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Topics - (SWAT)28199

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1
Suggestions & Requests / Cybermen - Cyberleader (Daleks Too?)
« on: February 15, 2014, 09:46:43 PM »
Delete, Delete, Delete!

A Dr. Who cyber man, in blockland, that would look more block-y, and be about the size of the regular blockhead.

When right clicking, the cyber man holds out his arm, and his wrist blaster (Because he is a super battle droid in disguise), and while holding right click, left clicking will allow you to blast a laser that deals around 20 damage. He would be able to shoot it at least every 3 seconds.

Cyber men would at least have 500 health.

Also, when you press your light button, the cyber man would say "You Will Be Upgraded!" Pressing shift would make him hold his wrist blaster in the air, and hold it with his other hand. Sitting would make his head tilt down, as if he was powered down.

Shields - cyber man also had shields in the show, so maybe there would be like some sort of 100/100 shield system , and after 15 seconds from combat, he would quickly regenerate his shields.
On death, his head would explode, dealing area damage around him (When in a mini game).

The Cyber man would move slower then a blockhead, as if he was walking, and would hold out both of his hands, if you typed /zombie , or /hug
The cyber mans body parts , (including the arms, legs, body, and head,) would all depend on the players body part colors. (Just to give it a variant)



Cyberleader -
Exterminate! Oh wait...

     The cyber leader is the elite of the cyber men. He is a little bit better then a regular cyber man in just about everything. The cyber leader is about an tiny bit taller then a regular cyber man, and just a little skinnier. He is mostly the same, but the parts are more smaller, and detailed, and his head is different then an normal one.

The cyber leader does pretty much everything the regular cyber man does, but his blaster deals 40 damage instead of 20, and can fire every 1 second, instead of 3. The cyber leader has around 600 hundred health, and 200 shields. His shield regen time out of combat is reduced to 10 seconds.

There is also a negative about the cyber leader. When he dies, his head explodes as well, but this does a much greater area damage then a regular cyber man death. Cyber leaders also move a little quicker then a regular cyber man, and his body parts would be a little longer.



The rest of the information you can find about the cyber men can be found here on their own wiki. http://en.wikipedia.org/wiki/Cyberman


(Cyber Bots) Because bot's can't right click exactly.
For bots, that are cyber men, and cyber leaders, they would automatically disable right clicking for aim, and automatically shoot, on attack.

- Daleks!
You will be upgra- DAG NABBIT!

     The superior race, Daleks!
Daleks are another Dr. Who enemy, who is known to mercilessly eliminate anyone, and anything that gets in its way to achieve its goals. The Dalek creature's color is depended on the players chest color. Looking up and down moves the daleks eye bulb, and right clicking makes the dalek shoot the extermination ray, (Dealing around 100 damage), and can only fire every 5 seconds.

     When using your light key, the dalek yells "Exterminate!" The Daleks have around 800 health, and a shield of 400. Daleks move a bit slower then normal blockheads, and can't jump. Instead, they can jet, but when they do, they would scream "Elevate" once you RMB. Sitting with the dalek makes the chest cavity open up, so you can see inside, where the dalek creature is. Shifting with the dalek does nothing mutually. When a dalek dies, it's top half explodes, dealing around 200 area damage around it.






FEEL FREE TO LEAVE COMMENTS

2
Suggestions & Requests / Blockombat?
« on: February 15, 2014, 02:27:06 AM »
What ever happened to that really old blockland modern weapons mod?

3
Suggestions & Requests / Zombie Panic Source Weapons/Misc
« on: February 14, 2014, 02:00:18 AM »
     I'm thinking about making a server and map of this, so I'd like the guns too.
RTB Prefs. :
-  Ammo bar, a small GUI appears, telling you the ammo count for your HUD on your bottom right, that looks like this -



-  Ammunition (Disables if guns requires to take up ammunition or not, usually used on pvp maps)

Items:
-  Pills (Picking it up, heals you for around 20 health)

- Med kit (Picking it up heals you for around 50 health)


- Body armor (Reduces damage from attacks, but also takes damage its self until depleted, basically like Kevlar)



Weapons:
All listed here.
http://zombiepanic.wikia.com/wiki/Guns
As well as ammunition and etc.

Weight, libs, guns add weight to you, and make you slower.

Tools:
- Barricades ( Allows you to place small "fake" brick models on to walls, that can be broken by being shot at or being clicked repeatedly)


4
Suggestions & Requests / Werewolf Playertype
« on: February 09, 2014, 11:04:26 PM »
I need it for an RPG I'm making.

Looks like a normal player, but right clicks and turns into the werewolf player type.

