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Topics - Cubelands

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286
Suggestions & Requests / air/blast horn.
« on: May 11, 2012, 04:36:09 PM »

Someone can make this?

287
Suggestions & Requests / Request sounds
« on: May 11, 2012, 02:04:00 PM »
Hello everyone! I bet some of you guys know me that I am deaf. I want find the sound for my server of Submarine TDM. I need the sound of alarm incoming. warble sound something dunno. I want perfect when Foe team enter thier other team's base, set alarm sound. like sound raid something... I not know anything about sounds. Anyone can help me?

288
Help / Missing some the bricks
« on: May 11, 2012, 01:58:27 PM »
Code: [Select]
direct load saves/Slopes/submarine TDM.bls
LOADING BRICKS: saves/Slopes/submarine TDM.bls (ColorMethod 3)
WARNING: loadBricks() - DataBlock not found for brick named "8x Wedge"
WARNING: loadBricks() - DataBlock not found for brick named "4x Wedge"
WARNING: loadBricks() - DataBlock not found for brick named "4x CornerB"
WARNING: loadBricks() - DataBlock not found for brick named "4x CornerA"
I use [GSF]Ghost's Modular Terrain-Basic Pack. when I update at RTB. After that, I lost some bricks of 4x. I ask someone has old add-ons of  Modular Terrain-Basic Pack. jes00 pm'ed to me and give me the link download. Now wrost I lost some more bricks of 8x Wedge. I checked in zip folder, they are everything in there whole of packages 64x to 4x bricks. I not understand why it keep say missing DataBlocks. I check the script look good match lines of model dts and blb. Anybody going explain to me about DataBlock not found for brick named. Other way I can re-write script unless someone explain to me. This drove me nuts all day, seem I can't live without these very good useful bricks. I love them so much.

289
Off Topic / Was Jack the Ripper a woman?
« on: May 11, 2012, 12:01:26 PM »
'Jackie' the Ripper: Was the Infamous Serial Killer a Woman?

I not have explain to you have to read it.

EDIT: Sorry, I forget put link here.
http://news.yahoo.com/jackie-ripper-infamous-serial-killer-woman-211027739.html

290

http://screen.yahoo.com/why-dictators-hate-amusement-parks-29260860.html?pb_list=23dce613-c500-43f0-9134-70e58b73187a
I watched this the video are corny stuff! But I not know black man talk about? No subtitle, someone can watch it and explain to me.

291
Modification Help / CandleStick Emitter not work.
« on: May 11, 2012, 05:29:51 AM »
Code: [Select]
datablock ItemData(CandleStickItem)
{
category = "Item";
className = "Item";

image = CandleStickImage;
canDrop = false;
};
datablock ParticleData(CandleStickParticle)
{
textureName          = "base/data/particles/cloud";
dragCoefficient      = 1.0;
gravityCoefficient   = -7.0;
inheritedVelFactor   = 0.0;
windCoefficient      = 0.0;
constantAcceleration = 0.0;
lifetimeMS           = 200;
lifetimeVarianceMS   = 0;
spinSpeed     = 0;
spinRandomMin = -90.0;
spinRandomMax =  90.0;
useInvAlpha   = false;

colors[0] = "0.0 0.0 0.0 0.0";
colors[1] = "1   1   0.3 0.0";
colors[2] = "1   1   0.3 1.0";
colors[3] = "0.6 0.0 0.0 0.0";

sizes[0] = 0.0;
sizes[1] = 0.0;
sizes[2] = 0.09;
sizes[3] = 0.01;

times[0] = 0.0;
times[1] = 0.5;
times[2] = 0.51;
times[3] = 0.7;
};

datablock ParticleEmitterData(CandleStickEmitter)
{
   ejectionPeriodMS = 1;
   periodVarianceMS = 0;
   ejectionVelocity = 0.0;
   ejectionOffset   = 0.0;
   velocityVariance = 0.0;
   thetaMin         = 0;
   thetaMax         = 180;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;

   //lifetimeMS = 5000;
   particles = CandleStickParticle;   

};
datablock ShapeBaseImageData(CandleStickImage)
{
   shapeFile = "./CandleStick.dts";
   emap = true;

   mountPoint = 1;
   stateEmitter[1]                 = "CandleStickEmitter";
   stateEmitterNode[1]             = "muzzlePoint";
   stateEmitterTime[1]             = "0.15";
   stateName[1]                    = "Ready";
   className = "ItemImage";
   item = BowItem;

   melee = false;
   armReady = "1";
   
