Ok. Also two more things:
- Does it work to have more than one checkItemMoreThan events in the same brick and have OnHasSufficientItem recognize which checkitemmorethan event it's going with?
- Please make an event to just simply remove an item with or without telling you (as determined by a checkbox), for purposes such as crafting or trading?
I don't really care about number two though.
Or if you could manage it, maybe even make a craftItem event similar to:
Self > CraftItem [ItemName] [ItemAmt] [ItemReq1_ReqAmt, ItemReq2_ReqAmt]
or something.
EDIT: Oops. Double-post.
Presently there isn't really a way to do more than one item check on a single brick, but I can easily see the need for that in a crafting skill and I'm working on a solution. One idea Aware and I came up with was to make a syntax for the checkItemMoreThan event which lets you specify multiple items and quantities.
For example, you would do
onActivate > Self > checkItemMoreThan [mixed] [unused]Mixed would let you insert the name of the item and then comma separate additional items and quantities.
Like so:
wood, 10, steel, 5, feather, 15Would make the event only trigger if you have at least the amount after each item. In this case the normal 'quantity' box would be ignored. But the quantity box would work when there was only one item to check.
Any proposals for a different approach to this? I'd like to know if anyone has a solution to make it easier.