31
Modification Help / Brick bls import to blb file
« on: January 18, 2013, 02:27:35 AM »
http://forum.blockland.us/index.php?topic=217603.0
How I can make it import?
How I can make it import?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
ModelHat.cs
datablock ShapeBaseImageData(ModelHatImage)
{
shapeFile = "./Model.dts";
emap = true;
mountPoint = $HeadSlot;
offset = "0 0 0.1";
eyeOffset = "0 0 10";
rotation = eulerToMatrix("0 0 0");
scale = "1 1 1";
doColorShift = false;
colorShiftColor = "1.000 1.000 1.000 1.000";
};
Server.cs
function serverCmdSentModelhat(%client)
{
%player = %client.player;
if(isObject(%player))
{
if(%player.getMountedImage(2) $= nametoID(ModeHatlImage))
{
%player.unmountImage(2);
%client.applyBodyParts();
%client.applyBodyColors();
}
else
{
%player.unmountImage(2);
%player.mountImage(ModelHatImage,2);
for(%i = 0;$hat[%i] !$= "";%i++)
{
%player.hideNode($hat[%i]);
%player.hideNode($accent[%i]);
}
}
}
}commandtoserver(\'ModelHat\');


![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
[Vehicle Dismount Timer Kill] Make it work with AIPlayers.
![]() | ![]() |
![]() | ![]() |


