into the base and share their story. This would start them off with their character development, and it would let everyone get to know them, so they're part of the group. The only bad thing I can really think about in this server is that the characters/people are inconsistent as a group. With this system, there would be an actual group (like every good zombie story). And of course people would come and go, but that's part of the fun. This way we would be forced to deal with each other and we would build our relationships. We would care for each other much more, which is a very important part of the RP.

Right now, my character only really likes 4 people... The others are all strangers... Not very realistic when we're living in a world of minimal humans.

The only way I can think of this going wrong is that it might be too fast paced to deal with, depending on how many players join at once. With the map extensions, this would be much less of a problem though... Depending on how far away the spawn was from the base...
Maybe if there's a good enough place in the map update I'll just break off and make my own group somewhere...


(On another note, I'm gonna start making random characters that can be killed off easily. Having someone get killed next to you is just so fun (LOL you know what I mean) Or if you shoot someone, it's usually better when they just instantly die... So yeah if you see Kiro above my character, but my name is something other than 'Pip Kiro' don't think twice about wasting me. I mean... Don't just freekill me, but I'll just cause some trouble maybe (not too much of course) and I'll make a dramatic seen ending with my head exploding, instantly killing me. (something like that) Yay!)

738
General Discussion / Re: Zombies in the Bluzone**
« on: June 16, 2012, 09:33:15 PM »
I knew someone was going to say Brock. I don't find his character very...believable? Also he is made up of empty threats and fake scares. It's just one guy and his one or two "body guards." Something that the survivors shouldn't even be worried about.
Brock needs to die soon...

739
General Discussion / Re: Zombies in the Bluzone**
« on: June 16, 2012, 05:29:16 PM »
Server is open!

See, the thing is - when Bluzone was always hosted it was Knaz. So of course an admin was always present. Since he is all the way in Australia, and his connection is bad - the server lags. But Lugnut is lending us his dedicated server so the connection is better.

Just think of it as a normal server where when the password is enabled, it's closed - and when the password is disabled, it's opened.
Yeah, what I'm saying is, can't you just go on, change the preferences and disable the password, then leave if you want? Maybe periodically checking to see how things are going?

740
General Discussion / Re: Zombies in the Bluzone**
« on: June 16, 2012, 05:07:01 PM »
Yeah host preaz

Does an admin even have to be on every second? I mean I get why it's better, but the worst that could happen is some noob joins and rdms, then we just troll him until he leaves, or we contact an admin and they ban him...

741
has zombies in it?
has roleplaying?
BLUZONE RIPOFF

Regardless on whether he was using it as inspiration or not, you guys do realize that bluzone was not the first zombie rp/g made, right? It's just the most popular.
He's right.

742
General Discussion / Re: Zombies in the Bluzone**
« on: June 16, 2012, 02:37:41 PM »
Agreed.

So does anybody care about Artix? He stole the build.
Didn't Kniaz give it to the public? Unless it's the current build... I hate build stealers...

Anyway back to the RP. I think.... WINTER IS COMING :O
Lulz
Something big should happen soon, like... The base is completely overrun by zombies, and we're forced to live elsewhere until they clear out (not too long)
Something like that you know? Or the military comes in and there's a fight or something and they think the survivors are making the disease spread or something (Idk) And there's a huge shoot-out, survivors vs. military, and there are lots of casualties.
I don't know, something even more exciting than our average role-play (which is still very exciting) :3


I explained how things have - and hopefully will be more often in the future - been taken care of seriously. It's just that we haven't had any big threats recently. I'm guessing you got this idea because of last night. It's obvious the survivors don't see that as a big threat and aren't dealing with it as intensely as you would hope to be. They just don't think it's that big of a deal, they have dealt with worse.
I hope they would have. That's what I want :D

743
General Discussion / Re: Zombies in the Bluzone**
« on: June 16, 2012, 02:29:31 PM »
Than let people deal with it. It's always dealt with. Sometimes people are kicked out. Sometimes they are escorted to another area and kept on watch. Then the "prisoner" can attempt to escape - and if he does escape, he isn't going to hang around the survivor base for obvious reasons. Your idea is too forced, players already can and will do this on their own.

You're just subtracting from the freedom of the role-play. You want people to actually be locked in with no escape, just because of their character. That could get boring very quick, and they would most likely leave. If they don't leave, said player will decide they don't want that to happen again - so their character will have a sudden change in personality, which is very unrealistic, considering realism is what you're aiming for.