I'm pretty sure everyone knows what a werewolf looks like.

5
Suggestions & Requests / HL2 Strider, and armor
« on: February 02, 2014, 09:41:30 PM »
A Strider, from Half Life 2


Left clicking fires a energy pulse, dealing 15 damage each.

Using your light key fires a dark energy orb that deals 300 damage, and aura damage. Has a regen time of 30 seconds.


_____________________________ _____________________________ _____________________________ ________

HL2 Armor

H.E.V. Suit, a notorious armor, worn by the infamous "Gordan Freeman".


When wearing the "H.E.V. Suit" , you gain 50% Damage reduction from all sources, including, but not limited too, guns , events, fall damage, roblox, etc.

Rebel Armor

Rebel armor, worn by the HL2 Series rebel's.

Similar to the vest.

When wearing the "Rebel Armor" , you gain 15% damage reduction from gun's.

Combine Armor



When wearing the "Combine Armor" , you gain 15% damage reduction from gun's.

Full outfit included, coming with the mask and all in 1 item.

6
Suggestions & Requests / Wrist Blaster
« on: January 08, 2014, 04:21:27 PM »
Can someone make like a wrist blaster that fires a repeated laser slowly, and makes a tiny spark effect, and a tiny explosion, that also deals about 40 damage.
The tiny explosion doesn't deal splash damage, but is more just for looks.
Would shoot red lasers that would travel pretty fast.

7
Suggestions & Requests / Simple Assault Rifle (It's actually Advanced!)
« on: January 06, 2014, 08:28:22 PM »
I'm tired of all that "Variety", and all the mixtures of different guns, I just wish there was a simple assault rifle, with practically everything, Not seeming so simple now hmm?

(All the variety take the time and work spent on one, and splits it up upon the rest of them, making them more sloppy, and less efficient, how ever, working on 1 interesting gun using all the time and hard work would make it mear perfect...)

I was thinking of an assault rifle that would include hands, but not the way they do it, a small fitting gun that looks right, and the hands would fit perfectly on to the gun.
The gun would also have a strap on it, as well as it would be modeled after the "SG556" Assault Rifle. When the weapon is put away, the rifle would hang on the back, with a strap going around the body. The gun wouldn't ray cast, but more of an instant hit. (How ever it would be cool if it looked like the Half Life 2 Weapon pack raycast...?)

The gun would use an ammo modeled like a magazine, and called "Assault Rifle Ammo", and every time you picked up the clip, it would give you a magazine (Instead of it being an entire ammo pack), you would have a certain number pack of magazines (6 at max), and every reload , you would drop a magazine (Like bullet animation), and switch it out for a new magazine..., When you have the gun in your inventory, or are holding it, and have any clips, a Assault Rifle Ammo clip should appear on your side, when you run out of clips, the clip would disappear.

When firing, it would sound like this file right here > http://soundbible.com/987-AK47-Assault-Rifle.html
When it right clicks the gun should move approximately higher to your face, allowing you to see down threw the sights.
Also when scoping, it would increase the accuracy.

The gun needs animations for reloading, scoping, and equipping.
When the gun equips, and scopes, should make sounds of it dangling around (To make it better, yo?)

Yeah, I need it so, thanks, oh and if you could make sure the model is smaller, and doesn't reach out like a 40 feet long rifle, maybe about 5 studs longer, and should be thin from there. Thank you for your time... and please, comments.

The weapon should deal 20 damage a hit, 40 every head shot...

8
Suggestions & Requests / Star Wars Clone Wars Stuff Request
« on: December 23, 2013, 10:38:23 PM »
STAR WARS


So, I was going to continue a project I had been working on, a STAR WARS clone wars (R)PG, including mini games and everything. I've already gotten pretty far in progress, using slayer teams to make different bases, and planets and all that, but I need something to up the RP Experience, that way guest can get the full experience of a star wars (R)PG.

So, the first kind of stuff I need are Vehicles. I know there are some vehicles laying out there, so if you have any of those, feel free to post it down below. The stuff I need for vehicles how ever may not exist (Excuse me If they do, please).

The vehicles I need will be typed below~

1>Coruscant Spinners~ Those cars you see on Coruscant that fly around, and hover.  http://starwars.wikia.com/wiki/Spinner - Should come in Car Variant, and Police Variant...

