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Messages - BreadFish

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61
Add-Ons / Re: Blockality weapon pack V1.2
« on: October 13, 2016, 09:33:56 PM »
Mateba?
Revolvyeaaah

62
Suggestions & Requests / Re: Disposable Launcher
« on: October 13, 2016, 09:25:02 PM »
Holy hell, they still exist? I would use the RPG for this but it requires T1, Im just looking for a standalone launcher

63
Creativity / Re: The new and improved 3D model topic!
« on: October 12, 2016, 11:07:59 PM »
i'll nuke your sorry ass

snip
Should be called the gravy crockett

64
Suggestions & Requests / Re: Disposable Launcher
« on: October 12, 2016, 11:05:37 PM »
Ah, been ages since i have used it, A cousin of mine STILL HAS the old T+T

65
Suggestions & Requests / Disposable Launcher
« on: October 12, 2016, 10:00:41 PM »
/Title
In a more detailed description though, Have you ever used the old old T+T RPG? Back when it was first released on RTB? If so, you get the idea If not, heres what it is
It was a Inaccurate, single-use Rocket launcher, inaccurate as the rocket kinda went in a squiggly pattern And was removed from inventory after use

But ye, im not asking for any special effects' Could just be the default RL but single use,

So, anyone up for it?


66
Add-Ons / Re: Blockality weapon pack
« on: October 12, 2016, 09:13:40 PM »
there are 3 extra unused .cs files,
eXPLANATION NEEDED

Also, do ammo boxes disappear? I have thrown one out and its still here?
And as for the M16A4 the front of the gun has invis parts on the handguard, The M1014 fills the console with Set::add: Object "" Doesn't exist, Everytime it is fired
Another thing of note is the inner-parts of the SV98's scope is invisible, There were also a couple of missing textures in the console, However i could not find which weapon it was
What i have found so far, Make no mistake though its a good weaponpack and i am aware you cant do anything about the Models, simply putting it here for future referance

67
Suggestions & Requests / John lennon face
« on: October 11, 2016, 11:59:46 PM »
Tell me, why do we not have this yet, And can someone do us all a favor?
I know absolutely NOTHING about faces, even less packaging

68
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 11, 2016, 11:57:50 PM »
ERECT

Edit: found secrets already

69
Off Topic / Re: giving out nicknames
« on: October 02, 2016, 07:21:33 AM »
Am here for nickname,
Mutalid containment center ring a bell?

70
Creativity / Re: BROCKRAND COMICS: A RESURGENCE
« on: October 01, 2016, 10:26:22 PM »
someone do SOPhysician Prescribed DesoxynING, ANYTHING

71
Creativity / Re: BROCKRAND COMICS: A RESURGENCE
« on: September 22, 2016, 03:42:17 AM »
oh my god someone do soPhysician Prescribed Desoxyning comical about whats going on with leaks

72
Add-Ons / Re: Gamemodes SMM & King of Ghosts + System_KingdomRPG
« on: September 18, 2016, 09:52:20 PM »
Just a BTW, King of Ghosts needs script_ghostbots
As in, it cant actually be run

73
Creativity / Re: BROCKRAND COMICS: A RESURGENCE
« on: September 16, 2016, 12:19:44 AM »
i like the gif more

74
Off Topic / Re: Bad/weird stuff you see on deviantArt - Megathread
« on: September 13, 2016, 12:14:32 AM »
I'm sorry but ;letting this die is a bigger crime than these peoples existance

75
DEAR GOD IT SCREAMS BARCODES

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