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Messages - DannyPoliceM

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61
Suggestions & Requests / Re: A weapon checker/metal detector
« on: April 27, 2011, 08:12:09 AM »
Events to the rescue!
Code: [Select]
[0]   OnActivate>Self>SetZone[0](direction)[0][0][0]
[1]   OnActivate>Self>ToggleEventEnabled[0 1]
[2]   OnPlayerEnterZone>Player>clearItems
[3]   OnPlayerleaveZone>Player>addItem>(MedKit)
[4]   OnPlayerleaveZone>Player>addItem>(Fists)

Requires Destiny's Zone Events and bricks - (RTB)

Requires clearItems Event - (I do not know the creator is)

I know how to event a weapon remover, what i am suggesting is a mobile item, that would check someones inventory items and automatically remove it(if they accept)

62
Suggestions & Requests / Re: A weapon checker/metal detector
« on: April 24, 2011, 12:17:43 PM »
This would be useful but very unfair.
To counter that, a weapon checker scrambler that allows you to set what the weapon checker detects.

Hmm maybe, but there could be prefs so the person being checked can resist being checked
This would reduce the amount of freekills in Jail-RPs because it would be much simpler and faster way to check if someone armed, as opposed to asking him to come to an evented weapon eraser/checker

63
Suggestions & Requests / A weapon checker/metal detector
« on: April 24, 2011, 11:47:16 AM »
An useful tool for jail rps and other roleplays
When used on another player it would show all tools(in the inventory) that the player has in a center print or chat message
And some other options, toggleable/changeable by RTB Prefs:
-Message shown on chat/bottomprint/centerprint
-Toggle whether the checked player knows he is checked
-Add a list of hidden items that can not be detected by the weapon checker
-Add  special colors for the weapons in the list, for example white tools are allowed, like printer,wrench,medkit,and not allowd items in yellow such as keys,and in red highly dangerous items such as guns,pistols
-Can the player resist weapon check? If he resists,the weapon checker user gets a warning (A yes/no GUI prompt for the checked person)

For example, when used on someone in a jail rp server:

DannyX inventory includes:
Fists
Medkit
Key
Gun

From this the user can understand that fists and medkit are allowed, if the player has key he can ask him to drop, depending on the server rules, he can kill if the player doesn't drop them. And if a gun(red) is found, he can know that he can kill without a warning(or not, depending on the server rules).

More options:
Players can resist(by having a prompt when they are being checked, and a slight delay before the actual check), if they resist an alarm sound plays to warn the metal detector user
Toggleable - if ilegal(red/yellow) items are found, they can be automatically removed, or they would require the checked user to choose if he wants to automtaicaly lose the restriced items or not
Make the detector be able to hit people with a right click, or stun them(freeze/tranqualize)


TL;DR : A weapon that when used on people, it lists their weapons in a chat message/center/bottom print

For model, it can be a generic(printer), but it would be better if it looked like a security wand:

64
Gallery / Re: Shime Coal Mine/Anti Zombie Fortress
« on: April 24, 2011, 05:25:21 AM »
There isn't much color on the real life building so i don't know to what recolor it

65
Gallery / Re: Shime Coal Mine/Anti Zombie Fortress
« on: April 23, 2011, 05:08:22 PM »
For the supports, i don't think that grass/growth would be very nice, and there isn't much else to add to the supports
For interior, i might add something. Probably guns or standard things
And as an actual anti zombie fortress, i think zombies can climb and destroy the walls, but that they can do to almost anything but cubes/walls/big bricks(which wouldn't fit on this building)

66
Modification Help / Re: Gravity Cat's Add-On Dump
« on: April 23, 2011, 05:03:56 PM »
Some items are really underpowered
For example, the grenade is very weak. Even when standing right near it, it doesn't kill you. I think it should be frag(sharpnel) or h.e (more radius,blast power)
Binocular airstrike should be stronger, because it is weaker than the grenade, i think it has very little/no splash damage so it gotta hit a person directly, and the damage is quite low against vehicles. Splash(radius) and power should be increased so it will be more useful

Also, for the current san andreas map TDM, medpacks,ammo packs should be pick ups at the base for everyone, so we wont have to switch to medic/support,drop pack, and switch to the wanted class. And add bipods,teargas and gasmask or flashbangs

67
"its not spam its on a baseplate"
A lot of idiots/spammers say this, and then to prove them wrong, i build random rainbow bricks/spam on a baseplate and ask them if it's spam

68
Gallery / Re: Shime Coal Mine/Anti Zombie Fortress
« on: April 23, 2011, 11:43:28 AM »
It's based on the shime coal mine with some changes(such as the vault door/elevator). Anti-Zombie fortress is just a meme/nickname

And the vault door actually leads into a room(teleport room), it's a little hard to see the room from the pic since the whole build is the same color, but the vault door is the only access to the room and to the fort, in addition to a room at the top

It might be a little different from the real mine since i don't have pictures of the mine interior

69
Gallery / Shime Coal Mine/Anti Zombie Fortress
« on: April 23, 2011, 11:22:22 AM »
Made by me, DannyX BL ID 18665
Based on the Shime Coal Mine(an abandoned mine) in real life,  also nicknamed Anti-Zombie Fortress (according to know your meme)
Front View:

From other angles:

Rear View:

Another View:

Top Rear View(ignore other builds they aren't mine):

Top Front View:


There isn't much inside, only an teleport/elevator at the ground and first floor, and ladders from floor to floor
- Shows the ladder design and elevator/teleport room
At the bottom(ground) there is a vault door opened/closed by a VCE based keypad that uses a password


Comparison to real life:

70
Modification Help / Re: RTB Development
« on: April 11, 2011, 04:03:48 AM »
Damn it
Everyday i check the beta site, and somehow i missed it and all spots are taken :(

71
Modification Help / Re: Gravity Cat's Add-On Dump
« on: March 28, 2011, 04:24:46 PM »
Gravity Cat, can you make the Stinger better? Make it longer ranged and bigger locking area, so the whole scope can be used to lock onto vehicles
Helicopters can avoid it too easy, and it's hard to take out helicopters unless they hover/fly very slow

72
Suggestions & Requests / Re: Output event - Ban/Kickplayer (time)
« on: March 27, 2011, 11:00:37 AM »
This would be an horrible event, unless only super admins or host can use it
Otherwise players would abuse it
The logic



Out of bounds areas (which you must blatantly 'break' the barriers or rules of the server build to get to) could be covered in said bricks. You could add some VCE to make admin-only areas automatically enforced as such.


Just make sure you disable them for freebuilds..
Instead of banning someone who went out of bounds, why not kill/teleport him back?

73
General Discussion / Re: big boom weapons?
« on: March 26, 2011, 01:28:12 PM »
No, lets make an antimatter bomb!

74
Suggestions & Requests / Re: bricks that can trap out water
« on: March 08, 2011, 02:22:16 PM »
I support, but i don't think its possible with the game engine, you can try with water bricks

75
Suggestions & Requests / Re: Radar
« on: February 25, 2011, 03:38:41 PM »
I support, it would be serversided, and i think you should combine it with compass (directions and waypoints)

And, make an ability to transmit location to someone by his BL ID, this will be useful in big maps such as paradise islands etc

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