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Help / Re: Hosting a server on headless Linux?
« on: May 21, 2020, 07:50:04 PM »
You should be running the game directly via Blockland exe, not the launcher. Idk if the launcher even works right in headless mode.
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Finally got it to install, but running the command only shows this:If you're using a script or something that automatically runs screen and then executes the command or whatever, you'll probably have to make sure that the WINEDEBUG=-all is at the very beginning of the command and not somewhere in the middle.
When I try to host my server on my VPS, I get the error "The procedure entry point SteamInternal_ContextInit could not be located in the dynamic link library"You probably have Blockland.exe set to read-only which prevented it from being updated.
How do we host dedicated servers now? Do I need to launch steam on my server for the retail installation to work so I can set it up? Cause right now it says "Steam Unavailable" lolRead the last paragraph in the OP.
same error for meYou were playing in April, you're way past the cutoff...
I have record of you playing Age of Dungeons as recently as March 8th, which is 7 days past the cutoff point.
Here's a thing you can do now:Thank you.
http://master3.blockland.us/apiSteamIDBLID.php?steamID=76561197960283009&blid=1
It returns either YES <name>, NO, or ERROR <reason>
You can use post or get. Let me know if you need something more specific.
In what context? A web page?Really just any context outside of server joining. The token system is fine and does fix some issues, but in order to validate users for outside services (such as blockland glass) we need an endpoint that lets us check if a steamID owns a certain BL_ID, at the very least. Without this logging in with steam's openID doesn't do anything for us.
The reason I hate the Steam version is because it doesn't work with clien-side add-ons.You must have done something wrong because it definitely does. Most of the current pain points (dedicated servers, alts) are being addressed prior to the transition to steam-only.
The new system will no longer use IP addresses, it will just handle registration of BLIDs and names to SteamIDs. So if you're using it to authenticate people, you will probably want to move to using Steam's openID.Can we get a basic API for checking if a steamID matches a certain BL_ID? As it stands there wouldn't be any way to identify an individual's BL_ID when signing into a site that wants blockland authentication.