LightOn = true;
radius = 5;
brightness = 5;
color = "0.8 0.7 0.4 1";

FlareOn = false;
// FlareTP = true;
// Flarebitmap = "base/lighting/corona";
// FlareColor = "1 1 1";
// ConstantSizeOn = false;
// ConstantSize = 1;
// NearSize = 3;
// FarSize = 0.5;
// NearDistance = 10.0;
// FarDistance = 30.0;
// FadeTime = 0.1;
// BlendMode = 0;

AnimColor = false;
AnimBrightness = true;
AnimOffsets = false;
AnimRotation = false;
LinkFlare = false;
LinkFlareSize = false;
MinColor = "1 1 0";
MaxColor = "0 0 1";
MinBrightness = 0.0;
MaxBrightness = 5.0;
MinRadius = 0.1;
MaxRadius = 10;
StartOffset = "-5 0 0";
EndOffset = "5 0 0";
MinRotation = 0;
MaxRotation = 359;

SingleColorKeys = false;
RedKeys = "AWTCFAH";
GreenKeys = "AWTCFAH";
BlueKeys = "AWTCFAH";

BrightnessKeys = "DEDEDFGF";
RadiusKeys = "AZAAAAA";
OffsetKeys = "AZAAAAA";
RotationKeys = "AZAAAAA";

ColorTime = 1.0;
BrightnessTime = 1.0;
RadiusTime = 1.0;
OffsetTime = 1.0;
RotationTime = 1.0;

LerpColor = false;
LerpBrightness = false;
LerpRadius = false;
LerpOffset = false;
LerpRotation = false;

//actionstuff

stateSequence[0] = "ready";

};

I got this error line say:
Error: cannot change namespace parent linkage for Item from ShapeBase to ItemData.

292
Modification Help / CandleLight model are wrong way.
« on: May 11, 2012, 03:56:32 AM »



I use milkshape model. This my first model is candlestick. I post the picture below.

293
Off Topic / how often use the shower.
« on: May 11, 2012, 01:00:11 AM »
I went to the shower daily one time a day, every morning. Once in while in hot bath tub for few hours.

294

I want someone make tutorial this model a quad, not triangles.

295
Modification Help / candlelight script
« on: May 10, 2012, 06:15:09 PM »
I made this the model of candlelight, and I wrote this script for key bind on/off toggle allow model unmount/mount on left hand and when active light on Press L on/off.



Code: [Select]

if (!$candlestick)
{
$remapDivision[$remapCount] = "candlestick";
$remapName[$remapCount] = "Action CandleStick";
$remapCmd[$remapCount] = "create button";
$remapCount++;
$candlestick = 1;
}
datablock ShapeBaseImageData(candlestickImage)
{
   shapeFile = "./CandleStick.dts";
   emap = true;

   mountPoint = 1;

   className = "ItemImage";
   item = BowItem;

   melee = false;
   armReady = false;
   
LightOn = true;
radius = 5;
brightness = 5;
color = "0.8 0.7 0.4 1";

FlareOn = false;
// FlareTP = true;
// Flarebitmap = "base/lighting/corona";
// FlareColor = "1 1 1";
// ConstantSizeOn = false;
// ConstantSize = 1;
// NearSize = 3;
// FarSize = 0.5;
// NearDistance = 10.0;
// FarDistance = 30.0;
// FadeTime = 0.1;
// BlendMode = 0;

AnimColor = false;
AnimBrightness = true;
AnimOffsets = false;
AnimRotation = false;
LinkFlare = false;
LinkFlareSize = false;
MinColor = "1 1 0";
MaxColor = "0 0 1";
MinBrightness = 0.0;
MaxBrightness = 5.0;
MinRadius = 0.1;
MaxRadius = 10;
StartOffset = "-5 0 0";
EndOffset = "5 0 0";
MinRotation = 0;
MaxRotation = 359;

SingleColorKeys = false;
RedKeys = "AWTCFAH";
GreenKeys = "AWTCFAH";
BlueKeys = "AWTCFAH";

BrightnessKeys = "DEDEDFGF";
RadiusKeys = "AZAAAAA";
OffsetKeys = "AZAAAAA";
RotationKeys = "AZAAAAA";

