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Messages - .:FancyPants:.

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3751
Off Topic / Re: oh look a wiggly thing and OH GOD WHA-
« on: March 09, 2013, 02:06:48 PM »
should have read the thread first
i didn't have my headset on though.

3752
Forum Games / Re: Ask Red [tumblr-like thread]
« on: March 09, 2013, 02:03:34 PM »

count with me!
one broken image!
two broken images!
three broken images!

edit: and then i went to the image source and back and it fixed it?

3753
Games / Re: Starbound Megathread -- what's next?
« on: March 09, 2013, 01:59:58 PM »
humans!
yeah!

3754
GO AROUND THE LEFT SIDE BECAUSE
B
b
because you can, i guess.

3755
RUN AT THAT MAN THERE
HE DESERVES TO BE RUNNED AT

3756
my question is
what does lemonade tycoon actually look like?

3757
Games / Re: Starbound Megathread -- what's next?
« on: March 09, 2013, 03:53:35 AM »
Needs actual space exploration instead of planetary warping.
and that's when the ultimate rpg was born.

3758
General Discussion / Re: Furling's 1000 Door Challenge v2
« on: March 09, 2013, 03:42:04 AM »
i figured someone would go explore the answers to some of the challenges.
but posting the answers right in the thread?
that's just unfair disrespectful low mean.

thank you.
i didn't think you put them there intentionally either, that was my rude way of pointing it out to you :c

3759
General Discussion / Re: Furling's 1000 Door Challenge v2
« on: March 09, 2013, 03:31:34 AM »
furling says he will work on making it so the doors to the houses don't kill you.
so instead of a trial and error, it'll be more like a trial.
if that makes sense
it doesnt

3760
General Discussion / Re: Furling's 1000 Door Challenge v2
« on: March 09, 2013, 02:33:00 AM »
just keep in mind that the more frustrated you are throughout the challenge, the more relieved you'll be to finish it.

unless of course, you're stubborn, tired, angry, and decide to give up and never end up finishing.

no, i'm not talking about anyone specifically, there were many people today who felt that level 6 wasn't a proper challenge.
level 6 is more like a test of patience; if you don't have the time, then i guess you shouldn't play the level. pretty much everyone who got to level 6 today and didn't finish it left thinking

"what kind of challenge is it to make me look for 2 doors out of 63?"

but that isn't true, not at all. i, and others, were able to knock down 63 doors to around 20 just by looking at the position of the houses and eliminating the choices that seemed unreasonable.

the most likely to not have a key in it (the second house, the first black house, the corner grey houses, etc.)

3761
General Discussion / Re: Furling's 1000 Door Challenge v2
« on: March 09, 2013, 01:14:30 AM »
the solution does not change.
the position of the keys are actually very simple, and could be summed up with a very simple sign, but i'm not sure if furling wants that added or not.
and you can jump across the houses, it's a lot faster.

i was able to help a guy solve level 6 in about five lines of chat in about 45 seconds, so with a very small hint, level 6 becomes very easy.

3762
General Discussion / Re: Furling's 1000 Door Challenge v2
« on: March 08, 2013, 10:53:35 PM »
funny thing is that level 6 is the main source of trial and error
but if you think logically the answer is incredibly obvious
i got level 6 done is roughly 10 minutes because i was smart in thinking about the two keys possible locations.

tutorial level 3 for me was confusing as hell because i never knew where to hookshot
i really really hope you're kidding.

3763
General Discussion / Furling's 1000 Door Challenge v2
« on: March 08, 2013, 10:19:05 PM »


This is the topic for Furling's 1000 Door Challenge server!



Note: Furling has asked me to make this for him because currently he's unavailable to do it himself.




ABOUT:

The objective of this challenge is to reach the end of each level, by either:
+ Jumping across platforms
+ Trial and error (and then process of elimination)
+ Critical thinking
and any combination of those.

Within the challenge you'll find either keys, which are stored in the inventory;



or orbs, which look like the image above, and are stored as a number in bottom print at the bottom of the player screen.

Furling's 1000 Door Challenge, as of v2, has: 6 LEVELS



PICTURES:

   
The three tutorial levels.

 
Level 3, or otherwise, the HUB. Lower and upper layers of the HUB.


Level 4: Mirror Box

 
Level 5: Pipe Dream

 
Level 6: Ice World



TEAM:

+ Furling [BL_ID: 6796] - Builder
+ jes00 [BL_ID: 18831] - Eventer



3764
Drama / Re: loving Brickman
« on: March 08, 2013, 07:28:58 PM »
you cannot lock drama topics.

3765
Off Topic / Re: IcyGamma hasn't been online
« on: March 08, 2013, 07:22:45 PM »
he probably built a blockland computer like the one from tron and got himself sucked into it.

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