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Messages - DannyPoliceM

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76
Modification Help / Re: And another weapon pack
« on: February 21, 2011, 01:51:57 PM »
Tracers help you to see where your bullet fell

77
Modification Help / Re: News Poll: Most Popular Weapon Pack
« on: February 21, 2011, 01:38:04 PM »
Tier Tactical is the most popular
But gravity cat new weapon pack is going to own tier, he has a lot of weapons with reloading,sights,and ballistics(bullet time,drop,recoil etc)

78
Modification Help / Re: Gold Mine Cart Rail Road Tracks
« on: January 26, 2011, 04:41:39 PM »
Make blocko normal not wood, and the lego rails

79
Suggestions & Requests / Re: Wire bricks.
« on: January 17, 2011, 03:26:38 PM »


flaws wire bricks

Looks like something made up in paint

80
General Discussion / Re: What Version Did You Have DEMO In?
« on: January 09, 2011, 04:36:16 PM »
I don't really remember when i got the demo, i played in V002(rtb 1.045), and then when blockland became retail or probably after i heard it became retail i think i got demo, and i think i bought the game when it was V13

81
Add-Ons / Re: ghost1s crosshairs
« on: January 02, 2011, 08:29:37 AM »
They look great
The marks for the ranges look useful for rifles with bullet drop

82
Modification Help / Re: Model for Grapple Rope
« on: December 21, 2010, 09:35:09 AM »
Pistol grapple would be better for the hookshot

Make a grapple rope based on this

83
AoT General / Re: 101 Ways AoT could die or LIVE
« on: December 17, 2010, 01:22:35 PM »
101. the game is already dead

84
Suggestions & Requests / Re: Artillery
« on: December 07, 2010, 04:14:48 AM »
Artillery/Ballistic missiles would be very useful
It doesn't even need a custom model, just something that lets you aim it for long ranges

85
ok i got kalphs position addon and its exactly what i needed

86
Suggestions & Requests / Cuffing and dragging people
« on: December 05, 2010, 02:00:50 AM »
Cuffing people would be useful for some RPs like jail rp, city rpgs, real roleplays, strange minigames or for admins

DETAILED DESCRIPTION
Types of handcuffs:

Handcuffs:
When applied, player wont be able to open doors/do onactivate events, wont be able to use weapons and jets, hand animation would make the hands go backward and a handcuffs model will appear

Legcuffs:
When appied, player wont be able to run(would only walk slowly, like when holding C), wont be able to jet, to jump, and legcuffs model will appear on the player legs.

Both:
A single inventory item that combines both types of cuffs

Supercuffs:
Would totally immobilize a player, wont be able to move at all or do anything

Admincuffs:
Like supercuffs, but only admins can use them, player cannot Self Delete when using those cuffs, only admins can uncuff them.
---
Applying cuffs will be like using a medpack/medkit on a different person (only if he isn't moving)
To uncuff him, you could use a key, a lockpick, or just click/hold click button on him. (RTB Pref)
Keys could be included into cuff items to conserve inventory slots, and uncuffing would use right clicking on your/your team/any player (depending on a RTB Pref)
---
Dragging: it would be possible to drag/carry cuffed players by tapping left click on a player without holding any weapons(RTB Pref to choose if you can drag anyone in a mini,your cuffed player only,players from enemy only,no one at all etc..),it would be possible to put a player in a vehicle passenger slot[usually the third/fourth slot, the one without a weapon/cannon on it]
---
Ammo/Amount of cuffs:
It would be possible to use a rtb pref to choose how many cuffed players a single person can have, if you would lose the handcuffs after using them(and retrieve them after uncuffing someone), or unlimited handcuffs, limited amount of handcuffs etc..
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SHORT DESCRIPTION

It doesn't need to be very complicated and detailed, could be just a cuff item that limits players from using weps,slows them down(by turning them into some playertype), and unlocked by using a key item/nothing in hand and would restore their original playertype. doesn't really need lot of types of cuffs and prefs

87
If i have two far towers, and i want to use SpawnProjectile radio wave, to find the xyz for the event i can use two xyz of both tower locations.
I need a console command/event/command that is clientsided, and it tells my player(or crosshair)position in X,Y,Z

88
Is there any clientsided command,console command or add-on that can tell me the X,Y,Z co-ordinates of the player in a server

I need it for spawnProjectile events, if i want a brick to fire a projectile into another brick that is far from the original brick, i can use two XYZ locations of both bricks to calculate the direction where to shoot the projectile,
instead of guessing the XYZ for the event

89
Suggestions & Requests / Re: 2 sided paintable bricks.
« on: November 20, 2010, 01:23:38 PM »
Im sure its possible for badspot to do it.. but not as an addon

90
Add-Ons / Re: H&K MP5 (RTB, Much?)
« on: November 13, 2010, 10:56:26 AM »
Make the magazine a little less wide, and make the handguard different(Color and shape) than the receiver

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