ColorTime = 1.0;
BrightnessTime = 1.0;
RadiusTime = 1.0;
OffsetTime = 1.0;
RotationTime = 1.0;

LerpColor = false;
LerpBrightness = false;
LerpRadius = false;
LerpOffset = false;
LerpRotation = false;
textureName          = "base/data/particles/cloud";
dragCoefficient      = 1.0;
gravityCoefficient   = -7.0;
inheritedVelFactor   = 0.0;
windCoefficient      = 0.0;
constantAcceleration = 0.0;
lifetimeMS           = 200;
lifetimeVarianceMS   = 0;
spinSpeed     = 0;
spinRandomMin = -90.0;
spinRandomMax =  90.0;
useInvAlpha   = false;

colors[0] = "0.0 0.0 0.0 0.0";
colors[1] = "1   1   0.3 0.0";
colors[2] = "1   1   0.3 1.0";
colors[3] = "0.6 0.0 0.0 0.0";

sizes[0] = 0.0;
sizes[1] = 0.0;
sizes[2] = 0.09;
sizes[3] = 0.01;

times[0] = 0.0;
times[1] = 0.5;
times[2] = 0.51;
times[3] = 0.7;

   ejectionPeriodMS = 1;
   periodVarianceMS = 0;
   ejectionVelocity = 0.0;
   ejectionOffset   = 0.0;
   velocityVariance = 0.0;
   thetaMin         = 0;
   thetaMax         = 180;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;

   //lifetimeMS = 5000;
   
//actionstuff

stateSequence[0] = "ready";

};

package Item_Candle_Stick
{
function serverCmdLight(%client)
{
   %player = %client.player;
   
   if(%player.getMountedImage(1) == 0)
      %player.mountImage(candlestickImage, 1);
   else if(%player.getMountedImage(1) == candlestickImage.getID())
      %player.unMountImage(1);
parent::serverCmdLight(%client);
}
activatePackage(Item_CandleStick);

Note: fire lite on the string top. I did name place at the string muzzlePoint. I use script light/Particle candle create by Kaje. and I put name mountPoint on the wax candle at bottom.

296
Modification Help / 2D player type
« on: May 09, 2012, 09:33:15 AM »
I am not sure correct or wrong.

Code: [Select]
GameConnection::nextCamTarget
{
minJetEnergy = 0;
maxForwardSpeed = 0;
                maxBackwardSpeed = 0;
maxLeftSpeed = 10;
                maxrightSpeed = 10;
jetEnergyDrain = 0;
canJet = 0;
cameramaxdist = 20;
cameramindist = 0;
maxlookangle = 0;
cameratilt = 90;
maxlookangle = 0;
minlookangle = 0;
cameraMaxFov = 90;
thirdpersononly = 1;
                %rot = "1 0 0 0";
showEnergyBar = false;
};
I created it for 2D player type.  
%rot = "1 0 0 0"; are at North face camera.
maxLeftSpeed = 10; and maxrightSpeed = 10; are sideway.
I did test it has error. I look at console come up nothing say errors, that werid. It should be worked but not :C

297
Off Topic / Flexible Body Exericse.
« on: May 09, 2012, 07:21:47 AM »
I have not exericse for long time about for 20 year. I start flexible body exericse, my muscle are glue stuck. It took me exericse for one month, finally my muscle being stretch little bit. I keep going practice flexible body exericse basic regular daily. I am chubby, my weight are 138, It was 119 weight and height 5'6. I was young man around 20 year old. I use be skinny weight 119 until start 31 year old and gain weight. So, I want stay good in the shape body and mind.
Anybody has stuck muscle are glue stuck this experience before?

298
Off Topic / I am Drunk! :P
« on: May 07, 2012, 07:52:21 PM »
Today I went to the store and buy the liquor. I really like this kind one.

TGI Friday's Blend Mudslide, Yummy! See you guys later!

299
I'll start it. This for fun!








Dear Eric "Badspot" Hartman,

300
Off Topic / Cubelands/Furling's American Sign Language: Grammar.
« on: May 06, 2012, 07:52:01 PM »
1# American Sign Language: Grammar
2# American Sign Language: Grammar
I want you understand me, few people can read understood me.  Feel free discuss and Do not make negative posts, please Thank you. If you not can't read my grammars to understand, then ask someone willing translate for you.

My old thread of My life
Aslo you can check out my profile.
:D

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