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Messages - BreadFish

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301
"what is a komprostondo?"

302
Games / Re: Besiege Alpha: Conquer the World! (NOW ON STEAM)
« on: March 12, 2015, 04:52:41 AM »
 
my first tank
p much immune to everything except being launched off the ground and fire
has 3 sawblades underneath to stop knights getting stuck in it
also has a 3-shot turret with each cannon using a different key so you can fire them 1-by-1
thanks to cybertails for steering

303
use the printgun on him

304
Charlie equip T+T RPG
protile equip OSR
JewBot equip KzR
blockhead equip OSR
player equip Airstrike Beacon

get protile and blockhead to support from rooftops with there OSRs
get everyone else to attack convoy

305
get blockhead to drop Beam rifle
get Jewbot to drop APOC2.2 pistol and grenades and homing launcher
wont need it with the MAS heavy RLs blast radius
get the player to drop the T+T weapons laser SMG and entrepreneur staff as they seem to be useless now
entrepreneur  staff tends to deal low damage
give protile Quickshot and Kajes Shotgun and minigun
idk what my item limit is

also so i dont end up too OP remember
i very lag bad on blockland
sooo slow reactions weapons behaving oddly and slow moving

306
arm jewbot with KzR and MAS heavy RL and homing launcher
arm blockhead with faec pwner and tsunami as last resort
arm yourself with RYNO V and megaphone vuvuzela and boombox
save artillery and airstrike beacon for boss battles
attempt to summon BreadFish/Protile from the source of 700 ping
may take a while because lag
recruit BreadFish/Protile as follower
arm BreadFish/Protile with dinnerblaster OSR and guns trikimbo
ask around for a squad to help take out the NC and un-brainwash ephi

you can make me look like whatever you want if you decide to do this

307
faf i was half-asleep and i forgot about seeing about a new key for rotondo aswell
wait
wasnt rotondo also badspot kompressor AND ephi?

308
Find badspot
we gon make ourselves a new faction with his help
we might also find ephi on the way or with badspot
and ask about buying a new key for kompressor so he becomes unded

309
Gallery / Re: Something is off, I need some criticism.
« on: February 24, 2015, 10:40:39 PM »
I might suggesting sizing it down a wee bit. Just a little bit.
no
it needs to be BIGGER

310
Forum Games / Re: X-COM: Long War (Operation Tutorial)
« on: February 24, 2015, 06:15:50 AM »
Name: Warrison "Protile" Carter

Role:Rocketeer

Tank Operator? no

mutate me as much as you like
Preferred Gender: Male

311
Games / Re: GMod Zombie Survival!
« on: February 23, 2015, 08:25:28 PM »
underrated gamemode but too bad half of the players cant do jack stuff except bash useful props or die repeatedly to nightmare on the loving house map

r.i.p avixia's server where the game was actually played
this server has a good amount of regs who know wat2do and a command for Mods to stop people picking up props/nailing

312
playblock
they attempted to kill you and now they are calling you out for killing them before they kill you

313
Games / Re: GMod Zombie Survival!
« on: February 22, 2015, 08:47:46 PM »
bunp

314
Games / GMod Zombie Survival!
« on: February 19, 2015, 10:49:34 PM »
YOU NEED CSS CONTENT

k anyway explanation
Zombie Survival is a massive gamemode where humans are pit against a zombie horde. Once a human dies, they become a zombie. The game ends when all the humans are (un)dead or the humans survive a certain amount of time or complete objectives.

Zombies are all controlled by actual players. Once you die as a human, you will turn in to the undead, usually right on the spot enabling you to take revenge on your former team members who failed to save you. There are no NPCs in this mod.
In-depth barricading system. Use hammer and nails to fasten down props or deployables such as turrets and ammo crates. Ghosting system allows humans to slowly phase through fastened props.
Deal damage to the undead to acquire points. Use the points to purchase ammo, new weapons, and other tools from the arsenal crate. Arsenal crates are deployed by other players. Destroying them as a zombie effectively stops humans from buying any more.
Multiple unique classes for zombies which are unlocked as the round proceeds, making it harder for the humans as time goes on.
Fear-o-meter system makes it so zombies packed together take less damage, enabling hive-mind induced charges.
The zombie player with the highest damage dealt becomes a boss zombie between each wave. Annihilate the humans from afar as The Tickle Monster, make their life miserable as Puke Pus, or use one of the other boss zombie classes.
Original music score which intensifies with the intensity of the game around you.
Hundreds of ZS maps have been made over the years and is also compatible with nearly every zm_, zp_, ze_, etc. map.
Zombie Escape support. Zombie Escape maps play in their own style from ZS, closely mimicing the gameplay of the Counter-Strike: Source mod.

TL;DR: hooman try shoot zambie ded, zambie try and rek hoomans,

hold Z or whatever is bound to Suit Zoom to phase through nailed props
F3 as zombie to change class
boss class changer is above the Regular zombie

IP
43.245.160.28:27015

get on server
server not hosted by me

315
Games / Re: Starbound Megathread - Stable v. Upbeat Giraffe is Out
« on: February 19, 2015, 07:16:23 AM »
found an overdrive guitar and bright piano in same chest

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