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Messages - (SWAT)28199

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46
Add-Ons / Re: Blockland V0002 player model
« on: January 08, 2014, 07:34:40 PM »
Thanks for the laughter... now...

47
Suggestions & Requests / Wrist Blaster
« on: January 08, 2014, 03:21:27 PM »
Can someone make like a wrist blaster that fires a repeated laser slowly, and makes a tiny spark effect, and a tiny explosion, that also deals about 40 damage.
The tiny explosion doesn't deal splash damage, but is more just for looks.
Would shoot red lasers that would travel pretty fast.

48
Modification Help / Re: Hells&Khain Weaponry
« on: January 07, 2014, 06:05:13 PM »
Shotguns can poke targets at medium ranges but will entrepreneur -slap people to death at point blank
entrepreneur  slap? More like violently grabbing their head, skull, and spine, all together, and ripping it strait out clean off in an heartbeat...

49
Lol,

Also, he doesn't understand a single thing about guns and he is criticizing about them.
Shut up, why would you make a comment about it if you don't care? Hmm? If you want to make a contribution, get off the topic.
So, that gives you the right to call him that? I believe not.

And also, I do believe he was talking about gun stuff, not the guns its self, (like who cares if its a clip or a magazine, I never said it HAD to be a SG556, I just said it was an assault rifle, and it can be made any way wanted.

50
Making gun add-ons without knowing how a gun functions sounds like a recipe for some hilarious failure.
Which it's why in the request section. And Also, how is it hilarious? Would you simply make fun of someone for failing?

51
The only starfish in this thread is you.
I disagree.... In fact, I don't believe you have the right to call someone that.

But if you had anyone to call an Ahole, it would have to be Ragna...


It's not looking like a redneck it's called knowing how guns operate.

Some people don't give a stuff about guns and are here to make contributions to Blockland.

52
You are wrong.
How am I wrong? It does only take a few skills to make this gun....
*Modeling*
*Scripting*
*Animating*
That's just a few skills you need.
And to top that off, Just because they are hard, doesn't mean modeling just suddenly turns into 2 category's...

53
Suggestions & Requests / Re: Simple Assault Rifle
« on: January 07, 2014, 02:46:45 PM »
You literally just listed everything you need to make a weapon. That's like saying "Well, I tried to make an X, but I've ran into a snag or two in that I have literally no clue how to do ANY of it."
Hey, you only need a few things to make it, am I right?

oh and also

A real magazine

54
Suggestions & Requests / Re: Simple Assault Rifle
« on: January 06, 2014, 08:50:19 PM »
You literally just listed everything you need to make a weapon. That's like saying "Well, I tried to make an X, but I've ran into a snag or two in that I have literally no clue how to do ANY of it."
Exactly. Except I read up on this - http://forum.blockland.us/index.php?topic=78760.0
 So I guess TECHNICALLY I COULD create a weapon, but not something of this caliber.
I can create basic models, how ever I'm working on sizing and stuff...

55
Suggestions & Requests / Re: Simple Assault Rifle
« on: January 06, 2014, 08:03:16 PM »
*magazine

weapon addons like these are best made in packs honestly
The perhaps I should request more addon's. It just seems that the assault rifle is an easier gun to create alone, sourta like the 10mm Penetrator Rifle...
But of course I've been thinking of some stuff...

I'd create this weapon , except I've run into a few problems...
*I'm extremely new at modeling
*I have no scripting experience
*I have no idea how to create animations....

56
Suggestions & Requests / Re: Simple Assault Rifle
« on: January 06, 2014, 07:35:23 PM »
Doesn't sound very simple to me. Also, isn't the SG556 a carbine, or am I thinking of a different gun?
Maybe, I'm not sure.

Also the name was an intention to  
Not seeming so simple now hmm?

57
Suggestions & Requests / Simple Assault Rifle (It's actually Advanced!)
« on: January 06, 2014, 07:28:22 PM »
I'm tired of all that "Variety", and all the mixtures of different guns, I just wish there was a simple assault rifle, with practically everything, Not seeming so simple now hmm?

(All the variety take the time and work spent on one, and splits it up upon the rest of them, making them more sloppy, and less efficient, how ever, working on 1 interesting gun using all the time and hard work would make it mear perfect...)

I was thinking of an assault rifle that would include hands, but not the way they do it, a small fitting gun that looks right, and the hands would fit perfectly on to the gun.
The gun would also have a strap on it, as well as it would be modeled after the "SG556" Assault Rifle. When the weapon is put away, the rifle would hang on the back, with a strap going around the body. The gun wouldn't ray cast, but more of an instant hit. (How ever it would be cool if it looked like the Half Life 2 Weapon pack raycast...?)

The gun would use an ammo modeled like a magazine, and called "Assault Rifle Ammo", and every time you picked up the clip, it would give you a magazine (Instead of it being an entire ammo pack), you would have a certain number pack of magazines (6 at max), and every reload , you would drop a magazine (Like bullet animation), and switch it out for a new magazine..., When you have the gun in your inventory, or are holding it, and have any clips, a Assault Rifle Ammo clip should appear on your side, when you run out of clips, the clip would disappear.

When firing, it would sound like this file right here > http://soundbible.com/987-AK47-Assault-Rifle.html
When it right clicks the gun should move approximately higher to your face, allowing you to see down threw the sights.
Also when scoping, it would increase the accuracy.

The gun needs animations for reloading, scoping, and equipping.
When the gun equips, and scopes, should make sounds of it dangling around (To make it better, yo?)

Yeah, I need it so, thanks, oh and if you could make sure the model is smaller, and doesn't reach out like a 40 feet long rifle, maybe about 5 studs longer, and should be thin from there. Thank you for your time... and please, comments.

The weapon should deal 20 damage a hit, 40 every head shot...

58
Add-Ons / Re: Crumble Death
« on: January 05, 2014, 05:45:57 PM »
Dead bodies don't have collision and this mod is incompatible with Physics Death. Actually I'll make it actually break Physics Death.
If anyone wanted there body's to crumble, why would they need physic death?

59
Drama / Re: Psp4804: "you should have bought it when you had the chance"
« on: January 05, 2014, 12:23:32 PM »
I went threw this and read every single comment, trying to figure out the question of mine...

Why did he suddenly start acting this way?  I mean, trolling doesn't sound like a very good reason, maybe there is something else?

60
Add-Ons / Re: Crumble Death
« on: January 05, 2014, 12:06:34 PM »
It seems really cool to me. 10/10
Don't see why every ones complaining about bots, seems fine to me.

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