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Messages - Pecon

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16
Help / Re: Hosting a server on headless Linux?
« on: May 21, 2020, 07:50:04 PM »
You should be running the game directly via Blockland exe, not the launcher. Idk if the launcher even works right in headless mode.

17
Help / Re: Hosting a server on headless Linux?
« on: May 21, 2020, 11:50:35 AM »
Finally got it to install, but running the command only shows this:

If you're using a script or something that automatically runs screen and then executes the command or whatever, you'll probably have to make sure that the WINEDEBUG=-all is at the very beginning of the command and not somewhere in the middle.

18
Help / Re: Hosting a server on headless Linux?
« on: May 20, 2020, 11:35:59 PM »
https://wiki.winehq.org/Download

Add the appropriate repository for your distro, it should fix all the dependencies. You should uninstall whatever you've done so far if you do this.

19
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 10:15:08 PM »
When I try to host my server on my VPS, I get the error "The procedure entry point SteamInternal_ContextInit could not be located in the dynamic link library"
You probably have Blockland.exe set to read-only which prevented it from being updated.

20
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 06:58:28 PM »
Try omitting the -steam argument. It's potentially a contradiction to the -dtoken argument.

21
Help / Hosting a server on headless Linux?
« on: May 20, 2020, 06:28:06 PM »
screen is very helpful.

22
Help / Hosting a server on headless Linux?
« on: May 20, 2020, 06:17:01 PM »
Install: xvfb and winehq-stable

Run: WINEDEBUG=-all xvfb-run -a wine wineconsole --backend=curses Blockland.exe ptlaaxobimwroe -dedicated -dtoken dtoken

23
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 06:11:13 PM »
How do we host dedicated servers now? Do I need to launch steam on my server for the retail installation to work so I can set it up? Cause right now it says "Steam Unavailable" lol
Read the last paragraph in the OP.

same error for me
You were playing in April, you're way past the cutoff...

24
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 04:55:39 PM »

I have record of you playing Age of Dungeons as recently as March 8th, which is 7 days past the cutoff point.

26
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 02:13:44 PM »
Here's a thing you can do now:
http://master3.blockland.us/apiSteamIDBLID.php?steamID=76561197960283009&blid=1
It returns either YES <name>, NO, or ERROR <reason>
You can use post or get.  Let me know if you need something more specific.
Thank you.

27
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 12:11:38 PM »
In what context?  A web page?
Really just any context outside of server joining. The token system is fine and does fix some issues, but in order to validate users for outside services (such as blockland glass) we need an endpoint that lets us check if a steamID owns a certain BL_ID, at the very least. Without this logging in with steam's openID doesn't do anything for us.

Edit: On a side note, you could probably dedicate more space to the 'Admin' and 'Gamemode' columns in the new join server gui. Server names are still clamped to a relatively small size, so there isn't any reason to not leave more ample room for long host or gamemode names.

28
Help / Re: Authentication Failed: IP changed?
« on: May 11, 2020, 06:14:53 PM »
The reason I hate the Steam version is because it doesn't work with clien-side add-ons.
You must have done something wrong because it definitely does. Most of the current pain points (dedicated servers, alts) are being addressed prior to the transition to steam-only.

29
Help / Re: Authentication Failed: IP changed?
« on: May 11, 2020, 12:00:45 PM »
You can fix this if you already have the game on steam. Simply quickly boot up the game via steam and it'll authenticate your current IP address. Then switch to your non-steam install and it will work.

This is happening because of a stopgap security measure following a large scale theft of keys. Eventually the game is going to become steam-only, but there is still some time before that is finalized.

30
Development / Re: 2020/05/03 - Blockland r2005-r2012
« on: May 10, 2020, 10:41:36 PM »
The new system will no longer use IP addresses, it will just handle registration of BLIDs and names to SteamIDs.  So if you're using it to authenticate people, you will probably want to move to using Steam's openID. 
Can we get a basic API for checking if a steamID matches a certain BL_ID? As it stands there wouldn't be any way to identify an individual's BL_ID when signing into a site that wants blockland authentication.

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