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Messages - .:FancyPants:.

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1651
Off Topic / Re: Braces loving suck ass. (Rant)
« on: November 13, 2013, 02:28:52 PM »
they're a nuisance, but i never got a lisp or really any talking oddities from first having them.
it's been about a year and a half and i'll probably be on a retainer by next summer.

1652
Off Topic / Re: what the hell is this
« on: November 13, 2013, 11:15:59 AM »
Guys the M&Ms are melting, what do I do?
make them sW&W so they're welting instead

1653
Drama / Re: Lukas "Okiver" Larsen - Master Hacker
« on: November 13, 2013, 11:15:22 AM »
It's not like we're actually going to send him pizzas while calling his grandmother.
but that would probably be fantastic.

1654
Gallery / Re: totally unorignal ACM adventure v.1.0
« on: November 13, 2013, 03:29:36 AM »
oh it's an actual adventure
since it was in gallery i figured you were showing off the faces, hence
HKJJOLY FUCJK I'VE ALREADY JUMPED OFF OF A CLIFF

1655
General Discussion / Re: Spade's Arcade #7 - [COMING SOON]
« on: November 13, 2013, 02:49:44 AM »
Keep that in mind when making things with it.
the whole thing has a set-up and clean-up phase at the beginning and ending of each game. players click a ready button that creates their personal player variables, and brick variables are created for "global" use when all players are ready. all variables are simply overwritten at the beginning of the game anyways (set to zero), so it sounds like i should be all good if the server restarts. but if a player kills themselves or leaves in the middle of the game i'm not really sure what to do other than have a restart button. either way, thanks.

1656
Gallery / Re: totally unorignal ACM adventure v.1.0
« on: November 13, 2013, 01:49:27 AM »
HKJJOLY FUCJK I'VE ALREADY JUMPED OFF OF A CLIFF

1657
Gallery / Re: has science gone too far
« on: November 13, 2013, 12:15:19 AM »

1658
Creativity / Re: Drawings Megathread
« on: November 12, 2013, 11:04:20 PM »
Take it however you want, but it feels weird to have feelings dissected like that.
rats, i thought it sounded pretty good when i typed it up at 1am last night.
i tried.

1659
Off Topic / Re: Idle's Profile
« on: November 12, 2013, 11:02:41 PM »
the image is a link to some weird website and the image is a scene from a fairly gruesome movie, it's all been questioned about already.

1660
Creativity / Re: Pixel Art
« on: November 12, 2013, 10:51:18 PM »
Fancypants, try using pdn or ms paint :y
i have those two, i just don't have a convenient way of creating a sprite sheet and viewing it's animation efficiently as i edit it.

1661
Off Topic / Re: What are you sick of seeing in real life
« on: November 12, 2013, 05:38:11 PM »
thermometers indicating my temperature is above 98.6F.

1662
Creativity / Re: Drawings Megathread
« on: November 12, 2013, 03:15:52 AM »


I'm not looking for criticism. I'm just venting..
assisted un-pageloss

i'm looking for the meaning behind this drawing and my first guess is that the wings represent your mood and the guitar music, so im guessing you were upset/disturbed/unhappy about something and music made your day better? or maybe you're just saying music is generally an escape or day-brightener.

1663
Drama / Re: Lukas "Okiver" Larsen - Master Hacker
« on: November 12, 2013, 03:04:16 AM »
Is that a dirtstache?
oh stuff is that what that's called

1664
Creativity / Re: Pixel Art
« on: November 12, 2013, 02:53:43 AM »
dude just use the pencil tool
ive been trying to alter the brush to work like a pencil tool but it just d
wait hold on you worded that as if there's actually a pencil tool



oh that's so not loving cool

edit:
thank you guys for the help anyways.

1665
General Discussion / Re: Spade's Arcade #7 - [COMING SOON]
« on: November 12, 2013, 12:57:19 AM »
Just a tip to make things easier for your self, when naming bricks for a project name then in this format:

[ProjectShortName]_[Part]_[Function]
For example:
BtlBlmp_Comp_GameStart
the reason i asked the original question was because there are aesthetic pieces in my game with at least 30 bricks per player, each named things such as "red_building_lvl0", and adding a [ProjectShortName] for each colored player AND type of building AND level would get a little complicated and tedious.

though what i'm getting you're saying is that all bricks are owned by me, so using a short project name is only if i plan on entering multiple arcade games?

what about VCE? i'm using several Player variables as well as some Brick variables stored to one specific brick, will those survive the server transfer and not mix into any other events?

apologies for the repetitive/onslaught of questions, i just want to make sure i don't submit something that immediately fails and i end up having to spend hours fixing, yikes. i'll answer most of my own questions later when the server goes up.

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