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Messages - Pecon

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481
Off Topic / Re: [news] alzheimers cured
« on: April 10, 2018, 08:33:04 AM »
thx capt obv
Obviously it needs to be pointed out because


482
Off Topic / Re: [news] alzheimers cured
« on: April 10, 2018, 08:03:34 AM »
It's not cured until there is actually a usable treatment.

483
Off Topic / Re: leopard.hosting dead
« on: April 08, 2018, 02:49:18 PM »
The apache server died for some reason. It's up again.

edit: tweaked some things on the server to hopefully stop this from happening so often

484
Modification Help / Re: Port's modified exe DLL loader
« on: April 07, 2018, 12:28:56 AM »
Do any of those dll's have prerequisites like the visual c++ redistributables?

485
Help / Re: Server could not verify your blockland ID.
« on: April 06, 2018, 04:23:57 AM »
your key has been revoked

These goons don't know what they're talking about. There is a specific message you get when starting the game if you've been revoked.

This issue happens when there is a mismatch between the IP address you are connecting to the server with and the IP address the authentication server thinks is your IP address. It's not too uncommon for this issue to come up when connected to mobile networks or certain types of VPN, because separate connections may end up routed to different exit nodes causing the IP address mismatch.

486
how tf do I add an item into the player's inventory? inventory.push(new item("antipoison_potion"), null); says item is not a constructor. adding null to the location still says item is not a constructor, but it is!

You have to trigger an inventory update for it to refresh the inventory list. Set inventoryUpdate = true; and then either take a turn in-game or call updateDisplay();.

487
just got to the boss for the first time :( No clue how you're supposed to stay away from the displacer beast if you dont have a wand/weapon of concussion.
The key is realizing that it will chase down items as well. Feed it a healthy diet of junk items and it'll be disabled long enough to get a hit or two in.

488
v2.0.0 is finally here! This introduces a lot of new content, with even more planned for the next minor update. This update includes wands for casting spells, but I plan to also have scrolls which allow you to access the same powerful effects but they're single use (and very common). I've not had much time to think about the balance regarding the magic, overall the game should be easier if you use magic well to your advantage.

v2.0.0
- Magical wands have been added! Have fun burning your enemies to a crisp with your trusty wand of fireball!
- Added a few enhanced versions of standard potions.
- Added a number of enhanced weapons.
- Item rarity system overhaul, there are now four tiers of item rarity. Common (potions, very weak weapons, junk), Uncommon (standard weapons, enhanced potions, basic wands), Rare (stronger weapons, standard wands, level up potion), and Ultra Rare (very powerful weapons and wands).
- Easter eggs?
- Added spear trap hazard (currently unimplemented)
- The game cookie is now handled a bit better.

489
Development / Re: 2018/03/16 - Blockland r1988
« on: April 03, 2018, 05:38:07 PM »
Badspot should switch it to Secureimage.

490
Off Topic / Re: The Official April Fool's Day 2018 Thread
« on: April 01, 2018, 03:47:00 PM »
I updated RogueType to use random forum users names instead of the usual monster names, among some other silly renamed things. I disguised it as an easter update in which all the potions are eggs instead, but I guess that was too subtle because nobody has mentioned the other changes

491
Off Topic / Re: Who here dislikes trans people?
« on: April 01, 2018, 03:17:07 AM »
Mr. ßody is ok

VH is also ok

492
Games / Re: RogueType - An in-browser roguelike game (Easter update!)
« on: April 01, 2018, 01:13:07 AM »
Today is a very special update. Play as Rotondo to find the best easter eggs while avoiding conflict!

493
Games / Re: RogueType - An in-browser roguelike game (v1.9.0)
« on: March 29, 2018, 02:51:03 AM »
when you look at the main.js code


Yeah I admit it, I didn't put much thought into how to organize that code. It's primarily UI-facing stuff which could probably be broken out into it's own file. Just haven't felt like making new files for anything that wasn't entirely contained in a class.

494
Games / Re: RogueType - An in-browser roguelike game (v1.9.0)
« on: March 23, 2018, 10:06:46 PM »
I've been outplayed.

495
Help / Re: cant change my profile picture?
« on: March 23, 2018, 06:28:28 AM »
i think you can only have like 256 colors in a profile picture
This is a limitation only of gif files and is completely unrelated to the issues with avatars on the forum.

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