All in all, this is already possible. Players can already do this, and it has been done before. I should know, I was tied up with some spare rope before and interrogated before my friend foolishly let me go to the bathroom alone and untie my hands - whereas I untied my feet, knocked him out and ran away to the Wild Territory. This role-play is controlled by the players. If they want to, they will take someone to another location and keep an eye on them. It's just that most players recently like to deal with things upfront and not delay it. We don't need to actually lock them in a building.
Then we don't need a jail cell there! If someone had a gun to his head, it'd be the same thing.
Lolz, no because everyone he kills has done something bad. Those are the people who would be imprisoned.
You're right though. I think if we just had the discussion on what to do with him, while pointing guns at him, would be much more intense. That way he could give his own input, attempt to escape, etc.
Regardless, my point is that we need to start taking punishment of people seriously. It's unrealistic and boring if we don't.

744
Drama / Re: Words that describe Badspot.
« on: June 16, 2012, 02:26:57 PM »
notch is a pompous ass
badspot has to take care of one of the worst communities i've ever seen, i think he's earned the right to hate everyone
Yeah the community is definitely worse for Blockland. I guess I retract my statement. Controlling such a large and diverse community completely fairly, has to be unimaginably hard.

745
Drama / Re: Words that describe Badspot.
« on: June 16, 2012, 02:14:13 PM »
In reality though, the kid's got a point. For making a game where he has to deal with a lot of children, Badspot doesn't seem very patient... The game is amazing, don't get me wrong, it just seems like the guy's not too good at dealing with the community... Look at Jeb and Notch of Minecraft, they love their buyers and try to help them all the time. Badspot doesn't really get involved, with the exception of an occasional, sometimes biased, ban or something. Maybe I'm wrong, I don't really know. I'm not hatin' on the man, I just think he should be more friendly to his buyers :)

746
General Discussion / Re: Zombies in the Bluzone**
« on: June 16, 2012, 02:05:15 PM »
Having a jail is a bad idea. I mean, come on! Alek Fischer would be in it every moment of every RP!  :cookieMonster:
Lolz, no because everyone he kills has done something bad. Those are the people who would be imprisoned.
You're right though. I think if we just had the discussion on what to do with him, while pointing guns at him, would be much more intense. That way he could give his own input, attempt to escape, etc.
Regardless, my point is that we need to start taking punishment of people seriously. It's unrealistic and boring if we don't.

747
General Discussion / Re: Zombies in the Bluzone**
« on: June 16, 2012, 01:56:54 PM »
Agreed. I think he was mainly countering the jail idea though; our only real option is to kill people in these situations.
Yeah the death sentence would make for much deeper RP.

Theoretical situation*
Some guy gets drunk and shoots a fellow survivor, almost killing him. We lock the shooter up until we can think of what to do with him. Some say he should be killed because he's too dangerous and he'll only hurt the group if we let him live. Others say that it's not our right to kill him, and we should just permanently take alcohol away from him.

It's not like the discussion would last more than a few minutes, so the imprisoned person wouldn't just be sitting there, and we could let him talk too. I think it would make the RP deeper, and more realistic... I don't see any down side to it.
Also, if you don't want to have to sit in jail, don't do stupid things. I know that, for example, being drunk is RPing, but your character should recognize that it's too dangerous, and he could hurt someone. Otherwise you are a threat to the other survivors, and you should be dealt with.

748
General Discussion / Re: Zombies in the Bluzone**
« on: June 16, 2012, 01:46:17 PM »
Psuedo punishment for rping is loving stupid.

Preventing players FROM BEING ABLE TO PLAY THE loving GAME because it doesnt fit in the little perfect world idea you have is handicapped and wont work. i think bluzone as it is is really good and the only things that really need to be added to it is the fist unequips itself when you pick up a melee weapon script and maybe a few more areas. the storyline that the players create is what keeps this fresh, not handicapped artifical extension mechanics.
Jesus dude... Like I've said... many times now... This isn't about how I as a player want the camp to be like, it's how the characters should want it. Think about it.... In the apocalypse, people in groups would be forced to make laws or guidelines... What's loving stupid is that people run around the camp drunk and kill people and no one gives a stuff. That's unrealistic and makes the RP flat. It simply wouldn't happen... Ever...

749
General Discussion / Re: Zombies in the Bluzone**
« on: June 16, 2012, 01:07:50 PM »
Yeah, the point is, imprisoning wouldn't be fun. That's why you don't break the laws. (It wouldn't be that long though) And mostly the punishment would probably be death.

750
General Discussion / Re: Zombies in the Bluzone**
« on: June 16, 2012, 01:00:02 PM »
Banishment wouldn't work unless the build was a lot more open than it is. Right now all they can really do is hide in the mutalid cave or labs, both of which are frequented RP spots anyways.
True. I think maybe imprisoning people (in a little makeshift cell) or killing them would be the only realistic options. That would make the RP deeper, arguments like this. Wether we should kill people, and if that's our call. Previously normal people, trying to figure out how to maintain order. Clashing morals between the survivors. Leadership struggles. Disputes that don't really have a moral solution, forcing us to question our humanity.

Kinda random but awesome scene from the Walking Dead-
http://www.youtube.com/watch?v=IxVgihOTKzE


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