2>Under ground racing Land speeders, very likely to see these bad boys in the underground depths of heavy citys, run by the notorious Hutts, in order to gain cash. Should be able to carry 2 people. http://starwars.wikia.com/wiki/Landspeeder

3>Clone AT-TE (All Terrain Tactical Enforcer)~ A large powerful clone tank, with 1 large laser cannon, able to blow up a group of people in a second, how ever, taking at least 10 seconds to recover, It has tons of health, and the pilot/driver , has command of 2 smaller, yet still strong laser cannons.  http://clonewars.wikia.com/wiki/AT-TE

4>Clone AT-RT (All Terrain Recon Transporter)~ A small, light walker, capable of seating 2 people, with a standard blaster for the driver, and the co-pilot seat having 2 anti armor missiles. Due to its small size, and being un-armored ,  It can go out by a few shots of a light rocket. http://clonewars.wikia.com/wiki/AT-RT

5> Droid STAP (Single Trooper Aerial Platform) ~ Very light droid vehicle, and can even go out from a few shots of a blaster, how ever its blaster is strong enough to designate destruction to a soldier in 2 shots.  http://clonewars.wikia.com/wiki/STAP

6> Droid AAT (Armored Assault Tank) ~ You can't have star wars without this piece of death. The name explains it all, It's armored, taking it quite some time to annihilate it , and it's main cannon is quite the death machine, as it charges up and fires a death trembling blast, exploding and killing everything in its path, well except a AT-TE of course!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Next stuff I need -
Some blasters. Lego stuff isn't what I'm lookin for.
I'm going to make these short and quick.

Hold out blaster- A common blaster that most civilians keep at their sides.
Deals 15 damage
6 Shot's till 4 Second cool down
hands
onrightclick it aims down the center barrel...
http://starwars.wikia.com/wiki/Hold-out_blaster

Blaster rifle- A rapid fire rifle that thugs carry around.
Deals 5 damage
50 shot's till 10 second cool down
hands
onrightclick it aims down the center barrel...
http://starwars.wikia.com/wiki/Blaster_carbine

Heavy Blaster- A heavy blaster pistol that thugs carry around. Typical weapon for bounty hunters due to its large ammo capacity, and its large damage type.
Deals 40 damage
50 shot's till 8 second cool down
hands
onrightclick changes to stun mod (Flashes brightly, and tumbles you, while only dealing 10 (1/4th) the damage.)
http://starwars.wikia.com/wiki/Heavy_blaster_pistol

DC-15A Blaster Rifle- Clone weaponry, not much more to say, except for the fact it's automatic.
Deals 20 damage.
500 shot's till 15 second cool down.
hands
onrightclick aims down the barrel
http://starwars.wikia.com/wiki/DC-15A_blaster_rifle

DC-15S Blaster- Clone secondary weaponry, used for tactical missions...
Deals 10 damage.
300 shot's till 20 second cool down.
hands
onrightclick turns on the flash light
http://starwars.wikia.com/wiki/DC-15S_blaster

E-5 Blaster rifle- Droid primary blaster, used for all assault, and defence.
Deals 15 damage
500 shot's till 12 second cool down.
hands
onrightclick nothing
http://starwars.wikia.com/wiki/E-5_blaster_rifle

Wrist blaster- Super battle droid's wrist blaster.
Deals 20 damage
no cool down/infinite ammo
Hand with blaster coming out of it.
onrightclick fires missile.
http://starwars.wikia.com/wiki/Wrist_blaster

Thermal detonator.
Explodes within 8 seconds of release.
Deals 40-100 damage, depending on how close you are to the center blast.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Event's needed as well...
Setplayerappearance , like setbotappearance, so like it automatically looks like you.

And yeah I think that's it.

9
Suggestions & Requests / Dr. Who Sonic Screwdriver
« on: December 14, 2013, 09:45:28 PM »
I was just watching a episode of dr who, and I was wondering if someone could make me a sonic screw driver.

Screw driver should deal 30 damage to players every 10 seconds. Also when pointed at objects should have a "OnSonic"

10
Suggestions & Requests / Tactical Weapon Pack Request
« on: December 09, 2013, 08:51:44 PM »
Hey guys, I was about to build a VIP Slayer game, but I really didn't have the items to do it. I mean, sure , yeah, we have tons of guns, but I'd really injoy including these type of weapons.

The type of weapons I need are a SMG, Pistol, and a Knife, also, I need there to be hands on model (You'll see why soon), that would include limited ammunition up to 6 clips for the pistol and SMG, and would have special features on right click.

