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76
General Discussion / Re: Is this the end?
« on: February 17, 2020, 12:57:43 AM »
you can decide for yourself on how you define the 'end' or 'death' of a game. As far as i'm concerned, this game can't ever die due to the simple fact that you can always make new addons and host singleplayer or LAN based servers. What ever glory this game has ever seen has long since been gone years and years ago. The good memories are well cherished, but honestly it's good to move on.

This game outgrew itself in every way possible despite all odds, and was never truly intended to last as long as it has. The games date of release is probably the real culprit of its demise, it was essentially ahead of it's time. If retail caught the later sandbox / 'Minecraft' rush, had development decisions that were more thought out, and marketing was expanded beyond simple Google adsense we'd be somewhere else entirely.

It's good to let go and not get too attached to a LEGO styled building game lol. When I get that itch, I'll easily log on and build whatever it is I want, when I want to. I have my Auth key memorized and I always have a flash drive with different versions of Blockland on it. This game will always hold memories from a simpler, better part of my life, but at this point we are just beating a dead horse. It's embarrassing to even consider this game coming back into it's former glory.

77
Gallery / Re: Saturn V
« on: January 25, 2020, 07:36:14 PM »
this is kind of epic, it's cool to see full scale builds in blockland. it shows how HUGE this thing was! i felt like i knew a lot about rockets, but this build kind of blows me away... this thing is huge


edit: hold on.. this is ~0.3 the original size? holy stuff.. my mind continues to be blown

The scale is very peculiar to calculate actually, I'm not entirely sure the exact conversion because I used a medium for creating the model before I created it in Blockland.

I studied and collected all the information from NASA's website and other sources for schematics of each stage and all the components, I sketched it out on paper as well. I then used Valve's Hammer Editor (because I'm a veteran level designer and I know how to use this program even in my sleep) to create a free from model using scale conversions.
1 Hammer unit is 1/16 of a foot. After I built a basic outline of the model I then scaled it .3625 the size in the editor. The reason for such a arbitrary value was because it lined up to be exactly 192 units/studs in diameter, so both values were equivalent in game and in editor. So I essentially made it so that 1 Hammer unit was equivalent to 1 Blockland stud.

So It should be .3625 of the real size, but seeing how it's vastly larger than I anticipated. I have to take into account that the Blockland stud isn't actually equivalent to a Hammer unit and that the player size is different from the Source Engine based titles.

Regardless if I screwed up the scaling, This size allows the proper resolution that I was looking for anyhow. I don't think I could've built this any smaller without a significant loss in quality and detail.

For whomever wants to actually find the proper scale factor go right ahead.
1 x 1 x 1 Blockland brick = 0.5 x 0.5 x 0.6 Torque units
Real Life Saturn V is 363ft tall
Blockland Saturn V is 2,106 Bricks tall

78
Gallery / Re: Saturn V
« on: January 24, 2020, 03:27:32 AM »
Made some progress today!

I hit the brick limit so I need to increase it next time I start the server...
A lot of that is due to my terribly unoptimized building. I'll get around to decreasing it when I finish. Maybe.

Almost done though!






79
Gallery / Saturn V
« on: January 19, 2020, 05:34:47 PM »
I did extensive research on the dimensions and scale for it so I could have a pretty accurate model.

The scale chosen was quite arbitrary actually, but turned out to be the best for detail/size. It's so large in fact that it just barely clips out of render distance.

Scale: 0.3625 of the original size
Height: 2,106
Diameter: 192 (excluding the massive fins that will be added later)
Brick count: 254,973







For being my first intensive build in over a year, it's actually not terrible. I'm very happy with it and was extremely excited with the fact that I didn't get bored with it or quit out early on. I had a lot of fun with it so far! I'm taking a break before I start doing all the cones (curve-y panels and bits) because they seem challenging.

