Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - (SWAT)28199

Pages: 1 [2] 3 4 5 6 7 ... 47
16
Suggestions & Requests / Werewolf Playertype
« on: February 09, 2014, 10:04:26 PM »
I need it for an RPG I'm making.

Looks like a normal player, but right clicks and turns into the werewolf player type.

I'm pretty sure everyone knows what a werewolf looks like.

17
Add-Ons / Re: [GUN, CS:S] FN FiveSeveN by Mustang
« on: February 08, 2014, 06:03:56 PM »
Yes... Yes...! YES!!!!

You should make some more CS guns, even though this is an old model, it would be cool to see.

18
Suggestions & Requests / Re: The Thing
« on: February 03, 2014, 07:05:09 PM »
It would be very unfair if people used RTB :c

(Gets killed by the thing, and thing imitates me)
Me On RTB: Yo, dude, that's not me!

Friend: It's not him, SHOOT HIM!

(Survivors win)

19
Suggestions & Requests / Re: Protection for Trench TDM's
« on: February 03, 2014, 07:00:34 PM »
I thought the point of Trench TDMs was building and fighting in conjunction



Or if you do kill someone while in buildmode, you lose a stuffton of points.
That would be a really stupid idea. Trust me, how are people suppose to know if someones in build mod, and it might even be an accident. This is much to unfair for that. Think before you speak

20
Suggestions & Requests / Re: HL2 Strider
« on: February 03, 2014, 06:58:45 PM »
Watch this not be made, I'm all for it really. But I wouldn't get my hopes up.
We all know the unlikeliness of it, so, you don't have to be such a depressed little piggy...

21
Suggestions & Requests / Re: HL2 Strider
« on: February 03, 2014, 04:53:48 PM »
Sure, just smack on a empty jump animation so striders can easily maneuver terrain...

And I thought right clicking makes you exit a vehicles...?

22
Add-Ons / Re: Dueling Weapons - [Pack 2 has arrived!]
« on: February 03, 2014, 05:59:42 AM »
Yeah, ranged weapons can usually be the first OP in med eval warfare when its up to support, how ever, back then, archers had to carry a few limited amount of arrows, so they ran out of ammunition quickly, which is why they tend to stick in such large groups.

If this pack made anymore ranged weaponry, I highly suggest making an ammo limit for them.

23
Add-Ons / Re: Dueling Weapons - [Pack 2 has arrived!]
« on: February 02, 2014, 08:44:17 PM »
Can't we just all stop fighting and be friends?!

24
Suggestions & Requests / HL2 Strider, and armor
« on: February 02, 2014, 08:41:30 PM »
A Strider, from Half Life 2


Left clicking fires a energy pulse, dealing 15 damage each.

Using your light key fires a dark energy orb that deals 300 damage, and aura damage. Has a regen time of 30 seconds.


_____________________________ _____________________________ _____________________________ ________

HL2 Armor

H.E.V. Suit, a notorious armor, worn by the infamous "Gordan Freeman".


When wearing the "H.E.V. Suit" , you gain 50% Damage reduction from all sources, including, but not limited too, guns , events, fall damage, roblox, etc.

Rebel Armor

Rebel armor, worn by the HL2 Series rebel's.

Similar to the vest.

When wearing the "Rebel Armor" , you gain 15% damage reduction from gun's.

Combine Armor



When wearing the "Combine Armor" , you gain 15% damage reduction from gun's.

Full outfit included, coming with the mask and all in 1 item.

25
Add-Ons / Re: Fridge Brick
« on: February 02, 2014, 11:34:43 AM »
I took a look at the prop fridge again, and you're right about that.

This however still could use some more detail.
In all of my years of experience of real life, I have never seen an actual fridge that is detailed. By god, it makes sense that this isn't that detailed.

26
Modification Help / Re: [Add-On Pack] - LEGEND OF ZELDA
« on: February 01, 2014, 11:33:07 PM »
When I saw the hero's bow item,  This is what I was thinking -

"YES, Someone's listening to me!"

27
Modification Help / Re: Half-Life 2 Props
« on: February 01, 2014, 11:29:26 PM »
Woo, love it for sure.

28
Suggestions & Requests / Re: HL1 weapons
« on: January 29, 2014, 09:00:38 PM »
I'm still in support of this addon, there for, I'll bump it, that way to remind people that this addon needs to be made

29
Add-Ons / Re: SCP Add-on Achive
« on: January 29, 2014, 10:28:27 AM »
you can still use those non scripted bots to what they need to, like radical larry,

Onbottouch - NAMEOFBRICK - setplayertransform to another dimension, where another radical larry spawns and MURDERS U DEAD!

30
Add-Ons / Re: Dueling Weapons - [Pack 1 V2.2 Fix! Pack 2 Coming Soon]
« on: January 27, 2014, 06:19:04 PM »
So your saying that you can throw a knife accurately and with lethality on a moving target more than three times in a row? I honestly don't believe you, at all. The key word is "moving target" here.
You have to determine distance, factor rotation, and then physically throw the knife in a way so that you don't over rotate otherwise your just gonna hit the handle.
To assume all Blockheads are professional knife throwers is a real stretch. You've bee playing too much CoD.

As a sport, they throw on stationary targets. Not live beings. I'm quite sure it would be way harder to hit a moving target in a way to actually kill it. You would have to get them in a handful of vital spots most are hard to even hit when manually stabbing.

Also, I never said it wasn't a sport. Why are you even trying to argue that?
Moving target is exactly what I ment, and that second part is pretty easy too. Even I know how to calculate the speed and distance needed for the blade to hit the enemy. Also, I don't, and never have, played CoD.

3rd of all, late times, usually in the Medieval times, there were assassins used in the art of knife throwing, precision quite simple as well. They also attacked agaisn't moving targets.

4th of all, the sport representation, obviously you can't read, because that was meant to show you, that so many people are capable of throwing knifes, its a sport.

Get your mind strait

Also, may I state, you tend to assault other's attempting to claim their "flaws" and such, and also attempting to claim you know the truth, yet you in the other person know's its not true, how ever, the goal is to make other people believe that you are correct, that way you can out number them, and attempt to insult them. Don't disagree, I've already studied this action.

And may I say, you LOVE to play the innocent game.

Pages: 1 [2] 3 4 5 6 7 ... 47