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Messages - .:FancyPants:.

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61
Add-Ons / Re: Make Eventing Great Again
« on: January 07, 2017, 03:36:55 PM »
doesn't play well with new duplicator
wanted to agree with this quote in one way by saying

it might be a mod confliction causing this (though i don't have many event-related mods other than this and VCE enabled), but if i make a brick with onprojectilehit events like this


then when i duplicate the events, the dropdown menus change from None to a blank box

this causes no projectiles to affect the event whatsoever, making the event useless. so i can't duplicate onprojectilehit bricks unless i just disable input parameters entirely.

62
it feels like otto has the right math to figuring out this whole ordeal, if anyone wanted to download the base mod from here (same link as chrisbot's from the original thread) and tie the math into the teleport, that would be super awesome

63
i've had an idea in my head for an illusion that could be done with doPlayerTeleport (it's not very different from what's already been done in the original thread), but in order for it to work currently, i'd have to spend a lot of extra space having four copies of the same map so that seamless teleports could be done through some hallways. instead i figured a little addition to the mod would hopefully be to its benefit, so here's what i'm proposing


the current state of the mod allows me to do this (it's all a top down view of some plates on the ground):

i tell A to teleport me the moment i step off of it, everything works perfectly, this is what is already known but i figured i'd illustrate it so you understand the next couple of images.


the trick i'm trying to pull looks more like this:

two things change here: the player is rotated exactly 180 degrees relative to their previous facing direction, and the player is teleported to a point on B that is directly across the brick from where they were on A. both the player's camera and the point they teleport to needs to be rotated 180 degrees around the center of the brick.


unfortunately, since the only options for changing a player's view with the mod is absolute, i get this instead:

and i can't check the second box or the absolute rotation will refuse to work in the first place


so my proposal would be to change the dropdown menu a little by adding a few options.
instead of just:

there would also be the options "90", "180", and "270". (and the relative option stays exactly the same but would essentially also represent a 0 or 360 degree rotation)


now, by selecting 180, the teleport looks more like this:

of course, i end up in the center of B because i haven't told my position to change 180 degrees around the plate as well,


so finally i check the relative position box and i get what i'm looking for, this:

hooray! hopefully that makes sense. there are probably even better ways of implementing this but this is what came to my mind first.

64
anyone mind double checking this list for me? https://pcpartpicker.com/list/JXmFm8

honestly i don't know what's of best quality or what might be unnecessary / overpriced (a friend put most of this list together for me), so if there are any cheaper but similar quality parts that anyone recommends, that'd be cool as hell

i think the case, 16gb ram and i7 are things i'm most trying to keep. i'm aiming for $1000-$1200 so this price tag is just about my upper limit

65
Creativity / Re: Drawings Megathread
« on: December 27, 2016, 10:45:28 PM »

66
Creativity / Re: Drawings Megathread
« on: December 18, 2016, 07:08:22 PM »
i think if you made the head a little smaller it'd be alright

67
Off Topic / Re: Furry Megathread - Furry Things Here
« on: December 14, 2016, 02:05:26 AM »

I had this made for me earlier today.
hot damn, is this still your sona? looks a little bit different from the last time i saw him

68
Off Topic / Re: Furry Megathread - Furry Things Here
« on: November 22, 2016, 02:10:10 AM »
He probably just put the ball on the ground and gave it a pat on the back


Real talk


How have none of these characters from Tee K.O./The Jackbox Party Pack 3 been rule 34'd had fan art made yet? They're not that obscure...
oh stuff you're so right what's up with that

69
Off Topic / Re: right or left (:smiley faces:)
« on: November 09, 2016, 08:40:12 PM »
͜..

70
Gallery / Re: cool blockland fact
« on: September 09, 2016, 12:55:38 PM »
haha nice try freek that's just three different colors of paint you can't fool me

71
Creativity / Re: Pixel Art
« on: August 27, 2016, 04:18:30 AM »


forgot to post this here
character belongs to http://soup-erb.tumblr.com

oh damn, that's yours 

72
Off Topic / Re: inactive forumers you miss?
« on: August 11, 2016, 09:59:22 PM »
who

73
Creativity / Re: Drawings Megathread
« on: August 06, 2016, 09:37:22 PM »


feelin inspired by bushido's bots so here's 144 with a generic blocky rifle thing
is their name still 144? im unsure

74
Games / Re: No Man's Sky releases in 6 days. ~ LOL IT GOT DELAYED AGAIN
« on: August 05, 2016, 09:39:57 PM »
no man's sky said their release date on steam was august 12th, never the 9th, not sure why steam would have it say any different, but now what it says is right

by that i mean that this page said



several days ago

75
Creativity / Re: Flamecannon'sDrawingsDotNet
« on: August 02, 2016, 02:53:08 PM »

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