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Messages - C-Zech Chrome Ind.

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1531
General Discussion / Re: Armour System Mechanics
« on: April 26, 2015, 02:54:26 AM »
it should be pretty easy for something like this to be done, even at worst case of somebody shotgunning a car with like 15 bullets, I doubt there would be any noticeable calculation time
it's really just calculating the angle of the car + bullet and doing trig, it's not too complicated


Well, my confidence has been revived.  I'll check out Stratofortress and see what he's up to.

1532
Drama / Re: Sorry for trying to defend Pie Crust
« on: April 26, 2015, 02:48:08 AM »
Well, my original post was similar to an earlier one someone else had made.

I just felt like putting neyoyoyhoymenyoy yoy in for extra flavour.  Everyone here is quite sensitive.

because communication on the forums is rediculously edgy, where it's not too serious in the game itself./size]

All I wanted to do was put it an autistic 'apology accepted'

He is my friend, after all.

1533
General Discussion / Re: Armour System Mechanics
« on: April 25, 2015, 07:24:05 PM »
i think you're underestimating torque

which is a good thing to do from a development standpoint in almost any occasion, and i often do it, but what you're talking about would not be an intensive process

I never thought it would be intensive, just complicated in the form of latency and all the various hitbox armor thicknesses and angles.

World of Tanks managed to do that, but the deflection mechanics were planned from the very beginning, which is not the case with Blockland.

I suppose if it was developed in it's own little package, there would be no problem.

1534
Drama / Re: Sorry for trying to defend Pie Crust
« on: April 25, 2015, 07:08:53 PM »
please stop, the road you're going down will end in disaster

Defending Pie Crust ended in disaster.

1535
General Discussion / Re: Armour System Mechanics
« on: April 25, 2015, 07:01:50 PM »
?? You lost me.

I assumed you were being sarcastic when you said that we can do almost anything we want to the game, knowing what this forum is like.

I do apologise if that was not you're intention.


Would any of this armour deflection melarcky be possible without any serious latency?

1536
General Discussion / Re: Armour System Mechanics
« on: April 25, 2015, 06:51:16 PM »
you're talking like 10 calculations tops right there

That's the whole point.  I'm concerned if an armour deflection addon was made, that those calculations would make a pause between the hitting and deflection of the projectile, and any potential damage would lag slightly before having any effect to the vehicle. Is there any way something like that can be streamlined for faster calculations and lower latency?

Yes, we can do almost anything we want to the game.

*cough*seperateaddonpack*cough*

1537
...in valve time

Let's just hope he doesn't throw a 3 in the works, heavens forbid.

1538
General Discussion / Re: Armour System Mechanics
« on: April 25, 2015, 06:38:19 PM »
I encourage everyone to share their thoughts on the matter.


Go on, make a fool of yourself.

1539
General Discussion / Re: Scenery's BATTLEMIX - BULLETS WANTED -
« on: April 25, 2015, 06:35:02 PM »
Battlemix is awesome.

1540
General Discussion / Re: Armour System Mechanics
« on: April 25, 2015, 06:23:08 PM »
when i say "possible" of course i do mean within the possibility of torque because we're talkin about blockland rite

i'm like at least ninety percent sure this can be done by some wizardry with the collision normals or something

Yeah, but in order to support the projectile damage calculation properly would require a pre-calculation on bullet speed, angle and size + it's own damage value before altering the vehicle's health in real time, and I wonder if that's supported.

1541
General Discussion / Re: Armour System Mechanics
« on: April 25, 2015, 06:15:57 PM »
probably possible

might be a mathematics nightmare but it's probs poss

It is definitely possible, I'm just not sure something like Torque could handle it.

1542
General Discussion / Armour System Mechanics
« on: April 25, 2015, 06:10:43 PM »
Good day.

  I was browsing Wikipedia one day, and I found this:

http://en.m.wikipedia.org/wiki/Sloped_armour

And then I thought: "Wouldn't it be nice if that was implemented onto Blockland vehicle hitboxes, calculating the angle of projectile trajectory, projectile speed and projectile size to determine how much said projectile would damage the vehicle, or if it would just bounce off altogether?"



And then I thought:  "Wouldn't it be great if a hundred people told me that it wasn't possible and started arguing with each other into things completely unrelated to the OP?"

And so, this topic was born.  Any ideas on how armour sloping and thickness can become a mechanic on vehicles and weapons that support it?  It would introduce a different method of strategy for vehicular combat.


1543
Drama / Re: Sorry for trying to defend Pie Crust
« on: April 25, 2015, 05:49:41 PM »
I do apologise for bumping.


i forgib u droginoidoi
neyoyhoymenyoy yoy


Also...
No, she's not in heat.

Bloody hell...

1544
Drama / Re: _Spyro_ - Incapable of banning for proper reasons
« on: April 25, 2015, 05:35:15 PM »
Spyro probably has something against Gardevoirs like he has something against everything.



Nova Flare here.  I can reinforce from experience that he is mentally deficient, and that his choice of admins are lacklustre - much like his personality.

1545
Drama / Re: POLL: Should the AOT boards be locked?
« on: April 25, 2015, 05:16:43 PM »
Probably - it certainly isn't doing anyone any good here except to serve as a spam board.


I doubt Badspot would remove it though.  He stated himself that he worked on the entire game alone.

Perhaps the game would get more attention if it's last update wasn't back in 2006.




2006.

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