Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - .:FancyPants:.

Pages: 1 ... 230 231 232 233 234 [235] 236 237 238 239 240 ... 621
3511
Off Topic / Re: C++ and Torque Script
« on: March 26, 2013, 07:21:23 PM »
well don't look at me, i wasn't the one that did it.
in C i always prototype the extra functions, then make main, then have the actual functions below main.
i would guess prototyping is still available in C++, but is it less necessary than in C?

3512
Creativity / Re: Pixel Art
« on: March 26, 2013, 07:19:33 PM »
not what his community projects adventure has told some of us.

3513
Off Topic / Re: C++ and Torque Script
« on: March 26, 2013, 07:14:54 PM »
declare it before : declare it after :: intentionally gouge your eyes out : ??

3515
they were all attempts by one-three people, wasn't really a clan project

i'm talking about an everyone-works-together-for-once kind of project.

plus i had a new idea for a type of two-player DM so maybe we can work off that

3516
WGAGT TGGHE FCUK JETLPPK I CAABNT DRIONK L<EMDONAFED AHGDJS

3517
Off Topic / Re: C++ and Torque Script
« on: March 26, 2013, 07:06:23 PM »
But it has to be declared above main
yeah wasn't sure, in C it doesn't so i wasn't sure.

3519
Off Topic / Re: C++ and Torque Script
« on: March 26, 2013, 07:03:24 PM »
so is the code you posted. actually yours has more errors than his did lol.
except he did declare add, it's a function just below main. the parameters are two integers too so i don't see a problem there. though i am pretty sure cout is << and cin is >> but i can never remember.

Code: [Select]
#include <iostream>

using namespace std;

int add( int x, int y )
{
    return x + y;
}

int main()
{
    int i;

    cout << add( 2, 2 );
    cin >> i;
    return 0;
}
is how i would have done it, although recently i've been working more in C than C++.

3520
that's incredibly pessimistic of you.
why would you even say that, how do you know?
i'm pretty sure CB hasn't actually attempted on some big project so

1. come up with a great idea
2. clear the server to focus on this and THIS ONLY
3. change topic title to grab previous user attention
4. edit op to describe new project and tell members to get to the server pronto
5. do it
6. gallery post
7. become millionaires

3521
Games / Re: Starbound Megathread -- pre-order confirmed soon
« on: March 26, 2013, 06:42:47 PM »
> put 12$ on top of the 0.something$ in my debit card a while ago in anticipation of starbound coming out
> re-checked today
> ~2.80$ because amazon sucked 10$ out of it
> loving lost my stuff
> bro has 60$
> get on my knees

3522
i don't think anything constitutes the clan as "dead" until the members have actually declared leave or the leader has decided to split it.
the server is still up, i still join occasionally, we just need a big fat project to slap down on the table and get the forget to work on.

any ideas?

3523

oh my.

3524
i didn't gasp at all
my inventory is all of 24$ and that's good for me stop being a big bully ;-;

3525
Games / Re: Starbound Megathread -- pre-order confirmed soon
« on: March 26, 2013, 03:17:22 PM »
i quoted the wrong person but i was in the middle of class so i couldn't re-edit.
maxwell said it as though it was a fact and i meant to point out that cyber said "try".

Pages: 1 ... 230 231 232 233 234 [235] 236 237 238 239 240 ... 621