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Messages - BreadFish

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226
Games / FLATFLYER: THE GAME
« on: June 09, 2015, 06:11:03 AM »
http://en.wikipedia.org/wiki/Hatoful_Boyfriend
LO AND BEHOLD
PIGEON DATING SIM WHERE YOUR THE ONLY HUMAN ON EARTH AND LIVE IN A CAVE
YOU GO TO A SCHOOL WITH BIRDS
NO HUMANS JUST BIRDS AND MORE BIRDS

LET YOUR BIRDY DATING BEGIN ON STEAM

227
Creativity / Re: Garry's Mod Gallery
« on: June 04, 2015, 05:33:39 AM »
It's Lego time.
-snip-
umg you just reminded me i have that on disk in a disk case somewhere on my desk
still works aswell

228
i really want to know how much space he has on his harddrive

229
Give us an archive or something, I don't want to make an account.
Wait the site needs an account? ok just a sec

230
https://dopefishgaming.net/showthread.php?tid=1256

Copy-pastad from the page
Quote
This is Palm Desert.

http://steamcommunity.com//id/palmdesert

He likes buying steam games... Like. A lot.  He has over 3,600 games. And 2,900 copies of DLC. Worth a total of $33,900  (He hasn't even played over 2000 copies of the loving games he bought)

He also likes inventory items... Like. A lot... As he has 35,000 items in his backpack. Worth god knows how much.

BUT MOST OF ALL.

He is a steam level 569! The highest level in the world!

Whoopty do right? Well as most people who even try to level up their steam account they would tell you it can quickly turn into a expensive hobby. As the higher the level goes the more money valve wants you to put in to get that magic number. But this guy has taken the cake.
He has made 1580 badges. considering it takes on average 8 cards to make a badge... he's bought over 12,000 cards.

It's even been reported by techgauge that he spent over $3000 to earn a single. loving. badge.  

And just to put that into perspective It takes him about 6,000XP to go from 569 to 570. (on average) Paying about 60 cents on cards gets you 100XP. So... going to cost him $3600 to level up again.....

And I was able to talk to a steam friend of mine who happens to be a level 100. Who admitted he's spent about $900 on cards and other ways of leveling up to get to a level 100. He told me, he calculated that palm must have spent around $70,000 to level up to his current level. You heard me. $70,000.... $70k to loving show a high level on a steam account.

And to be frank. I think this is without a doubt. The lamest hobby I've ever seen. He's spend over $100,000 on a steam account. (I guess) I made this thread cause I thought it was so damn interesting and most of you guys did too. And this thread somehow helped me understand how anyone can spend $70,000 TO HAVE A PRETTY NUMBER ON THE SIDE OF THEIR STEAM ACCOUNT.

231
Modification Help / Re: Slayer 4 Testing and Development
« on: May 29, 2015, 01:00:23 AM »
Yeah, this doesn't happen for me. Maybe you loaded the bricks as Public? Set "Use All Players' Bricks" to true and make sure that "Use Spawn Points" is enabled.
Thanks! i just tried an all-default run again with this and now its working

232
Modification Help / Re: Slayer 4 Testing and Development
« on: May 28, 2015, 08:11:42 AM »
The bots use player spawns. They will randomly choose a weapon from the team's inventory, with items at the top being more likely. They will ignore path nodes if there's an enemy around. They will flee if they don't have a weapon. Team Balance should not affect them. They will not follow paths if there is no objective for them to reach, such as a rally node, capture point, or flag.
Tried everything they still continue to glitch i even tried an all-default run with only slayer enabled and no diffrence
still with bots spawning absolutely everywhere

233
Off Topic / Re: Most useful apps and computer programs
« on: May 28, 2015, 05:42:35 AM »
steam
all i need is steam

234
Modification Help / Re: Slayer 4 Testing and Development
« on: May 26, 2015, 10:33:07 PM »
Simply place path nodes all over your build (at every corner, etc). These are what allow the bot to navigate, so they should be everywhere and within sight of each other. Then place a capture point or rally node (be sure that you have path nodes everywhere), reset the minigame, and the bots will attempt to capture it.

Most game modes should work although CTF does not.
Ah, thanks.
Ayyy thanks

EDIT: Alright another problem bots never spawn on there spawns only on the default spawn sphere never wield weapons always flee and ignore team balancing? i set a team to only have 1 person and it decides to add 5 players to each? they also ignore path nodes and rally points with nothing being printed to the console

235
Modification Help / Re: Slayer 4 Testing and Development
« on: May 25, 2015, 11:32:28 PM »
OP, a tutorial on how we are supposed to use bots would be nice
all my bots just hang around the spawn and act like the default bots instead of doing objectives

236
General Discussion / Re: Scenery's BATTLEMIX - GOOD FUN -
« on: May 25, 2015, 12:40:46 AM »
BEHOLD
CP_enis

237
Modification Help / Re: Slayer 4 Testing and Development
« on: May 23, 2015, 02:58:17 AM »
The basic gist of it is as follows:

slayer.pathHandler.FunctionNa me(..);
wh- what im sorry i dont even console

239
Modification Help / Re: Slayer 4 Testing and Development
« on: May 22, 2015, 07:24:19 PM »
Question: How do i use the bot Rally points and Path nodes?

240
Off Topic / Post your horrific spore creations!
« on: May 22, 2015, 04:50:46 AM »
/title
i cant upload any of mine sooooo
GO!

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