The SMG is a fast firing weapon that deals about 15 damage, and sounds like
this - http://www.soundsnap.com/node/105189
Holds up to a clip of 30 bullet's, and you can hold up to 6 clips. When you reload, you shouldn't keep remaining ammo in your holder, instead, get rid of that (Throws away clip animation), and insert a new one. The guns model should fit skinny in the hand unlike... certain... *cough*default*cough* fat guns. When right clicked, your hands should hold the gun up to your right cheek as your eye looks down the barrel, and you have to hold right click to keep aiming ( If you are jet player, it makes you no jet player until you let go of right click)
The model should be mostly black as well, and the gun should look like a Mp5.

The Pistol is a semi-automatic weapon that deals 30 damage, and cripples the target, Slowing them for about 20% of an average walk speed. Sounds like this -
http://soundfxcenter.com/download-sound/walther-p38-firing-sound-effect/ . Holds up to 8 bullets in mag, and can hold 6 clips, (Works like SMG's ammunition system). Fits in hand and very small, similar looking to the walther pp7. When right clicking, your hand's stretch the gun out in front of you, removing cross hairs, but looking down threw the site, increasing accuracy, and increases cripple to 40%. (Aiming system nonjets a jet player like the SMG). The handle should be a dark grey, and the top part should be silver.

The Knife, a completely silent weapon that allows you to kill someone instantly by stabbing them in the back,  And deals 20 damage if your stabbing them in the front. The Knife should cripple the damaged 70%, and cause the target to bleed 3 damage a second for 10 seconds. When stabbing again, it should make another bleed loop instead of refreshing that one ( due to stabbing different areas). While right clicking with the knife, it will point inward , having you grab the sharp end of the knife, and clicking while holding right mouse button to throw the knife. You should still have a knife, how ever, it would take 10 seconds for your knife to regen.

Hands for animation when holding guns should be grey for gloves.


Yeah, that's the stuff I really need, so yeah thanks for your time, and uh, yeah, thanks. Post what you think.

_____________________________ _____________________________ ________
I'm going to post other stuff, and other request down here.

11
Suggestions & Requests / Assault Rifle+, And Shotgun+
« on: December 03, 2013, 10:52:58 PM »
Remember this weapon?
http://forum.blockland.us/index.php?topic=239288.0


Yeah, that's the Gun+ , seemingly cool add-on...
^
What is this request? Well, you see I would like the Gun+, how ever,
I would like that with the

Shotgun,
http://forum.returntoblockland.com/dlm/viewFile.php?id=13
and the
Assault Rifle
http://forum.returntoblockland.com/dlm/viewFile.php?id=141

Assault rifle shoud be able to carry significantly more, such as 30 shots

12
Suggestions & Requests / Some Emitters
« on: November 23, 2013, 04:40:17 PM »
Could someone make me some emitters? I'd really be grateful, and I'm not sure how to make them my self.

I was wondering if anyone could make me some emitters like acid, kinda like a green paint, and it should go out about 5 studs long, and fall to the ground, an emitter that looked like a tiny bullet, that would emit quickly(and a [Slow Bullet variation please], and it would go 8 studs long before disappearing, an emitter that looked like tiny lightning bolts that would reach the length of 8 studs, an emitter that looked like energy balls that took about a second to make another emitter come out, and they would disappear 5 studs ahead, tiny rocks that would travel 4  studs before disappearing, and finally some tiny little plasma bullets, kinda like the half life 2 ar2 fire, except tiny, and an emitter, and it would travel 8 studs long before disappearing.

Thanks for your time.

~Post Your Thoughts~

13
Suggestions & Requests / -Removed-
« on: November 22, 2013, 06:32:09 PM »
-Removed, because of not enough description-

14
Suggestions & Requests / Some Gun's+ Request.
« on: November 16, 2013, 07:35:05 PM »
     OK, so I know what your thinking, "We already have guns", and "We have guns just like these", But I one hundred percent bet you that we don't. Well,  at least not gun's that are quite as Nice as them.

I was thinking, I'd LOVE some really cool guns (Let me talk for a bit, then I'll explain), and come on, let's be honest, we all like nice, and cool guns, and that's exactly what I'm suggesting.

I was just thinking, I would LOVE to create some map's for blockland to put in the gallery, what weapons to choose? So many, hundreds, and hundreds of weapons and item's to choose from. I searched and searched threw literally the entire forums, and I couldn't find anything that matched my taste!

I was looking for these guns, guns that would be like a pistol, a shotgun, a rifle, and a smg.