I plan to rebuild each stage/module for it's own separate display. This was the original intention but I got carried away with just building the whole Saturn V assembly. The future plan is to have the full rocket and smaller displays be exploreable (with optional teleports because of the immense size)

80
General Discussion / Re: your favorite/most remembered servers
« on: January 12, 2020, 09:54:42 PM »
my non-dedicated servers i'd host a million years ago and leave on over night to come back to a wholesome history of activity while I was asleep.

81
General Discussion / Re: what's the best/your preferred colorset?
« on: January 09, 2020, 12:14:44 AM »
truenos

but I don't remember why. I picked this forever ago and never changed it, Possibly better ones have since released.

82
General Discussion / Re: [BG Official] Brickadia Hate Thread
« on: January 09, 2020, 12:08:51 AM »
To be fair blockland had less than 100 players during beta
To be fair, at the time the internet was a weird loving utopian wasteland in it's infancy. The idea of having a hundred people back a "beta/alpha" was nearly non-existent. People actually released FINISHED games; not do this loving stupid early access or closed alpha/beta bullstuff. The landscape for video game development has vastly changed since then.

I don't know why I even bother contributing to this garbage in the first place but I thought I'd at least kindly mention this little tid-bit of info.

No one asked for my opinion, but honestly a games a game. Knock off or not, spiritual successor or not. If you like it, enjoy it. If you hate it, move the forget on. It literally doesn't impact you at all if you just ignore it entirely.

All I know is that one day will come when the master server/forums will shutdown for good and guess where you'll be stuff posting next...

83
General Discussion / Re: Hosting Deathrace
« on: December 28, 2019, 10:37:53 PM »
cool

84
Off Topic / Re: Wip it Out!: Storage Flexing
« on: April 04, 2019, 11:09:11 PM »

Looks like a lot, but it isn't, last year April


What i have currently, setup with a 10gig interface

85
Off Topic / Re: Upgrading pc soon
« on: March 30, 2019, 05:34:54 PM »
i got a FX-8350 overclocked to 5.0ghz
MSI 970-A SLI Krait Edition
20GB of 1600mhz RAM
evga GTX 970

I built this system a long while back for budget and it's still really nice, unfortunately the 970 is slightly bottle necked by the cpu. Runs all modern AAA titles at max settings consistently above 90fps

As from all the comments I've seen, people don't really understand what it's like to live the budget life as I once did. Based merely on circumstances I'd see no issue with upgrading to these parts. I will have you know that an i7-920 (a 2008 cpu) will outperform the fx-8350 (a 2012 cpu). I own both of them and I've ran extensive benchmarks and they're about the same.

Honestly nowadays getting a $1000 is stupid easy also second hand hardware is so easy to come by, so I'd just save up really.

You'll only appreciate the higher-end performance if it's a actually a great deal better. 20-30% more performance isn't THAT noticeable. I'd save up to get a general 100%+ performance difference. You simply won't appreciate the new hardware if it isn't significantly better.

That's the main reason why I'm upgrading now,
ASUS Prime X470-Pro
AMD Ryzen 7 2700X
Corsair Vengeance LPX 16GB
Samsung 970 EVO 250GB

all these parts for sub $500.
and it's estimated that I'll experience a 168% performance and stability increase

86
Gallery / Re: What are you working on?
« on: March 07, 2019, 09:47:53 PM »
was working on the outline for a 1:1 scale build but ran out of time.
Sucks because I actually have unlimited references and motivation for this one due to how easy it is.



87
Gallery / Re: What are you working on?
« on: March 02, 2019, 08:24:54 PM »
functioning NES Donkey Kong

88
Off Topic / Re: What is your internet speed
« on: January 17, 2019, 08:27:35 PM »

Supposed to be 1gbit & 500mbit smh.

ya need cat 6 ethernet cable or a better router.

89
Forum Games / Re: Paste the last thing you copied
« on: December 16, 2018, 07:14:51 PM »

90
Help / Re: Stuck on Loading Datablocks
« on: December 16, 2018, 06:48:06 PM »

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