Now I know I know, "We already have these guns", but don't stop reading just because of that, because you haven't heard the hole story yet. I was thinking these guns would would have a default-ish feel to it, but fancy, and homely. The pistol would look skinnier then the normal default pistol, and there would be iron sites, kinda like a m9 default pistol, [BTW, the normal gun is a modeled 45. mm Handgun, most likely a SIG].

The pistol (as I said should be skinnier then the normal handgun, and better iron sites), should also have slide that goes over the handle. Need's about 6 bullet's a clip, and a maximum hold in ammo pouch of 60. Running over a pistol (If you already have one) should give you 10 bullet's. Need's an Iron sight that is a skinnier version of the normal one. (On right click, should iron sight) Need's some spread, not to much. Reloading should last 5 seconds. Each shot should deal about 30 damage. No delay between shooting. Semi-automatic.

The Shotgun. Default-ish shotgun, with a simple stock, normal receiver, longer barrel, and a good bit of spread. Gun shouldn't be too fat, not fatter then the pistol at least. Iron sites like the pistols. 4 maximum shell's in the clip, 24 max hold. When picking another shotgun up (When you already have one), should give you 4 shell's. Should fire up to 8 bullets. Each bullet dealing about 15 damage. 2 second timing to rooster gun before firing again. Semi-automatic.

The Rifle. 2 variant's of the same gun, how ever one should have a scope on it, and needs to zoom more when scoped. The other gun's sites need to be iron sites. Default-ish like all the other. Little spread when not scoped, no spread when scoped. 5 rifle bullet's max in clip, 20 maximum in hold. 4 second delay timing to get steady again. Should have recoil to point your gun up a bit every time you fire. 50 damage without being scoped, 80 damage when you're being scoped. When picking up another rifle (When you already have one), should give you 5 bullets.
Semi-automatic. Bunt should be wooden, and 80 damage when scoped should only work with the scoped variant.

The SMG. My personal favorite, the SMG should be modeled a little like the normal assault rifle (That one on RTB?), how ever, shorter, and skinnier. A rectangle for a hand guard should be placed upon the barrel, next to the ejection port. Iron sites should be like the pistol. needs a small stock on the end, but no need for a carrying handle. Clip should be vertical, and handle like the pistols. 20 rounds max in clip, 120 maximum in hold. No delay to fire again. Should have very little recoil, but just some to keep in mind. 10 damage a bullet. When picking up another SMG (When you already have one), should give you 40 bullets. Automatic. Should be a dark grey color.

All of the weapons should have a nicely fitting pair of hand's. Perhaps grey for gloves, because I know people hate it when hands are like white, or black automatically, so grey for gloves. I'm also asking if you could model the hands as default-ish as can be, nothings perfect of course how ever.. All of the guns should also have reloading animations using the hands. Custom sounds should also be used with the guns.

That's practically it for my idea. Tell me what you think about it.


15
Suggestions & Requests / ?Customizable Gun?
« on: November 10, 2013, 08:42:33 PM »
I was thinking of that new "Customizable Vehicle" Add-on, and I was thinking, Man I'd love to be able to customize a gun just like that, I mean, think of all the possibilities! I came up with this thought thinking that it could be like a item that would be like "Customizable Gun" and you'd be able to do things like look at the gun and type /customizegun and maybe some kind of "menu" type were you could select different things like, handles, barrels, scopes (maybe?), projectile (maybe not? Because I meant like to choose between ray cast, bullet, and laser, and be able to choose ray cast, and laser color's between green, red, yellow, and blue.), a stock, magazine, and clip.

Other stuff I thought of would be like that you would be able to select how much recoil it has (?), how fast it shoots [needs a max], how many bullet's it shoots[needs a max (10 recommended)], and if its automatic or, semi-automatic. I also thought about a option that would let you select reloading, and limited ammo (Were you could set how much it has total), (And that if you picked up the same gun you'd get the ammo [You'd be able to select how much ammo was given on pickup], and some event's would be nice too)

I was thinking that you'd be able to save your guns, like if you selected the brick with your customized gun on it, selected the choose gun section, and type /savegun (name), and to load guns you'd do the same thing, (Go to the choose gun section) and type /loadgun (name), and to not loose track of your guns you could type /customguns , and to delete guns you'd type /deletegun (name)

Anyways, I thought of it, and it would be really cool for like clan items, and rp's , and stuff like that. Thank's for your time, and please post your thoughts.

:)

Note: I know, It's a lot of hard work, and it would take a long time, but honestly, it seems like the perfect add-on for  honestly anything, any rps, any dms, any free builds, cops versus robbers, zombies, paintball, pancakes, and just messing around really. So practically useful for anything.

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